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World assets rendered incorrectly (treasure room: pouch, background after picking up diamond) #16

Description

@harrytyp

Description

Some world assets are rendered incorrectly. Two observations in the treasure hold (room 9):

  1. The pouch is drawn incorrectly — wrong position and/or rendering artifacts compared to the 8-bit original.

  2. After picking up the diamond behind the pouch, the background behind the diamond renders incorrectly — the area where the diamond was does not return to the correct background (stale diamond pixels remain / background artifact).

Suspected directions

  • HD background "layer" files that pre-composite world objects into the background (the diamond may be baked into the HD background, so removing the in-game object leaves its pixels behind)
  • The Step 2 clean-background diff not updating after an object is removed from the room

Environment

  • comiupscale ScummVM fork, HD mode 4x (2560x1920)
  • Room 9 (cannon treasure hold), first playable area

Activity

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