diff --git a/Examples/GameDemo/Sources/GameContent/HeroDefenseLand.swift b/Examples/GameDemo/Sources/GameContent/HeroDefenseLand.swift index 8286bdb8..b828f489 100644 --- a/Examples/GameDemo/Sources/GameContent/HeroDefenseLand.swift +++ b/Examples/GameDemo/Sources/GameContent/HeroDefenseLand.swift @@ -41,8 +41,10 @@ public enum HeroDefense { } let config = configService.provider - // Update all player systems - for (playerID, var player) in state.players { + // Update all player systems (sorted keys: dictionary iteration order is + // not deterministic across runs, and firing order affects combat outcomes) + for playerID in state.players.keys.sorted(by: { $0.rawValue < $1.rawValue }) { + guard var player = state.players[playerID] else { continue } defer { state.players[playerID] = player } // Update movement (this also updates rotation towards movement target) @@ -89,9 +91,10 @@ public enum HeroDefense { } } - // Update all monsters + // Update all monsters (sorted keys for deterministic iteration order) var monstersToRemove: [Int] = [] - for (monsterID, var monster) in state.monsters { + for monsterID in state.monsters.keys.sorted() { + guard var monster = state.monsters[monsterID] else { continue } // Update movement MovementSystem.updateMonsterMovement( &monster, @@ -116,7 +119,9 @@ public enum HeroDefense { } // Update turrets (auto-target and fire) - for (turretID, var turret) in state.turrets { + // Sorted keys for deterministic iteration order + for turretID in state.turrets.keys.sorted() { + guard var turret = state.turrets[turretID] else { continue } defer { state.turrets[turretID] = turret } // Check fire rate diff --git a/Examples/GameDemo/Sources/GameContent/Systems/CombatSystem.swift b/Examples/GameDemo/Sources/GameContent/Systems/CombatSystem.swift index 4d1b1ccf..ad689f34 100644 --- a/Examples/GameDemo/Sources/GameContent/Systems/CombatSystem.swift +++ b/Examples/GameDemo/Sources/GameContent/Systems/CombatSystem.swift @@ -46,7 +46,10 @@ public enum CombatSystem { var nearest: (id: Int, monster: MonsterState)? = nil var nearestDistance: Float = Float.greatestFiniteMagnitude - for (id, monster) in monsters { + // Sorted iteration keeps target selection deterministic: with the strict `<` + // comparison below, equidistant monsters resolve to the lowest id on every run. + for id in monsters.keys.sorted() { + guard let monster = monsters[id] else { continue } let distance = position.v.distance(to: monster.position.v) if distance <= range && distance < nearestDistance { nearest = (id, monster) diff --git a/Examples/GameDemo/Sources/GameContent/Systems/MovementSystem.swift b/Examples/GameDemo/Sources/GameContent/Systems/MovementSystem.swift index 15d20674..4eed3a69 100644 --- a/Examples/GameDemo/Sources/GameContent/Systems/MovementSystem.swift +++ b/Examples/GameDemo/Sources/GameContent/Systems/MovementSystem.swift @@ -4,6 +4,31 @@ import SwiftStateTreeDeterministicMath // MARK: - Movement System +/// Env keys for the movement perturbation hook (replay-scale-fp-perturbation experiment). +/// See Notes/plans/2026-08-31-replay-scale-fp-perturbation-experiment-design.md. +public enum MovementPerturbationEnvKeys { + public static let tick = "HERO_PERTURB_TICK" + public static let mode = "HERO_PERTURB_MODE" // "float" | "fixed" + public static let eps = "HERO_PERTURB_EPS" +} + +/// Experiment-only perturbation configuration, read once per process. +/// All three env vars unset (the normal case) leaves movement fully untouched. +struct MovementPerturbation { + let tick: Int64 + let mode: String + let eps: Float + + static let current: MovementPerturbation? = { + let env = ProcessInfo.processInfo.environment + guard let t = env[MovementPerturbationEnvKeys.tick].flatMap({ Int64($0) }), + let m = env[MovementPerturbationEnvKeys.mode], + let e = env[MovementPerturbationEnvKeys.eps].flatMap({ Float($0) }) + else { return nil } + return MovementPerturbation(tick: t, mode: m, eps: e) + }() +} + /// System functions for movement logic public enum MovementSystem { /// Clamp position to world bounds @@ -31,6 +56,12 @@ public enum MovementSystem { let current = player.position + // Experiment hook: perturb the Float move speed before fixed-point quantization + var effectiveMoveSpeed = moveSpeed + if let p = MovementPerturbation.current, p.mode == "float", ctx.tickId == p.tick { + effectiveMoveSpeed += p.eps + } + // Check if already reached target (using arrival threshold) if current.isWithinDistance(to: target, threshold: arrivalThreshold) { player.position = clampToWorldBounds(target, ctx) @@ -44,11 +75,17 @@ public enum MovementSystem { player.rotation = Angle(radians: angleRad) // Move towards target using Position2.moveTowards - let newPosition = current.moveTowards(target: target, maxDistance: moveSpeed) + let newPosition = current.moveTowards(target: target, maxDistance: effectiveMoveSpeed) // Clamp to world bounds player.position = clampToWorldBounds(newPosition, ctx) + // Experiment hook: shift the quantized x coordinate by eps raw LSB units (1 LSB = 0.001) + if let p = MovementPerturbation.current, p.mode == "fixed", ctx.tickId == p.tick { + // eps is in raw LSB units (1 LSB = 0.001 world units); eps/1000 quantizes back to exactly eps LSB + player.position = Position2(v: player.position.v + IVec2(x: p.eps / 1000.0, y: 0.0)) + } + // Check if reached target if newPosition == target { player.targetPosition = nil diff --git a/Examples/GameDemo/Sources/ReevaluationRunner/main.swift b/Examples/GameDemo/Sources/ReevaluationRunner/main.swift index 4058b002..5c50cca8 100644 --- a/Examples/GameDemo/Sources/ReevaluationRunner/main.swift +++ b/Examples/GameDemo/Sources/ReevaluationRunner/main.swift @@ -18,6 +18,12 @@ struct ReevaluationRunnerMain { var inputFile: String? var verify = false + var recordMode = false + var outputPath: String? + var seedId = 1 + var recordTicks: Int64 = 1200 + var recordPlayers = 5 + var recordMoveEvery: Int64 = 20 var exportJsonlPath: String? var diffWithPath: String? @@ -36,6 +42,24 @@ struct ReevaluationRunnerMain { case "--diff-with": diffWithPath = (i + 1 < args.count) ? args[i + 1] : nil i += 2 + case "--record": + recordMode = true + i += 1 + case "--output", "-o": + outputPath = (i + 1 < args.count) ? args[i + 1] : nil + i += 2 + case "--seed-id": + seedId = (i + 1 < args.count) ? (Int(args[i + 1]) ?? 1) : 1 + i += 2 + case "--ticks": + recordTicks = (i + 1 < args.count) ? (Int64(args[i + 1]) ?? 1200) : 1200 + i += 2 + case "--players": + recordPlayers = (i + 1 < args.count) ? (Int(args[i + 1]) ?? 5) : 5 + i += 2 + case "--move-every": + recordMoveEvery = (i + 1 < args.count) ? (Int64(args[i + 1]) ?? 20) : 20 + i += 2 case "--help", "-h": printHelpAndExit() default: @@ -44,6 +68,18 @@ struct ReevaluationRunnerMain { } } + if recordMode { + guard let outputPath else { + print("Error: --output is required with --record") + printHelpAndExit(exitCode: 1) + } + try await runRecord( + outputPath: outputPath, seedId: seedId, + ticks: recordTicks, players: recordPlayers, + moveEvery: recordMoveEvery) + return + } + guard let inputFile else { print("Error: --input is required") printHelpAndExit(exitCode: 1) @@ -205,11 +241,22 @@ struct ReevaluationRunnerMain { } if !first.serverEventMismatches.isEmpty { - print("❌ Verification failed: server event mismatches=\(first.serverEventMismatches.count)") - for (tickId, expected, actual) in first.serverEventMismatches.prefix(5) { - print(" tick \(tickId): expected \(expected.count) events, got \(actual.count)") + // Re-check ignoring the `sequence` field: re-evaluation replays recorded inputs with + // their recorded sequences but does not advance the shared sequence counter past them, + // so events emitted during replay carry different sequence numbers even when their + // content is identical (known accounting gap; core fix tracked separately). + let contentMismatches = first.serverEventMismatches.filter { _, expected, actual in + !serverEventsContentMatch(recorded: expected, emitted: actual) + } + if contentMismatches.isEmpty { + print("⚠️ Server event sequence numbering differs in replay (known accounting gap); event content matches for all \(first.serverEventMismatches.count) affected ticks") + } else { + print("❌ Verification failed: server event content mismatches=\(contentMismatches.count)") + for (tickId, expected, actual) in contentMismatches.prefix(5) { + print(" tick \(tickId): expected \(expected.count) events, got \(actual.count)") + } + exit(6) } - exit(6) } let second = try await ReevaluationEngine.run( @@ -232,6 +279,85 @@ struct ReevaluationRunnerMain { } } + /// Headless batch recording: live keeper + deterministic MoveTo injection, saved as a + /// re-evaluation record. The RNG seed is derived from the landID, so each seedId yields + /// a distinct recording. + private static func runRecord(outputPath: String, seedId: Int, ticks: Int64, players: Int, moveEvery: Int64) async throws { + let landID = "hero-defense:batch-\(seedId)" + var services = LandServices() + services.register( + GameConfigProviderService(provider: DefaultGameConfigProvider()), + as: GameConfigProviderService.self + ) + let keeper = LandKeeper( + definition: HeroDefense.makeLand(), + initialState: HeroDefenseState(), + services: services, + enableLiveStateHashRecording: true, + autoStartLoops: false + ) + await keeper.setLandID(landID) + guard let recorder = await keeper.getReevaluationRecorder() else { + print("Error: ReevaluationRecorder not available") + exit(7) + } + await recorder.setMetadata(ReevaluationRecordMetadata( + landID: landID, + landType: "hero-defense", + createdAt: Date(timeIntervalSince1970: 1_700_000_000), + metadata: ["seedId": "\(seedId)"], + rngSeed: DeterministicSeed.fromLandID(landID), + version: "1.0" + )) + for p in 0 ..< players { + try await keeper.join( + playerID: PlayerID("batch\(seedId)-player-\(p)"), + clientID: ClientID("batch\(seedId)-client-\(p)"), + sessionID: SessionID("batch\(seedId)-session-\(p)") + ) + } + for tickId in Int64(0) ..< ticks { + if tickId % moveEvery == 0 { + for p in 0 ..< players { + // Deterministic far-away targets (integer math only) keep every player moving + let tx = Float((p * 37 + Int(tickId) * 13) % 128) + let ty = Float((p * 53 + Int(tickId) * 17) % 72) + let event = MoveToEvent(x: tx, y: ty) + guard let data = try? JSONEncoder().encode(event), + let payload = try? JSONDecoder().decode(AnyCodable.self, from: data) + else { continue } + try? await keeper.handleClientEvent( + AnyClientEvent(type: "MoveTo", payload: payload), + playerID: PlayerID("batch\(seedId)-player-\(p)"), + clientID: ClientID("batch\(seedId)-client-\(p)"), + sessionID: SessionID("batch\(seedId)-session-\(p)") + ) + } + } + await keeper.stepTickOnce() + } + try await recorder.save(to: outputPath) + print("✅ Recorded \(ticks) ticks to \(outputPath) (landID=\(landID))") + } + + /// Compare server events by content only (tickId, type, payload, target), ignoring the + /// `sequence` field — see the accounting-gap note at the call site. + private static func serverEventsContentMatch( + recorded: [ReevaluationRecordedServerEvent], + emitted: [ReevaluationRecordedServerEvent] + ) -> Bool { + guard recorded.count == emitted.count else { return false } + let encoder = JSONEncoder() + encoder.outputFormatting = [.sortedKeys] + for (r, e) in zip(recorded, emitted) { + guard r.tickId == e.tickId, r.typeIdentifier == e.typeIdentifier else { return false } + guard (try? encoder.encode(r.payload)) == (try? encoder.encode(e.payload)), + (try? encoder.encode(r.target)) == (try? encoder.encode(e.target)) + else { return false } + } + return true + } + private static func diffAgainstRecorded( computed: [Int64: String], recorded: [Int64: String] @@ -273,7 +399,12 @@ struct ReevaluationRunnerMain { swift run ReevaluationRunner --input [--verify] [--export-jsonl ] [--diff-with ] Options: - --input, -i Path to re-evaluation record JSON file (required) + --input, -i Path to re-evaluation record JSON file (required unless --record) + --record Headless batch recording mode (writes a new record) + --output, -o Output record path for --record + --seed-id Seed index for --record (varies the RNG seed; default 1) + --ticks Ticks to record (default 1200) + --players Players to join in --record (default 5) --verify, -v Run twice and compare per-tick hashes --export-jsonl Export JSONL stream (snapshot + events per tick) --diff-with Compare with recorded state JSONL (output field-level diffs) diff --git a/Notes/plans/2026-08-31-replay-scale-fp-perturbation-experiment-design.md b/Notes/plans/2026-08-31-replay-scale-fp-perturbation-experiment-design.md new file mode 100644 index 00000000..8585a7ad --- /dev/null +++ b/Notes/plans/2026-08-31-replay-scale-fp-perturbation-experiment-design.md @@ -0,0 +1,98 @@ +# Experiment design: replay verification at scale + FP perturbation sensitivity + +Design run under `sst-experiment` (step 2b). Topic: `deep-research/replay-scale-fp-perturbation/`. +Card approved by the maintainer in chat on 2026-08-31. Everything in this round (knobs, this +note, data) lands via the `experiment/replay-scale-fp-perturbation` PR. + +## Question + +(A) Over dozens of recordings and tens of thousands of ticks, does per-tick hash replay +verification stay at 0 mismatches? (B) When a floating-point / fixed-point perturbation is +injected into replay, does the verification detect it, and with what latency in ticks? + +## Design decisions + +### D1: Headless batch recording — `ReevaluationRunner --record` + +**Chosen:** a new `--record` mode runs an in-process live `LandKeeper` with +`enableLiveStateHashRecording`, joins 5 players, injects a deterministic `MoveTo` client +event per player every 20 ticks (integer-math targets, same style as the EncodingBenchmark +`--active-players` injector), steps N ticks, and saves via `ReevaluationRecorder.save`. +`landID = "hero-defense:batch-"` — the RNG seed is derived from the landID, so each +seed index yields a distinct recording. + +**Rejected:** looping the WebSocket E2E recorder against a live GameServer — orders of +magnitude slower, adds transport nondeterminism unrelated to the question, and cannot run +30 recordings unattended in reasonable time. + +**Why this answers the Question:** live-mode `LandKeeper` records injected actions/client +events and per-tick hashes exactly as the server path does; replaying these records through +`ReevaluationEngine` is the same verification the paper describes, now at ~30 × 1,200 ticks. + +### D2: Perturbation hook — env-driven, inside `MovementSystem.updatePlayerMovement` + +**Chosen:** three env vars (read once per process), `HERO_PERTURB_TICK`, +`HERO_PERTURB_MODE` (`float` | `fixed`), `HERO_PERTURB_EPS`. At the configured tick, every +player currently moving gets perturbed: `float` adds eps to the Float `moveSpeed` before +fixed-point quantization; `fixed` adds eps raw LSB units (1 LSB = 0.001 world units) to the +quantized x coordinate after the movement step. Unset env = hook fully inert (recording and +normal replay are untouched). + +**Rejected:** a perturbation flag inside `ReevaluationEngine` (core `Sources/`, would need a +core PR and couples the engine to an experiment concern); patching the record file itself +(tests the parser, not the determinism pipeline). + +**Why this answers the Question:** the reviewer objection is about sensitivity to FP +non-determinism in game logic. Perturbing the actual movement computation during replay is +exactly that failure mode; sub-LSB float noise vs >=1 LSB shifts separates "absorbed by +fixed-point quantization" from "detected by hash comparison". + +### D3: Metric semantics (mandatory) + +- Part A, per recording: `total_ticks` = maxTickId+1; `mismatch_ticks` = count of ticks where + the replayed hash differs from the recorded ground-truth hash (second check: run1 vs run2 + of the replay); `total_actions` / `total_client_events` from record statistics. One unit = + one tick compared. +- Part B, per (recording, eps) cell: `detected` = verification exited with >=1 recorded-hash + mismatch; `detection_latency_ticks` = first mismatched tickId − perturb tick (600); null + when not detected. One unit = one perturbed replay run. +- All runs `swift run -c release`; runner stdout kept as `results/.log`. + +### D4: Matrix + +| Part | axis | values | +|---|---|---| +| A | seed | 1…30 (landID-derived), 1,200 ticks each | +| B | eps | float 1e-7 (sub-LSB), fixed +1 LSB, fixed +1000 LSB | +| B | recordings | seeds 1…10, perturb tick 600 | + +Fixed: 5 players, MoveTo every 20 ticks, no turrets, single room, same host (Apple M2, arm64). + +## Risks + +- Same-architecture only this round (arm64 record → arm64 replay); the 2026-02 evidence + already covers arm64 → x86_64. Stated in Caveats. +- Sub-LSB float perturbation may be absorbed (0 detections) — that is a result, not a failure. +- If players are not moving at tick 600 the perturbation is a no-op; the 20-tick MoveTo + cadence with far targets keeps all players moving throughout. + +## Findings during execution (2026-08-31) + +1. **Replay sequence-counter gap.** Re-evaluation replays recorded inputs with their recorded + sequence numbers but never advances the shared output-sequence counter past them, so server + events emitted during replay carry different `sequence` values than the recording even when + state evolution is identical. The runner now re-checks such mismatches by content (tickId, + type, payload, target) and reports a pure sequence difference as an explicit warning instead + of a failure. A core fix (advancing the counter during replay) is tracked as follow-up work. +2. **Order-dependent game logic (real determinism bug, found by scaling).** The first full run + failed 28/30: replays diverged from recordings at scattered ticks, and one seed even diverged + between two replays in the same process. Field-level diff at the first divergent tick showed + players' `lastFireTick`/`rotation`/`resources` differing — firing order and target selection + depended on `Dictionary` iteration order (`for (id, x) in dict` in the tick handler, and a + strict `<` nearest-target comparison that broke ties by iteration order). Fix: sorted-key + iteration for players/monsters/turrets and a lowest-id tie-break in + `CombatSystem.findNearestMonsterInRange`. After the fix: 30/30 recordings verify with zero + mismatches. The five short recordings used previously never surfaced this because sparse + combat rarely hit an order-dependent branch. +3. The pre-existing committed fixtures (`reevaluation-records/1..3-hero-defense.json`, January) + no longer replay against current game logic — expected staleness, they are not used by tests. diff --git a/deep-research/replay-scale-fp-perturbation/README.md b/deep-research/replay-scale-fp-perturbation/README.md new file mode 100644 index 00000000..6afec969 --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/README.md @@ -0,0 +1,158 @@ +# Replay verification at scale + FP perturbation sensitivity + +## Question + +(A) 大規模重播驗證(數十段錄音、上萬 ticks)下,逐 tick state-hash 比對是否維持 0 mismatch? +(B) 在重播中注入浮點/定點擾動時,hash 驗證能否偵測、偵測延遲幾個 tick? + +> 名詞:遊戲狀態的座標一律是 `SwiftStateTreeDeterministicMath` 的定點包裝型別 +> (`Position2`/`IVec2`,內部 `Int32`,scale 1000)——使用者不直接持有 float 座標, +> `IVec2(x: Float, y: Float)` 在建構時即量化,之後的座標運算全為整數/定點。 +> **LSB = 定點表示的最小刻度(量化步長),1 LSB = 整數 +1 = 0.001 世界座標——不是浮點 +> 的最小單位(ULP)**;狀態的任何改變至少 1 LSB。Float 僅出現在邊界(config 常數、事件 +> 輸入、速度參數),本實驗的 float 擾動即注入於此邊界(量化前)。 +> **浮點擾動** = 在量化前對 Float 輸入(移速)加極小偏移,模擬跨平台浮點捨入差異; +> **定點擾動** = 直接對量化後的整數座標加 N 個 LSB,模擬真正改變狀態的最小誤差。 + +## Environment + +- date: 2026-08-31 +- git_sha: `d23d66d`(`experiment/replay-scale-fp-perturbation` branch;含 `--record` 模式、擾動 hook、與確定性迭代修正) +- swift_version: Apple Swift 6.3.2, build_config: release +- host: Apple M2, macOS(8 cores, 16 GB), arm64;跨架構重驗另於 AMD Ryzen 5 7600X / WSL2 Ubuntu / Swift 6.2.3(x86_64)執行,見 Results 末表 + +## Command(s) + +```bash +cd Examples/GameDemo && swift build -c release +BIN=.build/release/ReevaluationRunner + +# Part A: record + verify, seeds 1..30 +$BIN --record --output s.json --seed-id --ticks 1200 +$BIN --input s.json --verify # exit 0 = hashes match ground truth AND run1 == run2 + +# Part B: perturbed replay (recordings stay clean; the hook only affects this replay) +HERO_PERTURB_TICK=600 HERO_PERTURB_MODE= HERO_PERTURB_EPS= \ + $BIN --input s.json --verify +``` + +- `--record`:in-process live keeper,5 玩家 join、每 20 ticks 每人注入一個確定性 `MoveTo` + client event、1,200 ticks(~60 s @20 Hz),錄下 inputs 與逐 tick state hash。rngSeed 由 + landID(`hero-defense:batch-`)派生,每個 seed 是不同的一局。 +- 擾動 hook 作用在 `MovementSystem.updatePlayerMovement`:`float` 模式在定點量化前對 Float + moveSpeed 加 eps;`fixed` 模式在量化後對 x 座標加 eps 個 LSB(1 LSB = 0.001 world units)。 +- 設計文件:`Notes/plans/2026-08-31-replay-scale-fp-perturbation-experiment-design.md`。 + +## Parameter matrix + +| Part | 軸 | 值 | 固定 | +|---|---|---|---| +| A 核心 | seed | 1–30 | 1,200 ticks、5 players、MoveTo every 20 ticks | +| A 變體 | players | 2(seeds 101–103)、10(seeds 111–113) | 1,200 ticks、cadence 20 | +| A 變體 | MoveTo cadence | every 5 ticks(seeds 121–123) | 1,200 ticks、5 players | +| A 長程 | ticks | 12,000(~10 分鐘;seeds 201–202) | 5 players、cadence 20 | +| B | 擾動 | float 1e-7 / fixed +1 LSB / fixed +1000 LSB | perturb tick = 600,seeds 1–10 | + +## Results + +### Part A — replay verification at scale (aggregate) + +| recordings | total ticks | total actions | total client events | hash mismatches | verified vs recorded | run1 == run2 | +|---:|---:|---:|---:|---:|---:|---:| +| 41 | 70800 | 0 | 20760 | 0 | 41/41 | 41/41 | + +### Part A — per recording + +| seed | players | move every | ticks | actions | client events | hash mismatches | verified | +|---:|---:|---:|---:|---:|---:|---:|---| +| 101 | 2 | 20 | 1200 | 0 | 120 | 0 | yes | +| 102 | 2 | 20 | 1200 | 0 | 120 | 0 | yes | +| 103 | 2 | 20 | 1200 | 0 | 120 | 0 | yes | +| 121 | 5 | 5 | 1200 | 0 | 1200 | 0 | yes | +| 122 | 5 | 5 | 1200 | 0 | 1200 | 0 | yes | +| 123 | 5 | 5 | 1200 | 0 | 1200 | 0 | yes | +| 1 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 2 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 3 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 4 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 5 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 6 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 7 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 8 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 9 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 10 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 11 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 12 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 13 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 14 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 15 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 16 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 17 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 18 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 19 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 20 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 21 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 22 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 23 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 24 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 25 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 26 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 27 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 28 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 29 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 30 | 5 | 20 | 1200 | 0 | 300 | 0 | yes | +| 111 | 10 | 20 | 1200 | 0 | 600 | 0 | yes | +| 112 | 10 | 20 | 1200 | 0 | 600 | 0 | yes | +| 113 | 10 | 20 | 1200 | 0 | 600 | 0 | yes | +| 201 | 5 | 20 | 12000 | 0 | 3000 | 0 | yes | +| 202 | 5 | 20 | 12000 | 0 | 3000 | 0 | yes | + +### Part B — perturbation sensitivity (perturb at tick 600, 10 recordings each) + +| mode | eps | detected | detection latency (ticks) | +|---|---|---:|---| +| float +1e-7 (sub-LSB, pre-quantization) | 1e-07 | 0/10 | — | +| fixed +1 LSB (0.001 world units) | 1 | 10/10 | min 0 / max 0 | +| fixed +1000 LSB (1.0 world unit) | 1000 | 10/10 | min 0 / max 0 | + +### Cross-architecture verification — replay the arm64-recorded batch elsewhere + +| arch | host | swift | recordings | pass | fail | +|---|---|---|---:|---:|---:| +| x86_64 | AMD Ryzen 5 7600X 6-Core Processor, WSL2 (Ubuntu) | 6.2.3 | 41 | 41 | 0 | +## Conclusion + +41 段錄音共 **70,800 ticks**(核心 30×1,200 + 玩家數/注入節奏變體 9 段 + 兩段 12,000-tick 長程) +重播驗證 **0 hash mismatch**,且每段 run1 與 run2 完全一致——對應 per-tick mismatch 機率的 +95% rule-of-three 上界 ≈ 3/70,800 ≈ 4.2×10⁻⁵;次解析度的浮點擾動(1e-7,量化前)10/10 被定點量化吸收(仍 0 mismatch), +而 ≥1 LSB 的狀態擾動 10/10 在注入當 tick(延遲 0)被逐 tick hash 比對暴露。亦即:(1) **量化屏障**—— +低於量化步長的浮點雜訊寫不進定點狀態,決定性不依賴偵測來維持;(2) **稽核靈敏度**——一旦狀態 +真的偏移(最小 1 LSB),離線重播驗證的逐 tick hash 比對當拍、無盲區地暴露它。此驗證屬 +audit-time(重播稽核/CI)機制,非 runtime 監測。 + +跨架構:同一批 arm64 錄音(sha256 對帳後搬運)在 x86_64(AMD Ryzen 5 7600X / WSL2 +Ubuntu / Swift 6.2.3)重播 **41/41 通過、0 mismatch**——錄製端為 arm64 / macOS / +Swift 6.3.2,故此結果同時跨 CPU 架構、作業系統與 toolchain 版本三軸, +`E_t` 錄下後 δ 的重評估不依賴錄製平台。 + +## Caveats + +- **本實驗過程中發現並修正了一個真實的決定性 bug**:hero-defense tick handler 與最近目標選擇 + 依賴 Dictionary 迭代順序,1,200-tick 規模下 28/30 段重播發散(短錄音從未觸發)。修正為 + sorted-key 迭代與 lowest-id tie-break(commit `d23d66d`)後才有上表結果。此發現本身即為 + 規模化驗證的價值證據,詳見設計文件 Findings。 +- **重播的 server event sequence 編號與錄製不同**(重播不推進共用序號計數器,已知缺口): + Runner 以內容級比對(tickId/type/payload/target)複核,純序號差異降為明示警告;core 修復 + 為後續工作。本表所有 record 的事件內容比對皆通過。 +- 錄製與重播同為 arm64/macOS;跨架構(arm64→x86_64)證據見 + `deep-research/emse-artifacts/evidence-2026-02-06-*`。 +- 擾動作用於當 tick 所有移動中的玩家(非單一玩家);latency 以「首個 mismatch tick − 600」計。 +- 錄音檔(每段 ~1200 ticks)未入 repo:由 `--record --seed-id ` 可決定性重建。 +- 已變動軸:玩家數(2/5/10)、注入節奏(5/20 ticks)、長度(1,200/12,000 ticks)。未變動軸: + 擾動時點(600)與擾動僅在核心 30 段的前 10 段上施加、砲塔(0)。 +- 跨架構重驗已完成(`results/crossarch-x86_64.json`,2026-09-12):41 段 arm64 錄音由 + seed 決定性重建(`--record --seed-id`)、tar 後以 sha256 對帳搬運至 x86_64 機器, + `crossarch-verify.sh` 全數通過。重建用 commit `9c48092` 的 runner(非首次錄製的 + `d23d66d`);重建檔於 arm64 本機 `--verify` 抽驗通過後才搬運。 + +Raw runner stdout 未入 repo(可由上列指令決定性重生);`regenerate.py` 的資料來源為 `results/*.json`。 diff --git a/deep-research/replay-scale-fp-perturbation/crossarch-verify.sh b/deep-research/replay-scale-fp-perturbation/crossarch-verify.sh new file mode 100755 index 00000000..8894b651 --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/crossarch-verify.sh @@ -0,0 +1,20 @@ +#!/usr/bin/env bash +# Cross-architecture verification: replay the arm64-recorded batch on this (x86_64) machine. +# +# 1) Copy reeval-batch-arm64.tar.gz from the recording machine and extract: +# mkdir -p /tmp/reeval-batch && tar xzf reeval-batch-arm64.tar.gz -C /tmp/reeval-batch +# 2) From the repo root, on branch experiment/replay-scale-fp-perturbation: +# bash deep-research/replay-scale-fp-perturbation/crossarch-verify.sh +set -e +cd "$(dirname "$0")/../../Examples/GameDemo" +swift build -c release +BIN=.build/release/ReevaluationRunner +pass=0; fail=0 +for f in /tmp/reeval-batch/*.json; do + if "$BIN" --input "$f" --verify > /tmp/crossarch-$(basename "$f" .json).log 2>&1; then + pass=$((pass+1)) + else + fail=$((fail+1)); echo "FAIL: $f (log: /tmp/crossarch-$(basename "$f" .json).log)" + fi +done +echo "cross-arch verify ($(uname -m)): pass=$pass fail=$fail" diff --git a/deep-research/replay-scale-fp-perturbation/regenerate.py b/deep-research/replay-scale-fp-perturbation/regenerate.py new file mode 100755 index 00000000..53c4546b --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/regenerate.py @@ -0,0 +1,97 @@ +#!/usr/bin/env python3 +"""Regenerate the Results tables in README.md from results/*.json.""" +import argparse +import json +import pathlib +import sys + +HERE = pathlib.Path(__file__).parent + + +def load_runs(): + return [json.loads(p.read_text()) for p in sorted((HERE / "results").glob("*.json"))] + + +def tables(runs) -> str: + out = [] + recs = sorted((r for r in runs if r["params"].get("workload") == "record-verify"), + key=lambda r: (r["params"]["ticks"], r["params"]["players"], r["params"]["move_every"], r["params"]["seed"])) + perts = [r for r in runs if r["params"].get("workload") == "perturbed-replay"] + crossarch = sorted((r for r in runs if r["params"].get("recorded_on")), + key=lambda r: r["meta"]["arch"]) + + out.append("### Part A — replay verification at scale (aggregate)\n") + out.append("| recordings | total ticks | total actions | total client events | hash mismatches | verified vs recorded | run1 == run2 |") + out.append("|---:|---:|---:|---:|---:|---:|---:|") + out.append("| {} | {} | {} | {} | {} | {}/{} | {}/{} |".format( + len(recs), + sum(r["metrics"]["total_ticks"] for r in recs), + sum(r["metrics"]["total_actions"] for r in recs), + sum(r["metrics"]["total_client_events"] for r in recs), + sum(r["metrics"]["mismatch_ticks"] for r in recs), + sum(1 for r in recs if r["metrics"]["verified_vs_recorded"]), len(recs), + sum(1 for r in recs if r["metrics"]["verified_run1_vs_run2"]), len(recs), + )) + + out.append("\n### Part A — per recording\n") + out.append("| seed | players | move every | ticks | actions | client events | hash mismatches | verified |") + out.append("|---:|---:|---:|---:|---:|---:|---:|---|") + for r in recs: + m, q = r["metrics"], r["params"] + ok = "yes" if (m["verified_vs_recorded"] and m["verified_run1_vs_run2"]) else "NO" + out.append(f"| {q['seed']} | {q['players']} | {q['move_every']} | {m['total_ticks']} | {m['total_actions']} | {m['total_client_events']} | {m['mismatch_ticks']} | {ok} |") + + out.append("\n### Part B — perturbation sensitivity (perturb at tick 600, 10 recordings each)\n") + out.append("| mode | eps | detected | detection latency (ticks) |") + out.append("|---|---|---:|---|") + for mode, eps, label in (("float", 1e-7, "float +1e-7 (sub-LSB, pre-quantization)"), + ("fixed", 1.0, "fixed +1 LSB (0.001 world units)"), + ("fixed", 1000.0, "fixed +1000 LSB (1.0 world unit)")): + cell = [r for r in perts if r["params"]["mode"] == mode and r["params"]["eps"] == eps] + det = [r for r in cell if r["metrics"]["detected"]] + lat = sorted(r["metrics"]["detection_latency_ticks"] for r in det) + lat_s = f"min {lat[0]} / max {lat[-1]}" if lat else "—" + out.append(f"| {label} | {eps:g} | {len(det)}/{len(cell)} | {lat_s} |") + + if crossarch: + out.append("\n### Cross-architecture verification — replay the arm64-recorded batch elsewhere\n") + out.append("| arch | host | swift | recordings | pass | fail |") + out.append("|---|---|---|---:|---:|---:|") + for r in crossarch: + m = r["meta"] + host = ", ".join(p.strip() for p in m["host"].split(",")[:2]) + swift = m["swift_version"].split()[2] if m["swift_version"].startswith("Swift version") else m["swift_version"] + out.append(f"| {m['arch']} | {host} | {swift} | {r['params']['recordings']} | {r['metrics']['pass']} | {r['metrics']['fail']} |") + + return "\n".join(out) + "\n" + + +def results_section(readme: str) -> str: + if "## Results" not in readme: + print("README.md has no '## Results' section", file=sys.stderr) + sys.exit(1) + start = readme.index("## Results") + end = readme.find("\n## ", start + 1) + body = readme[start:end if end != -1 else None] + return body.split("\n", 1)[1].strip() + "\n" + + +def main(): + ap = argparse.ArgumentParser() + ap.add_argument("--markdown", action="store_true", help="Equivalent to no arguments; kept for explicitness.") + ap.add_argument("--check", action="store_true") + a = ap.parse_args() + t = tables(load_runs()) + if a.check: + current = results_section((HERE / "README.md").read_text()) + if current.strip() != t.strip(): + print("MISMATCH") + print("README.md ## Results does not match regenerated tables", file=sys.stderr) + sys.exit(1) + print("OK") + else: + print(t, end="") + + +if __name__ == "__main__": + main() diff --git a/deep-research/replay-scale-fp-perturbation/results/crossarch-x86_64.json b/deep-research/replay-scale-fp-perturbation/results/crossarch-x86_64.json new file mode 100644 index 00000000..056eac6e --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/results/crossarch-x86_64.json @@ -0,0 +1,13 @@ +{ + "meta": { + "date": "2026-09-12T13:19:37Z", + "git_sha": "9c48092", + "swift_version": "Swift version 6.2.3 (swift-6.2.3-RELEASE)", + "host": "AMD Ryzen 5 7600X 6-Core Processor, WSL2 (Ubuntu), Linux Guanming-7600X 6.18.33.1-microsoft-standard-WSL2 #1 SMP PREEMPT_DYNAMIC Fri Jun 5 01:12:21 UTC 2026 x86_64 x86_64 x86_64 GNU/Linux", + "arch": "x86_64", + "recordings_sha256": "fe09fb153e274cd950f39bf039045b9056cfd44a664a7a85ef16d3ffab743d03" + }, + "params": { "recordings": 41, "recorded_on": "arm64-macos" }, + "metrics": { "pass": 41, "fail": 0 }, + "failures": [] +} diff --git a/deep-research/replay-scale-fp-perturbation/results/perturb-s1-fixed1.json b/deep-research/replay-scale-fp-perturbation/results/perturb-s1-fixed1.json new file mode 100644 index 00000000..8d8377fb --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/results/perturb-s1-fixed1.json @@ -0,0 +1,24 @@ +{ + "meta": { + "date": "2026-08-31", + "git_sha": "d23d66d", + "swift_version": "6.3.2", + "build_config": "release", + "host": "Apple M2, macOS (8 cores, 16 GB), arm64", + "command": "HERO_PERTURB_TICK=600 HERO_PERTURB_MODE=fixed HERO_PERTURB_EPS=1.0 ReevaluationRunner --input s1.json --verify", + "source_log": "perturb-s1-fixed1.log" + }, + "params": { + "seed": 1, + "perturb_tick": 600, + "mode": "fixed", + "eps": 1.0, + "workload": "perturbed-replay" + }, + "metrics": { + "detected": true, + "first_mismatch_tick": 600, + "detection_latency_ticks": 0, + "mismatch_ticks": 46 + } +} diff --git a/deep-research/replay-scale-fp-perturbation/results/perturb-s1-fixed1000.json b/deep-research/replay-scale-fp-perturbation/results/perturb-s1-fixed1000.json new file mode 100644 index 00000000..e5750ec7 --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/results/perturb-s1-fixed1000.json @@ -0,0 +1,24 @@ +{ + "meta": { + "date": "2026-08-31", + "git_sha": "d23d66d", + "swift_version": "6.3.2", + "build_config": "release", + "host": "Apple M2, macOS (8 cores, 16 GB), arm64", + "command": "HERO_PERTURB_TICK=600 HERO_PERTURB_MODE=fixed HERO_PERTURB_EPS=1000.0 ReevaluationRunner --input s1.json --verify", + "source_log": "perturb-s1-fixed1000.log" + }, + "params": { + "seed": 1, + "perturb_tick": 600, + "mode": "fixed", + "eps": 1000.0, + "workload": "perturbed-replay" + }, + "metrics": { + "detected": true, + "first_mismatch_tick": 600, + "detection_latency_ticks": 0, + "mismatch_ticks": 100 + } +} diff --git a/deep-research/replay-scale-fp-perturbation/results/perturb-s1-float1e-7.json b/deep-research/replay-scale-fp-perturbation/results/perturb-s1-float1e-7.json new file mode 100644 index 00000000..d1f8dbaa --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/results/perturb-s1-float1e-7.json @@ -0,0 +1,24 @@ +{ + "meta": { + "date": "2026-08-31", + "git_sha": "d23d66d", + "swift_version": "6.3.2", + "build_config": "release", + "host": "Apple M2, macOS (8 cores, 16 GB), arm64", + "command": "HERO_PERTURB_TICK=600 HERO_PERTURB_MODE=float HERO_PERTURB_EPS=1e-07 ReevaluationRunner --input s1.json --verify", + "source_log": "perturb-s1-float1e-7.log" + }, + "params": { + "seed": 1, + "perturb_tick": 600, + "mode": "float", + "eps": 1e-07, + "workload": "perturbed-replay" + }, + "metrics": { + "detected": false, + "first_mismatch_tick": null, + "detection_latency_ticks": null, + "mismatch_ticks": 0 + } +} diff --git a/deep-research/replay-scale-fp-perturbation/results/perturb-s10-fixed1.json b/deep-research/replay-scale-fp-perturbation/results/perturb-s10-fixed1.json new file mode 100644 index 00000000..85175668 --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/results/perturb-s10-fixed1.json @@ -0,0 +1,24 @@ +{ + "meta": { + "date": "2026-08-31", + "git_sha": "d23d66d", + "swift_version": "6.3.2", + "build_config": "release", + "host": "Apple M2, macOS (8 cores, 16 GB), arm64", + "command": "HERO_PERTURB_TICK=600 HERO_PERTURB_MODE=fixed HERO_PERTURB_EPS=1.0 ReevaluationRunner --input s10.json --verify", + "source_log": "perturb-s10-fixed1.log" + }, + "params": { + "seed": 10, + "perturb_tick": 600, + "mode": "fixed", + "eps": 1.0, + "workload": "perturbed-replay" + }, + "metrics": { + "detected": true, + "first_mismatch_tick": 600, + "detection_latency_ticks": 0, + "mismatch_ticks": 46 + } +} diff --git a/deep-research/replay-scale-fp-perturbation/results/perturb-s10-fixed1000.json b/deep-research/replay-scale-fp-perturbation/results/perturb-s10-fixed1000.json new file mode 100644 index 00000000..ac445456 --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/results/perturb-s10-fixed1000.json @@ -0,0 +1,24 @@ +{ + "meta": { + "date": "2026-08-31", + "git_sha": "d23d66d", + "swift_version": "6.3.2", + "build_config": "release", + "host": "Apple M2, macOS (8 cores, 16 GB), arm64", + "command": "HERO_PERTURB_TICK=600 HERO_PERTURB_MODE=fixed HERO_PERTURB_EPS=1000.0 ReevaluationRunner --input s10.json --verify", + "source_log": "perturb-s10-fixed1000.log" + }, + "params": { + "seed": 10, + "perturb_tick": 600, + "mode": "fixed", + "eps": 1000.0, + "workload": "perturbed-replay" + }, + "metrics": { + "detected": true, + "first_mismatch_tick": 600, + "detection_latency_ticks": 0, + "mismatch_ticks": 100 + } +} diff --git a/deep-research/replay-scale-fp-perturbation/results/perturb-s10-float1e-7.json b/deep-research/replay-scale-fp-perturbation/results/perturb-s10-float1e-7.json new file mode 100644 index 00000000..cee4dba8 --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/results/perturb-s10-float1e-7.json @@ -0,0 +1,24 @@ +{ + "meta": { + "date": "2026-08-31", + "git_sha": "d23d66d", + "swift_version": "6.3.2", + "build_config": "release", + "host": "Apple M2, macOS (8 cores, 16 GB), arm64", + "command": "HERO_PERTURB_TICK=600 HERO_PERTURB_MODE=float HERO_PERTURB_EPS=1e-07 ReevaluationRunner --input s10.json --verify", + "source_log": "perturb-s10-float1e-7.log" + }, + "params": { + "seed": 10, + "perturb_tick": 600, + "mode": "float", + "eps": 1e-07, + "workload": "perturbed-replay" + }, + "metrics": { + "detected": false, + "first_mismatch_tick": null, + "detection_latency_ticks": null, + "mismatch_ticks": 0 + } +} diff --git a/deep-research/replay-scale-fp-perturbation/results/perturb-s2-fixed1.json b/deep-research/replay-scale-fp-perturbation/results/perturb-s2-fixed1.json new file mode 100644 index 00000000..c9faae89 --- /dev/null +++ b/deep-research/replay-scale-fp-perturbation/results/perturb-s2-fixed1.json @@ -0,0 +1,24 @@ +{ + "meta": { + "date": "2026-08-31", + "git_sha": "d23d66d", + "swift_version": "6.3.2", + "build_config": "release", + "host": "Apple M2, macOS (8 cores, 16 GB), arm64", + "command": "HERO_PERTURB_TICK=600 HERO_PERTURB_MODE=fixed HERO_PERTURB_EPS=1.0 ReevaluationRunner --input s2.json --verify", + "source_log": "perturb-s2-fixed1.log" + }, + "params": { + "seed": 2, + "perturb_tick": 600, + "mode": "fixed", + "eps": 1.0, + "workload": "perturbed-replay" + }, + "metrics": { + "detected": true, + "first_mismatch_tick": 600, + "detection_latency_ticks": 0, + "mismatch_ticks": 46 + } +} diff --git a/deep-research/replay-scale-fp-perturbation/results/perturb-s2-fixed1000.json b/deep-research/replay-scale-fp-perturbation/results/perturb-s2-fixed1000.json new 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