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iteration3_base.py
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133 lines (93 loc) · 2.5 KB
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from pygame.locals import *
import pygame
import time
# from random import randint
grid_size = 44
#
# Add Apple class
#
class Player:
x = []
y = []
speed = 1
step = grid_size
x_direction = 1
y_direction = 0
length = 3
def __init__(self, length):
self.length = length
for i in range(0,length):
self.x.append(0)
self.y.append(0)
def update(self):
for i in range(self.length-1,0,-1):
self.x[i] = self.x[i-1]
self.y[i] = self.y[i-1]
self.x[0] = self.x[0] + (self.step * self.x_direction)
self.y[0] = self.y[0] + (self.step * self.y_direction)
def __str__(self):
return "self.x[" + str(self.x[0]) + "] = self.x[" + str(self.y[0]) + "]"
def move(self, x, y):
self.x_direction = x
self.y_direction = y
class App:
windowWidth = 800
windowHeight = 600
player = 0
def __init__(self):
self._running = False
self._player_image = None
# Declare apple image here
self._display = None
self.player = Player(3)
# Instatiate apple
def on_execute(self):
pygame.init()
self._display = pygame.display.set_mode((self.windowWidth, self.windowHeight), pygame.HWSURFACE)
pygame.display.set_caption('Hacksu Snake! 🐍')
self._player_image = pygame.image.load("mario.png").convert()
self._player_image = pygame.transform.scale(self._player_image, (grid_size, grid_size))
# Set up the apple image here
self._running = True
while( self._running ):
pygame.event.pump()
keys = pygame.key.get_pressed()
if (keys[K_RIGHT]):
self.player.move(1, 0)
elif (keys[K_LEFT]):
self.player.move(-1, 0)
if (keys[K_DOWN]):
self.player.move(0, 1)
elif (keys[K_UP]):
self.player.move(0, -1)
if (keys[K_SPACE]):
print(self.player)
if (keys[K_ESCAPE]):
self._running = False
self.on_loop()
self.on_render()
time.sleep (0.3)
self.on_cleanup()
def on_loop(self):
self.player.update()
#
# Add apple collisions here
#
#
# Add snake collisions here
#
pass
#
# Add collision function here
#
def on_render(self):
self._display.fill((0,0,0))
for i in range(0,self.player.length):
self._display.blit(self._player_image, (self.player.x[i], self.player.y[i]))
# Draw the apple here
pygame.display.flip()
def on_cleanup(self):
pygame.quit()
if __name__ == "__main__" :
theApp = App()
theApp.on_execute()