Problem:
- Some people are not using Github to store their code
- Readme won't show up. Because the program uses Github API to get the README.
Solution:
Add one more element to the Modlinks manifest called ReadMePath, which contains the URL to the raw file content of readme.
Example:
<Manifest>
<Name>Vietnamese Lang</Name>
<Description>Add Vietnamese Language. Hollow Knight Việt Hoá</Description>
<Version>1.0.1.0</Version>
<Link SHA256="83c6c677c27c60173b384422e47ca8cd40a2dc7349aa0e65975f8bcc49d2c3fe"><![CDATA[https://codeberg.org/hien-ngo29/HollowKnightVietnameseLangMod/releases/download/v1.0.1.0/HKVietHoa.zip]]></Link>
<Dependencies>
<Dependency>LanguageSupport</Dependency>
</Dependencies>
<Repository><![CDATA[https://codeberg.org/hien-ngo29/HollowKnightVietnameseLangMod]]></Repository>
<Tags>
<Tag>Gameplay</Tag>
</Tags>
<Authors>
<Author>Hien Ngo</Author>
</Authors>
<ReadMePath>
<![CDATA[https://codeberg.org/hien-ngo29/HollowKnightVietnameseLangMod/raw/branch/main/README.md]]>
</ReadMePath>
</Manifest>
Giving the ReadMePath is optional. If it doesn't exist, it will get the readme content from the repository using Github API. The mod manager software can handle this
I have already implemented it in Lumafly. I'm here to make the request for making changes to the schema files, as i am not much familiar with these. I also want to know what do you think about this.
Problem:
Solution:
Add one more element to the Modlinks manifest called
ReadMePath, which contains the URL to the raw file content of readme.Example:
Giving the ReadMePath is optional. If it doesn't exist, it will get the readme content from the repository using Github API. The mod manager software can handle this
I have already implemented it in Lumafly. I'm here to make the request for making changes to the schema files, as i am not much familiar with these. I also want to know what do you think about this.