Description
Some world assets are rendered incorrectly. Two observations in the treasure hold (room 9):
-
The pouch is drawn incorrectly — wrong position and/or rendering artifacts compared to the 8-bit original.
-
After picking up the diamond behind the pouch, the background behind the diamond renders incorrectly — the area where the diamond was does not return to the correct background (stale diamond pixels remain / background artifact).
Suspected directions
- HD background "layer" files that pre-composite world objects into the background (the diamond may be baked into the HD background, so removing the in-game object leaves its pixels behind)
- The Step 2 clean-background diff not updating after an object is removed from the room
Environment
- comiupscale ScummVM fork, HD mode 4x (2560x1920)
- Room 9 (cannon treasure hold), first playable area
Description
Some world assets are rendered incorrectly. Two observations in the treasure hold (room 9):
The pouch is drawn incorrectly — wrong position and/or rendering artifacts compared to the 8-bit original.
After picking up the diamond behind the pouch, the background behind the diamond renders incorrectly — the area where the diamond was does not return to the correct background (stale diamond pixels remain / background artifact).
Suspected directions
Environment