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BUG: Rendering precision gets worse when moving away from center (only Google Chome) #16

@nicolube

Description

@nicolube

Description

I'm not sure if this is a JS but the precision polys gets worse when I move away from the center....

Image

This is the fiducial closest to the 0,0 wich looks fine:

Image

image.GTL.txt

This seems to be an issue with Google Chome, I could not reproduce it on Edge or Firefox

Tested on the following Systems

System 1:

Details

OS: openSUSE Tumbleweed x86_64
Kernel: Linux 6.19.9-1-default
CPU: 12th Gen Intel(R) Core(TM) i5-1245U (12) @ 4.40 GHz
Browser: Google Chrome Version 146.0.7680.164 (Offizieller Build) (64-Bit)
GPU: Intel Iris Xe Graphics @ 1.20 GHz [Integrated]

System 2:

Details

OS: openSUSE Tumbleweed x86_64
Kernel: Linux 6.19.9-1-default
CPU: AMD Ryzen 9 5900x (24) @ 4.95 GHz
Browser: Google Chrome Version 146.0.7680.164 (Offizieller Build) (64-Bit)
GPU: GeForce RTX 4070 Ti 12GB

System 3:

Details

OS: Microsoft Windows 11 Home Version 10.0.26200 Build 26200
CPU: Snapdragon(R) X Plus - X1P42100 - Qualcomm(R) Oryon(TM) CPU, 3244 MHz, 8 Kern(e), 8 logische(r) Prozessor(en)
Browser: Google Chrome Version Version 146.0.7680.165 (Offizieller Build) (arm64)
GPU: Qualcomm(R) Aderno(TM) X1-45 GPU

On all 3 system I have rendering issues, but only in Google Chome

I also tested on Firefox on Linux & Windows as well as Edge on Windows
With none of those this issue was reproducable

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