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fix boundary vertices without introducing additional vertices #4

@xiaolong7

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@xiaolong7

Hi, this is not an issue of the code but a question that I hope you could help to point me to the right direction. I want to have a final mesh that has exactly the same boundary vertices as in the original mesh without any additional or missing vertices on the boundary. I am wondering if it is possible to achieve this by just making edits on few lines of the code? It would be great if that's possible and if you could point me to the part of code that needs to be edited. Thank you for your time and help!

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