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In the first room with horizontal scrolling (the beach on Melee Island, where Guybrush wakes up after the intro), rendering is completely broken: everything is displayed far too large.
The scene is supposed to scroll horizontally, but the HD rendering makes the background/objects appear massively oversized, so the room is unusable.
Expected behavior
The scrolling beach room should render at the correct scale (like the non-scrolling rooms) and scroll smoothly as the camera moves.
Observations
The issue appears in the first beach room on Melee Island (the very first playable area with camera scrolling).
All elements are scaled up far beyond the intended size — it looks like the HD scale factor is applied twice (or the room's scroll width is ignored).
Rooms 0001/0002 (the beach area) are listed with 2560x1920 backgrounds — a non-scrollable width.
Room 0015 (town, 0015_town.png) is 8384x1920 — scrollable, and that one works.
Rooms 0003, 0007, 0008 have no HD background entry at all.
So the beach room either has an HD background mapped with the wrong (non-scrollable) dimensions, or it is missing one entirely. Both cases would produce the oversized rendering described above.
Description
In the first room with horizontal scrolling (the beach on Melee Island, where Guybrush wakes up after the intro), rendering is completely broken: everything is displayed far too large.
The scene is supposed to scroll horizontally, but the HD rendering makes the background/objects appear massively oversized, so the room is unusable.
Expected behavior
The scrolling beach room should render at the correct scale (like the non-scrolling rooms) and scroll smoothly as the camera moves.
Observations
HD background question
Is there an HD background for this room at all?
Looking at
config/hd_manifest.json:0001/0002(the beach area) are listed with2560x1920backgrounds — a non-scrollable width.0015(town,0015_town.png) is8384x1920— scrollable, and that one works.0003,0007,0008have no HD background entry at all.So the beach room either has an HD background mapped with the wrong (non-scrollable) dimensions, or it is missing one entirely. Both cases would produce the oversized rendering described above.
Environment