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// Copyright 2025 The GoGPU Authors
// SPDX-License-Identifier: MIT
//go:build integration && darwin && !rust && !(js && wasm)
package wgpu_test
import (
"context"
"encoding/binary"
"testing"
"github.com/gogpu/gputypes"
"github.com/gogpu/wgpu"
// Register the Metal HAL backend. Without a real backend registered only
// the noop/software backends are available, and neither executes compute.
//
// This import is why the file sits behind the integration tag: registering
// a real backend changes adapter selection for every test in the package.
_ "github.com/gogpu/wgpu/hal/metal"
)
// arrayLengthShader writes arrayLength(&out) into the first element of a
// runtime-sized storage array.
//
// WGSL defines arrayLength() as the number of elements bound to the binding, so
// for a 16-byte binding of u32 the only correct answer is 4. One invocation
// writes it, so the result cannot depend on dispatch size, scheduling, thread
// index, or buffer placement.
const arrayLengthShader = `
@group(0) @binding(0) var<storage, read_write> out: array<u32>;
@compute @workgroup_size(1)
fn main() {
out[0] = arrayLength(&out);
}
`
// noArrayLengthShader has no runtime-sized array, but uses the same explicit
// pipeline layout as arrayLengthShader. It lets a test switch between compatible
// pipelines without rebinding the bind group.
const noArrayLengthShader = `
@compute @workgroup_size(1)
fn main() {}
`
const twoBufferSizesShader = `
@group(0) @binding(0) var<storage, read_write> first: array<u32>;
@group(0) @binding(1) var<storage, read_write> second: array<u32>;
@compute @workgroup_size(1)
fn main() {
first[0] = arrayLength(&first);
first[1] += 1u;
second[0] = arrayLength(&second);
second[1] += 1u;
}
`
const oneBufferSizeShader = `
@group(0) @binding(0) var<storage, read_write> first: array<u32>;
@compute @workgroup_size(1)
fn main() {
first[2] = arrayLength(&first);
}
`
// arrayLengthElems is the element count bound to the storage binding.
const arrayLengthElems = 4
type arrayLengthBindOrder uint8
const (
pipelineBeforeBindGroup arrayLengthBindOrder = iota
bindGroupBeforePipeline
compatiblePipelineSwitch
)
// TestArrayLengthReportsBoundSize asserts the WGSL contract that arrayLength()
// equals the number of elements bound to the binding.
//
// This currently FAILS on Metal, returning 0x40000000 instead of 4.
//
// naga's MSL backend cannot express arrayLength() directly — MSL has no
// equivalent construct — so it lowers it to
// `1 + (_buffer_sizes.sizeN - offset - elemSize) / stride`, reading an extra
// `constant _mslBufferSizes&` entry-point argument. That argument only carries
// a [[buffer(N)]] attribute when msl.Options.PerEntryPointMap[ep].SizesBuffer
// is set, and CreateShaderModule passes msl.DefaultOptions(), which leaves the
// map nil. naga still reports the requirement via
// TranslationInfo.RequiresSizesBuffer, but hal/metal never reads that flag and
// never creates or binds a sizes buffer.
//
// The observed 0x40000000 follows from _buffer_sizes.size0 reading as zero:
// in uint, 1 + (0 - 0 - 4) / 4 underflows to 1 + 0x3FFFFFFF. Which buffer
// index Metal assigns to the un-attributed argument is not verified here.
//
// The defect is specific to Metal by construction: this extra argument exists
// only in naga's MSL backend. SPIR-V emits OpArrayLength, HLSL emits a
// NagaBufferLength helper over ByteAddressBuffer.GetDimensions, DXIL emits
// dx.op.getDimensions, and GLSL emits .length() — all derived from the bound
// resource, so there is nothing extra left to bind.
func TestArrayLengthReportsBoundSize(t *testing.T) {
testArrayLengthReportsBoundSize(t, pipelineBeforeBindGroup)
}
// TestArrayLengthReportsBoundSizeWhenBindGroupPrecedesPipeline verifies that
// buffer-size state does not depend on whether the pipeline is set first.
func TestArrayLengthReportsBoundSizeWhenBindGroupPrecedesPipeline(t *testing.T) {
testArrayLengthReportsBoundSize(t, bindGroupBeforePipeline)
}
// TestArrayLengthReportsBoundSizeAfterCompatiblePipelineSwitch verifies that a
// compatible bind group remains usable when switching from a pipeline that
// needs no sizes buffer to one that does.
func TestArrayLengthReportsBoundSizeAfterCompatiblePipelineSwitch(t *testing.T) {
testArrayLengthReportsBoundSize(t, compatiblePipelineSwitch)
}
func TestBufferSizesRemainCorrectAcrossPipelineReuse(t *testing.T) {
fixture := newBufferSizesFixture(t)
firstA := newBufferSizesTestBuffer(t, fixture.device, "first-a", 4)
secondA := newBufferSizesTestBuffer(t, fixture.device, "second-a", 7)
firstB := newBufferSizesTestBuffer(t, fixture.device, "first-b", 5)
secondB := newBufferSizesTestBuffer(t, fixture.device, "second-b", 9)
groupA := fixture.newBindGroup(t, firstA, secondA)
groupB := fixture.newBindGroup(t, firstB, secondB)
encoder, err := fixture.device.CreateCommandEncoder(&wgpu.CommandEncoderDescriptor{})
if err != nil {
t.Fatalf("CreateCommandEncoder: %v", err)
}
pass, err := encoder.BeginComputePass(&wgpu.ComputePassDescriptor{})
if err != nil {
t.Fatalf("BeginComputePass: %v", err)
}
pass.SetBindGroup(0, groupA, nil)
pass.SetPipeline(fixture.oneSizePipeline)
pass.Dispatch(1, 1, 1)
pass.SetPipeline(fixture.twoSizesPipeline)
pass.Dispatch(1, 1, 1)
pass.SetBindGroup(0, groupB, nil)
pass.Dispatch(1, 1, 1)
pass.SetPipeline(fixture.oneSizePipeline)
pass.Dispatch(1, 1, 1)
pass.SetPipeline(fixture.twoSizesPipeline)
pass.Dispatch(1, 1, 1)
if err := pass.End(); err != nil {
t.Fatalf("ComputePass.End: %v", err)
}
got := fixture.submitAndRead(t, encoder, firstA, secondA, firstB, secondB)
assertBufferSizesValues(t, "first-a", got[0], []uint32{4, 1, 4})
assertBufferSizesValues(t, "second-a", got[1], []uint32{7, 1})
assertBufferSizesValues(t, "first-b", got[2], []uint32{5, 2, 5})
assertBufferSizesValues(t, "second-b", got[3], []uint32{9, 2})
}
func TestBufferSizesRemainCorrectForIndirectDispatch(t *testing.T) {
fixture := newBufferSizesFixture(t)
first := newBufferSizesTestBuffer(t, fixture.device, "indirect-first", 6)
second := newBufferSizesTestBuffer(t, fixture.device, "indirect-second", 11)
group := fixture.newBindGroup(t, first, second)
indirect, err := fixture.device.CreateBuffer(&wgpu.BufferDescriptor{
Label: "buffer-sizes-indirect-arguments",
Size: 12,
Usage: gputypes.BufferUsageIndirect | gputypes.BufferUsageCopyDst,
})
if err != nil {
t.Fatalf("CreateBuffer(indirect): %v", err)
}
t.Cleanup(indirect.Release)
arguments := make([]byte, 12)
binary.LittleEndian.PutUint32(arguments[0:4], 1)
binary.LittleEndian.PutUint32(arguments[4:8], 1)
binary.LittleEndian.PutUint32(arguments[8:12], 1)
if err := fixture.device.Queue().WriteBuffer(indirect, 0, arguments); err != nil {
t.Fatalf("WriteBuffer(indirect): %v", err)
}
encoder, err := fixture.device.CreateCommandEncoder(&wgpu.CommandEncoderDescriptor{})
if err != nil {
t.Fatalf("CreateCommandEncoder: %v", err)
}
pass, err := encoder.BeginComputePass(&wgpu.ComputePassDescriptor{})
if err != nil {
t.Fatalf("BeginComputePass: %v", err)
}
pass.SetPipeline(fixture.twoSizesPipeline)
pass.SetBindGroup(0, group, nil)
pass.DispatchIndirect(indirect, 0)
if err := pass.End(); err != nil {
t.Fatalf("ComputePass.End: %v", err)
}
got := fixture.submitAndRead(t, encoder, first, second)
assertBufferSizesValues(t, "indirect-first", got[0], []uint32{6, 1})
assertBufferSizesValues(t, "indirect-second", got[1], []uint32{11, 1})
}
type bufferSizesFixture struct {
device *wgpu.Device
layout *wgpu.BindGroupLayout
twoSizesPipeline *wgpu.ComputePipeline
oneSizePipeline *wgpu.ComputePipeline
}
func newBufferSizesFixture(t *testing.T) *bufferSizesFixture {
t.Helper()
instance, err := wgpu.CreateInstance(&wgpu.InstanceDescriptor{Backends: wgpu.BackendsPrimary})
if err != nil {
t.Skipf("CreateInstance: %v", err)
}
t.Cleanup(instance.Release)
adapter, err := instance.RequestAdapter(&wgpu.RequestAdapterOptions{
PowerPreference: gputypes.PowerPreferenceHighPerformance,
})
if err != nil {
t.Skipf("RequestAdapter: %v", err)
}
t.Cleanup(adapter.Release)
device, err := adapter.RequestDevice(&wgpu.DeviceDescriptor{Label: "buffer-sizes-test"})
if err != nil {
t.Skipf("RequestDevice: %v", err)
}
t.Cleanup(device.Release)
layout, err := device.CreateBindGroupLayout(&wgpu.BindGroupLayoutDescriptor{
Entries: []wgpu.BindGroupLayoutEntry{
{
Binding: 0,
Visibility: wgpu.ShaderStageCompute,
Buffer: &gputypes.BufferBindingLayout{Type: gputypes.BufferBindingTypeStorage},
},
{
Binding: 1,
Visibility: wgpu.ShaderStageCompute,
Buffer: &gputypes.BufferBindingLayout{Type: gputypes.BufferBindingTypeStorage},
},
},
})
if err != nil {
t.Fatalf("CreateBindGroupLayout: %v", err)
}
t.Cleanup(layout.Release)
pipelineLayout, err := device.CreatePipelineLayout(&wgpu.PipelineLayoutDescriptor{
BindGroupLayouts: []*wgpu.BindGroupLayout{layout},
})
if err != nil {
t.Fatalf("CreatePipelineLayout: %v", err)
}
t.Cleanup(pipelineLayout.Release)
newPipeline := func(label, source string) *wgpu.ComputePipeline {
t.Helper()
shader, shaderErr := device.CreateShaderModule(&wgpu.ShaderModuleDescriptor{
Label: label,
WGSL: source,
})
if shaderErr != nil {
t.Fatalf("CreateShaderModule(%s): %v", label, shaderErr)
}
t.Cleanup(shader.Release)
pipeline, pipelineErr := device.CreateComputePipeline(&wgpu.ComputePipelineDescriptor{
Label: label,
Layout: pipelineLayout,
Module: shader,
EntryPoint: "main",
})
if pipelineErr != nil {
t.Fatalf("CreateComputePipeline(%s): %v", label, pipelineErr)
}
t.Cleanup(pipeline.Release)
return pipeline
}
return &bufferSizesFixture{
device: device,
layout: layout,
twoSizesPipeline: newPipeline("two-buffer-sizes", twoBufferSizesShader),
oneSizePipeline: newPipeline("one-buffer-size", oneBufferSizeShader),
}
}
type bufferSizesTestBuffer struct {
storage *wgpu.Buffer
staging *wgpu.Buffer
elements uint32
}
func newBufferSizesTestBuffer(t *testing.T, device *wgpu.Device, label string, elements uint32) *bufferSizesTestBuffer {
t.Helper()
nbytes := uint64(elements) * 4
storage, err := device.CreateBuffer(&wgpu.BufferDescriptor{
Label: label,
Size: nbytes,
Usage: gputypes.BufferUsageStorage | gputypes.BufferUsageCopyDst | gputypes.BufferUsageCopySrc,
})
if err != nil {
t.Fatalf("CreateBuffer(%s): %v", label, err)
}
t.Cleanup(storage.Release)
if err := device.Queue().WriteBuffer(storage, 0, make([]byte, nbytes)); err != nil {
t.Fatalf("WriteBuffer(%s): %v", label, err)
}
staging, err := device.CreateBuffer(&wgpu.BufferDescriptor{
Label: label + "-staging",
Size: nbytes,
Usage: gputypes.BufferUsageMapRead | gputypes.BufferUsageCopyDst,
})
if err != nil {
t.Fatalf("CreateBuffer(%s staging): %v", label, err)
}
t.Cleanup(staging.Release)
return &bufferSizesTestBuffer{storage: storage, staging: staging, elements: elements}
}
func (f *bufferSizesFixture) newBindGroup(t *testing.T, first, second *bufferSizesTestBuffer) *wgpu.BindGroup {
t.Helper()
group, err := f.device.CreateBindGroup(&wgpu.BindGroupDescriptor{
Layout: f.layout,
Entries: []wgpu.BindGroupEntry{
{Binding: 0, Buffer: first.storage, Size: uint64(first.elements) * 4},
{Binding: 1, Buffer: second.storage, Size: uint64(second.elements) * 4},
},
})
if err != nil {
t.Fatalf("CreateBindGroup: %v", err)
}
t.Cleanup(group.Release)
return group
}
func (f *bufferSizesFixture) submitAndRead(t *testing.T, encoder *wgpu.CommandEncoder, buffers ...*bufferSizesTestBuffer) [][]uint32 {
t.Helper()
for _, buffer := range buffers {
nbytes := uint64(buffer.elements) * 4
encoder.CopyBufferToBuffer(buffer.storage, 0, buffer.staging, 0, nbytes)
}
command, err := encoder.Finish()
if err != nil {
t.Fatalf("CommandEncoder.Finish: %v", err)
}
if _, err := f.device.Queue().Submit(command); err != nil {
t.Fatalf("Queue.Submit: %v", err)
}
results := make([][]uint32, len(buffers))
for i, buffer := range buffers {
nbytes := uint64(buffer.elements) * 4
if err := buffer.staging.Map(context.Background(), wgpu.MapModeRead, 0, nbytes); err != nil {
t.Fatalf("Buffer.Map(%d): %v", i, err)
}
rng, err := buffer.staging.MappedRange(0, nbytes)
if err != nil {
t.Fatalf("Buffer.MappedRange(%d): %v", i, err)
}
values := make([]uint32, buffer.elements)
for j := range values {
values[j] = binary.LittleEndian.Uint32(rng.Bytes()[j*4:])
}
buffer.staging.Unmap()
results[i] = values
}
return results
}
func assertBufferSizesValues(t *testing.T, name string, got, want []uint32) {
t.Helper()
for i, value := range want {
if got[i] != value {
t.Errorf("%s[%d] = %d; want %d (full result: %v)", name, i, got[i], value, got)
}
}
}
func testArrayLengthReportsBoundSize(t *testing.T, order arrayLengthBindOrder) {
t.Helper()
const u32Size = 4
const nbytes = uint64(arrayLengthElems) * u32Size
instance, err := wgpu.CreateInstance(&wgpu.InstanceDescriptor{Backends: wgpu.BackendsPrimary})
if err != nil {
t.Skipf("CreateInstance: %v", err)
}
defer instance.Release()
adapter, err := instance.RequestAdapter(&wgpu.RequestAdapterOptions{
PowerPreference: gputypes.PowerPreferenceHighPerformance,
})
if err != nil {
t.Skipf("RequestAdapter: %v", err)
}
defer adapter.Release()
device, err := adapter.RequestDevice(&wgpu.DeviceDescriptor{Label: "arraylength-repro"})
if err != nil {
t.Skipf("RequestDevice: %v", err)
}
defer device.Release()
info := adapter.Info()
t.Logf("adapter: backend=%v name=%q", info.Backend, info.Name)
shader, err := device.CreateShaderModule(&wgpu.ShaderModuleDescriptor{WGSL: arrayLengthShader})
if err != nil {
t.Fatalf("CreateShaderModule: %v", err)
}
defer shader.Release()
bgl, err := device.CreateBindGroupLayout(&wgpu.BindGroupLayoutDescriptor{
Entries: []wgpu.BindGroupLayoutEntry{{
Binding: 0,
Visibility: wgpu.ShaderStageCompute,
Buffer: &gputypes.BufferBindingLayout{Type: gputypes.BufferBindingTypeStorage},
}},
})
if err != nil {
t.Fatalf("CreateBindGroupLayout: %v", err)
}
defer bgl.Release()
pipelineLayout, err := device.CreatePipelineLayout(&wgpu.PipelineLayoutDescriptor{
BindGroupLayouts: []*wgpu.BindGroupLayout{bgl},
})
if err != nil {
t.Fatalf("CreatePipelineLayout: %v", err)
}
defer pipelineLayout.Release()
pipeline, err := device.CreateComputePipeline(&wgpu.ComputePipelineDescriptor{
Layout: pipelineLayout,
Module: shader,
EntryPoint: "main",
})
if err != nil {
t.Fatalf("CreateComputePipeline: %v", err)
}
defer pipeline.Release()
var noSizesPipeline *wgpu.ComputePipeline
if order == compatiblePipelineSwitch {
noSizesShader, shaderErr := device.CreateShaderModule(&wgpu.ShaderModuleDescriptor{WGSL: noArrayLengthShader})
if shaderErr != nil {
t.Fatalf("CreateShaderModule(no arrayLength): %v", shaderErr)
}
defer noSizesShader.Release()
noSizesPipeline, err = device.CreateComputePipeline(&wgpu.ComputePipelineDescriptor{
Layout: pipelineLayout,
Module: noSizesShader,
EntryPoint: "main",
})
if err != nil {
t.Fatalf("CreateComputePipeline(no arrayLength): %v", err)
}
defer noSizesPipeline.Release()
}
storage, err := device.CreateBuffer(&wgpu.BufferDescriptor{
Label: "arraylength-storage",
Size: nbytes,
Usage: gputypes.BufferUsageStorage | gputypes.BufferUsageCopyDst | gputypes.BufferUsageCopySrc,
})
if err != nil {
t.Fatalf("CreateBuffer(storage): %v", err)
}
defer storage.Release()
// Zero the buffer so a non-zero readback can only come from the dispatch.
device.Queue().WriteBuffer(storage, 0, make([]byte, nbytes))
bindGroup, err := device.CreateBindGroup(&wgpu.BindGroupDescriptor{
Layout: bgl,
Entries: []wgpu.BindGroupEntry{{Binding: 0, Buffer: storage, Offset: 0, Size: nbytes}},
})
if err != nil {
t.Fatalf("CreateBindGroup: %v", err)
}
defer bindGroup.Release()
staging, err := device.CreateBuffer(&wgpu.BufferDescriptor{
Label: "arraylength-staging",
Size: nbytes,
Usage: gputypes.BufferUsageMapRead | gputypes.BufferUsageCopyDst,
})
if err != nil {
t.Fatalf("CreateBuffer(staging): %v", err)
}
defer staging.Release()
encoder, err := device.CreateCommandEncoder(&wgpu.CommandEncoderDescriptor{})
if err != nil {
t.Fatalf("CreateCommandEncoder: %v", err)
}
pass, err := encoder.BeginComputePass(&wgpu.ComputePassDescriptor{})
if err != nil {
t.Fatalf("BeginComputePass: %v", err)
}
switch order {
case pipelineBeforeBindGroup:
pass.SetPipeline(pipeline)
pass.SetBindGroup(0, bindGroup, nil)
case bindGroupBeforePipeline:
pass.SetBindGroup(0, bindGroup, nil)
pass.SetPipeline(pipeline)
case compatiblePipelineSwitch:
pass.SetPipeline(noSizesPipeline)
pass.SetBindGroup(0, bindGroup, nil)
pass.SetPipeline(pipeline)
default:
t.Fatalf("unknown bind order %d", order)
}
pass.Dispatch(1, 1, 1)
if err := pass.End(); err != nil {
t.Fatalf("ComputePass.End: %v", err)
}
encoder.CopyBufferToBuffer(storage, 0, staging, 0, nbytes)
cmd, err := encoder.Finish()
if err != nil {
t.Fatalf("CommandEncoder.Finish: %v", err)
}
if _, err := device.Queue().Submit(cmd); err != nil {
t.Fatalf("Queue.Submit: %v", err)
}
if err := staging.Map(context.Background(), wgpu.MapModeRead, 0, nbytes); err != nil {
t.Fatalf("Buffer.Map: %v", err)
}
rng, err := staging.MappedRange(0, nbytes)
if err != nil {
t.Fatalf("Buffer.MappedRange: %v", err)
}
got := binary.LittleEndian.Uint32(rng.Bytes())
staging.Unmap()
if got != arrayLengthElems {
t.Errorf("arrayLength(&out) = %d (0x%08X); want %d\n"+
"backend %v derived a runtime array length from an unbound buffer-sizes argument",
got, got, arrayLengthElems, info.Backend)
}
}