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wgpu
/
map_types_rust.go
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wgpu
/
map_types_rust.go
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//go:build rust
package wgpu
import "errors"
// MapMode selects the type of access requested for a buffer mapping.
type MapMode uint32
const (
MapModeRead MapMode = 1
MapModeWrite MapMode = 2
)
// MapState reports the current mapping state of a buffer.
type MapState uint8
const (
MapStateUnmapped MapState = iota
MapStatePending
MapStateMapped
MapStateDestroyed
)
// PollType selects the blocking behavior of Device.Poll.
type PollType uint8
const (
PollPoll PollType = iota
PollWait
)
// Typed buffer mapping errors.
var (
ErrMapAlreadyPending = errors.New("wgpu: buffer map already pending")
ErrMapAlreadyMapped = errors.New("wgpu: buffer is already mapped")
ErrMapNotMapped = errors.New("wgpu: buffer is not mapped")
ErrMapRangeOverlap = errors.New("wgpu: mapped range overlaps existing")
ErrMapRangeDetached = errors.New("wgpu: mapped range detached (buffer unmapped)")
ErrMapAlignment = errors.New("wgpu: map offset/size not aligned")
ErrMapCanceled = errors.New("wgpu: map canceled")
ErrBufferDestroyed = errors.New("wgpu: buffer destroyed")
ErrMapDeviceLost = errors.New("wgpu: device lost during map")
ErrMapInvalidMode = errors.New("wgpu: buffer not created with required MAP_READ/MAP_WRITE usage")
ErrMapRangeOverflow = errors.New("wgpu: map range exceeds buffer size")
)
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