-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathNetworkStuff.cpp
More file actions
279 lines (226 loc) · 9.39 KB
/
NetworkStuff.cpp
File metadata and controls
279 lines (226 loc) · 9.39 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
#ifndef ANDROID
#include "lz4-r123/lz4.h"
#else
#include "../lz4-r123/lz4.h"
#endif
#include "NetworkStuff.h"
#include <math.h>
// GL_OES_compressed_ETC1_RGB8_texture
#ifndef GL_ETC1_RGB8_OES
#define GL_ETC1_RGB8_OES 0x8D64
#endif
NetworkStuff::NetworkStuff(Camera* camera_, OpenGLstuff* openglstuff_) : lz4Buf( nullptr ){
this->camera = camera_;
this->openglstuff = openglstuff_;
serverLastRendered = Engine::numServers - 1;
numBytesToReceive = 0;
framesToWait = Engine::numServers * Engine::serverFrameBuffers;
#ifdef NETWORK_ON
init();
initMsgBufferSend();
#endif
}
NetworkStuff::~NetworkStuff(){
delete[] lz4Buf;
}
void NetworkStuff::init() {
if(SDLNet_Init() < 0){
cout << "SDLNet_Init: Failed\n" << endl;
exit(1);
}
char output[256];
sprintf(output, "Network protocol version: %i", NETWORK_PROTOCOL_VERSION);
minclient::Font::glPrint(10, minclient::Font::AUTO, output, true);
cout << "Network protocol version: " << NETWORK_PROTOCOL_VERSION << endl;
for(int i = 0; i < Engine::numServers; i++){
sprintf(output, "Trying to resolve host %s", Engine::serverName[i]);
minclient::Font::glPrint(10, minclient::Font::AUTO, output, true);
cout << "Trying to resolve host " << Engine::serverName[i] << endl;
int result = 0;
do {
SDL_Delay(5);
result = SDLNet_ResolveHost(&Engine::serverIP[i], Engine::serverName[i], Engine::serverPort[i]);
} while (result != 0);
sprintf(output, "Result ResolveHost %i", result);
minclient::Font::glPrint(10, minclient::Font::AUTO, output, true);
sprintf(output, "Trying to open socket for server %i", i);
minclient::Font::glPrint(10, minclient::Font::AUTO, output, true);
cout << "Trying to open socket for server " << i << endl;
do {
SDL_Delay(5);
Engine::socketDescriptor[i] = SDLNet_TCP_Open(&Engine::serverIP[i]);
} while (!Engine::socketDescriptor[i]);
sprintf(output, "Done opening socket for server %i at port %i", i, Engine::serverPort[i]);
minclient::Font::glPrint(10, minclient::Font::AUTO, output, true);
cout << "Done opening socket for server " << i << " at port " << Engine::serverPort[i] << endl;
}
determineNumBytesToReceive();
lz4Buf = new char[LZ4_compressBound(numBytesToReceive)];
sendInitPackets();
}
void NetworkStuff::sendInitPackets(){
clientMessage msgBuffer;
memset(&msgBuffer, 0, sizeof (clientMessage));
// filling in msgBuffer
msgBuffer.magic = NETWORK_PROTCOL_MAGICK;
msgBuffer.clientMessageLength = sizeof(clientMessage);
msgBuffer.protocolVersion = NETWORK_PROTOCOL_VERSION;
msgBuffer.cameraPosition = camera->getPosition();
msgBuffer.cameraView = msgBuffer.cameraPosition + camera->getDirectionNormalized();
msgBuffer.cameraUp = camera->getUpVector();
msgBuffer.screenWidthRT = Engine::screenWidthRT;
msgBuffer.screenHeightRT = Engine::screenHeightRT;
msgBuffer.rectLeft = 0; // this could be overwritten below
msgBuffer.rectTop = 0;
msgBuffer.rectRight = 0;
msgBuffer.rectBottom = 0;
msgBuffer.currentTime = Engine::currentTime;
msgBuffer.frameNr = Engine::numFramesRendered;
for(int i = 0; i < Engine::numServers; i++){
if(Engine::socketDescriptor[i]){
msgBuffer.rectLeft = Engine::rectLeftServer[i];
msgBuffer.rectTop = Engine::rectTopServer[i];
msgBuffer.rectRight = Engine::rectRightServer[i];
msgBuffer.rectBottom = Engine::rectBottomServer[i];
if (SDLNet_TCP_Send(Engine::socketDescriptor[i], (void *)&msgBuffer, sizeof(msgBuffer)) < sizeof(msgBuffer)) {
minclient::Font::glPrint(10, minclient::Font::AUTO, "sendInitPacket - SDLNet_TCP_Send: Error", true);
cout << "sendInitPacket - SDLNet_TCP_Send: Error" << endl;
}
}
}
minclient::Font::glPrint(10, minclient::Font::AUTO, "initPackets sent.", true);
cout << "initPackets sent." << endl;
}
void NetworkStuff::initMsgBufferSend(){
memset(&msgBufferSend, 0, sizeof(msgBufferSend));
msgBufferSend.magic = NETWORK_PROTCOL_MAGICK;
msgBufferSend.clientMessageLength = sizeof(clientMessage);
msgBufferSend.protocolVersion = NETWORK_PROTOCOL_VERSION;
msgBufferSend.rectLeft = -1;
msgBufferSend.rectTop = -1;
msgBufferSend.rectRight = -1;
msgBufferSend.rectBottom = -1;
}
void NetworkStuff::sendMessageToRenderServers(){
msgBufferSend.cameraPosition = camera->getPosition();
msgBufferSend.cameraView = msgBufferSend.cameraPosition + camera->getDirectionNormalized();
msgBufferSend.cameraUp = camera->getUpVector();
msgBufferSend.screenWidthRT = Engine::screenWidthRT;
msgBufferSend.screenHeightRT = Engine::screenHeightRT;
msgBufferSend.currentTime = Engine::currentTime;
msgBufferSend.frameNr = Engine::numFramesRendered;
msgBufferSend.doexit = Engine::done;
bool verbose = true;
if(Engine::numFramesRendered > 4)
verbose = false;
for(int i = 0; i < Engine::numServers; i++){
if(Engine::socketDescriptor[i]){
if(verbose)
minclient::Font::glPrint(10, minclient::Font::AUTO, "Starting to send message to render server", true);
if (SDLNet_TCP_Send(Engine::socketDescriptor[i], (void *)&msgBufferSend, sizeof(msgBufferSend)) < sizeof(msgBufferSend)) {
cout << "sendMessageToRenderServers - SDLNet_TCP_Send: Error" << endl;
}
if(verbose)
minclient::Font::glPrint(10, minclient::Font::AUTO, "Sent message to render server", true);
}
}
}
bool NetworkStuff::determineIfThisFrameShouldBeRendered(int i){
if(Engine::rectMode)
return true;
if(Engine::numFramesRendered % Engine::numServers == i){
return true;
} else {
return false;
}
}
void NetworkStuff::receiveMessageFromRenderServer(){
if(Engine::numServers == 0)
return;
if(Engine::numFramesRendered <= 3)
minclient::Font::glPrint(10, minclient::Font::AUTO, "Starting to receive message from render server", true);
if(Engine::serverUseETC1){
receiveMessageFromRenderServerETC1();
} else {
minclient::Font::glPrint(10, minclient::Font::AUTO, "Unknown codec from render server", true);
cout << "Unknown codec from render server" << endl;
SDL_Delay(1500);
exit(1);
}
}
void NetworkStuff::receiveMessageFromRenderServerETC1(){
if(!Engine::rectMode){
receiveMessageFromRenderServerETC1NoRect();
} else {
receiveMessageFromRenderServerETC1Rect();
}
}
void NetworkStuff::receiveMessageFromRenderServerETC1Rect(){
int size = 0;
for (int i = 0; i < Engine::numServers; i++){
unsigned int numBytesToReceiveTemp = 0;
numBytesToReceiveTemp = (Engine::rectSizeX[i] * Engine::rectSizeY[i]) / 2;
// ToDo: receiving might be parallelized; allows parallel uploading of the texture data
SDLNet_TCP_Recv(Engine::socketDescriptor[i], &size, 4);
auto cnt = abs(size);
auto ptr = lz4Buf;
if(size < 0){
#ifdef ANDROID
ptr = (char*)openglstuff->frameBufferPointerRect[i];
# else
ptr = (char*)openglstuff->rectCopyBuffers[i];
#endif
}
do {
int length = SDLNet_TCP_Recv(Engine::socketDescriptor[i], ptr, cnt);
cnt -= length;
ptr += length;
} while (cnt > 0);
if(size < 0){
// do nothing
;
} else {
#ifdef ANDROID
LZ4_decompress_safe(lz4Buf, (char*)openglstuff->frameBufferPointerRect[i], size, numBytesToReceiveTemp);
#else
LZ4_decompress_safe(lz4Buf, (char*)openglstuff->rectCopyBuffers[i], size, numBytesToReceiveTemp);
#endif
}
glBindTexture(GL_TEXTURE_2D, openglstuff->framebufferTexIDRect[i]);
#ifdef ANDROID
if(!Engine::serverUseETC1){
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Engine::rectSizeX[i], Engine::rectSizeY[i], 0, GL_RGBA, GL_UNSIGNED_BYTE, openglstuff->frameBufferPointerRect[i]);
} else {
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_ETC1_RGB8_OES, Engine::rectSizeX[i], Engine::rectSizeY[i], 0, (Engine::rectSizeX[i] * Engine::rectSizeY[i]) / 2, openglstuff->frameBufferPointerRect[i]);
}
#else
cout << "Manual decompression of ETC1toRGBA not supported on this OS." << endl;
// Etc1::convertETC1toRGBA(openglstuff->rectCopyBuffers[i], openglstuff->frameBufferPointerRect[i], Engine::rectSizeX[i], Engine::rectSizeY[i]);
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Engine::rectSizeX[i], Engine::rectSizeY[i], 0, GL_BGRA, GL_UNSIGNED_BYTE, openglstuff->frameBufferPointerRect[i]);
#endif
}
glFlush(); // does this help?
}
void NetworkStuff::receiveMessageFromRenderServerETC1NoRect(){
char debugString[64];
sprintf(debugString, "Receive TCP");
int size;
SDLNet_TCP_Recv( Engine::socketDescriptor[0], &size, 4 );
auto cnt = abs(size);
auto ptr = lz4Buf;
do {
int serverIDthatHasTheFrameRenderedForUs = (Engine::numFramesRendered ) % Engine::numServers;
int length = SDLNet_TCP_Recv(Engine::socketDescriptor[serverIDthatHasTheFrameRenderedForUs], ptr, cnt);
cnt -= length;
ptr += length;
} while (cnt > 0);
if( size < 0 ){
memcpy( openglstuff->frameBufferPointer, lz4Buf, -size );
} else {
sprintf(debugString, "LZ4 decomp");
LZ4_decompress_safe(lz4Buf, (char*)openglstuff->frameBufferPointer, size, numBytesToReceive);
}
}
void NetworkStuff::determineNumBytesToReceive(){
numBytesToReceive = (Engine::screenWidthRT * Engine::screenHeightRT) / 2;
}