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RT_RayTracer.cpp
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266 lines (222 loc) · 7.96 KB
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#include "Dither.hpp"
#include "ProcessRGB.hpp"
#include "RT_RayTracer.h"
#include "TaskDispatch.hpp"
#ifdef __cilk
#include <cilk/cilk.h>
#endif
#include <stdint.h>
RT_RayTracer::RT_RayTracer( Camera* gameCamera_){
Assert(gameCamera_, "RT_RayTracer: gameCamera");
this->gameCamera = gameCamera_;
frameBuffer = NULL;
blockFB = NULL;
internalCamera = NULL;
etcdata = NULL;
}
RT_RayTracer::~RT_RayTracer(){
delete frameBuffer;
delete blockFB;
delete internalCamera;
//delete[] etcdata;
}
void RT_RayTracer::initCamera(){
internalCamera = new RT_Camera();
internalCamera->setPosition(gameCamera->getPositionPointer());
internalCamera->setLookAt(gameCamera->getViewPointer());
internalCamera->setUpVector(0,1,0);
const float tangensValueDEG2R = tanf(DEG2RAD(Engine::cg_fov / 2.0f));
const float viewDistance = ((float)Engine::screenHeightRT / 2.0f) / tangensValueDEG2R;
internalCamera->setViewDistance(viewDistance);
internalCamera->computeCameraCoordinateSystem();
}
void RT_RayTracer::init(){
frameBuffer = new RT_FrameBuffer(Engine::screenWidthRT, Engine::screenHeightRT);
if(Engine::rectMode){
cout << "RT_RayTracer::init: rectmode is on. Creating smaller blockFB and etcdata." << endl;
blockFB = new RT_FrameBuffer(Engine::rectSizeX, Engine::rectSizeY);
etcdata = new unsigned char[Engine::rectSizeX * Engine::rectSizeY / 2];
} else {
blockFB = new RT_FrameBuffer(Engine::screenWidthRT, Engine::screenHeightRT);
etcdata = new unsigned char[Engine::screenWidthRT * Engine::screenHeightRT / 2];
}
clearFrameBuffers();
initCamera();
}
void RT_RayTracer::clearFrameBuffers(){
if(frameBuffer)
frameBuffer->clear();
}
unsigned char* RT_RayTracer::getFrameBuffer(){
Assert(frameBuffer, "getFrameBuffer");
unsigned char* returnMe = frameBuffer->getFrameBuffer();
Assert(returnMe, "getFrameBuffer");
return returnMe;
}
void RT_RayTracer::renderFrame(){
look();
renderScene();
// in server mode, the server will be told which frame number it is working at through the network packet
if(!Engine::server) {
Engine::numFramesRendered++;
}
}
void RT_RayTracer::renderFrameETC() {
uint32_t* fb1 = (uint32_t*)frameBuffer->getFrameBuffer();
uint32_t* fb2 = (uint32_t*)blockFB->getFrameBuffer();
const int widthFB1 = frameBuffer->getSizeX(); // width of full frame buffer, e.g. 1280 for 1280x720
int widthFB2 = widthFB1;
if (Engine::rectMode) {
widthFB2 = Engine::rectSizeX; // width of rect, e.g. 640 if only one half of the full frame buffer should be rendered
}
look();
taskManager.deleteAllTasks();
createRenderingTasks();
if (Engine::server) {
auto etc1_fun = [&] (size_t i) {
// render the tile to get RGBA data into the framebuffer
taskManager.tasks[i]->run();
auto src = fb1 + widthFB1 * Engine::RENDERLINE_SIZE * i;
if (Engine::rectMode) {
src += Engine::rectBottom * widthFB1 + Engine::rectLeft; // offset the RGBA access until the bottom (lower part) of the rect starts and on the left side
}
auto dst = fb2 + widthFB2 * Engine::RENDERLINE_SIZE * i;
// copy RGBA data from fb1 into the blockwise-oriented fb2
for (int blockY = 0; blockY < Engine::RENDERLINE_SIZE/4; blockY++) { // if RENDERLINE_SIZE=4 then this loop will only be executed once
for (int blockX = 0; blockX < widthFB2 / 4; blockX++) {
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
*dst++ = *src;
src += widthFB1;
}
src -= widthFB1 * 4 - 1;
}
}
src += widthFB1 * 3; // if RENDERLINE_SIZE=4 then this is irrelevant as src will not be used later
}
auto etc = ((uint64_t*)etcdata) + i * widthFB2 / 4;
auto etcsrc = ((uint8_t*)fb2) + widthFB2 * Engine::RENDERLINE_SIZE * i * 4;
// loop through the blockwise-oriented fb2 and compress RGBA into ETC1 and store this in etc/etcdata.
for (size_t i = 0; i < widthFB2*Engine::RENDERLINE_SIZE / 16; ++i) {
#if 0
Dither( etcsrc );
#endif
*etc++ = ProcessRGB( etcsrc );
etcsrc += 4*4*4;
}
};
auto ompf_dispatch = [&] () {
size_t e = taskManager.tasks.size();
#pragma omp parallel for
for (size_t i = 0; i < e; ++i) {
etc1_fun(i);
}
};
auto ompt_dispatch = [&] () {
#pragma omp parallel
#pragma omp single
for (size_t i = 0, e = taskManager.tasks.size(); i < e; ++i) {
#pragma omp task
etc1_fun(i);
}
};
auto cilk_dispatch = [&] () {
for (size_t i = 0, e = taskManager.tasks.size(); i < e; ++i) {
#ifdef __cilk
cilk_spawn(etc1_fun(i));
#else
etc1_fun(i);
#endif
}
#ifdef __cilk
cilk_sync;
#endif
};
auto task_dispatch = [&] () {
for (size_t i = 0, e = taskManager.tasks.size(); i < e; ++i) {
TaskDispatch::Queue([&etc1_fun, i] { etc1_fun(i); });
}
TaskDispatch::Sync();
};
switch (Engine::methodToMultiThread) {
case MultiThreadMethods::TASKDISPATCH: task_dispatch(); break;
case MultiThreadMethods::OPENMP: ompf_dispatch(); break;
case MultiThreadMethods::OPENMPT: ompt_dispatch(); break;
case MultiThreadMethods::CILK: cilk_dispatch(); break;
}
} else {
renderScene();
}
}
void RT_RayTracer::look(){
CVector3 position = gameCamera->getPosition();
internalCamera->setPosition(&position);
CVector3 lookAt = position + gameCamera->getDirectionNormalized();
internalCamera->setLookAt(&lookAt);
internalCamera->setUpVector(gameCamera->getUpVectorPointer());
internalCamera->computeCameraCoordinateSystem();
}
void RT_RayTracer::createRenderingTasks(){
CVector2i startPixel;
int sizeY = frameBuffer->getSizeY();
if (Engine::rectMode){
sizeY = Engine::rectSizeY;
}
const int numTiles = sizeY / Engine::RENDERLINE_SIZE;
// taking tiles from top to bottom
for(int i = 0; i < numTiles; i++){
if (!Engine::rectMode){
startPixel.x = 0;
startPixel.y = i * Engine::RENDERLINE_SIZE;
} else {
startPixel.x = Engine::rectLeft;
startPixel.y = Engine::rectBottom + (i * Engine::RENDERLINE_SIZE);
}
RT_TaskRenderTile* taskRenderTile = new RT_TaskRenderTile(&startPixel, internalCamera, frameBuffer, i);
taskManager.addTaskRenderTile(taskRenderTile);
}
}
void RT_RayTracer::renderScene() {
taskManager.deleteAllTasks();
createRenderingTasks();
switch (Engine::methodToMultiThread) {
case MultiThreadMethods::TASKDISPATCH: runTasksTaskDispatcher(); break;
case MultiThreadMethods::OPENMP: runTasksOpenMP(); break;
case MultiThreadMethods::OPENMPT: runTasksOpenMPT(); break;
case MultiThreadMethods::CILK: runTasksCilk(); break;
}
}
void RT_RayTracer::runTasksOpenMP() {
size_t e = taskManager.tasks.size();
#pragma omp parallel for
for (size_t i = 0; i < e; ++i) {
taskManager.tasks[i]->run();
}
}
void RT_RayTracer::runTasksOpenMPT() {
#pragma omp parallel
#pragma omp single
for (size_t i = 0, e = taskManager.tasks.size(); i < e; ++i) {
#pragma omp task
taskManager.tasks[i]->run();
}
}
void RT_RayTracer::runTasksCilk() {
for (size_t i = 0, e = taskManager.tasks.size(); i < e; ++i) {
#ifdef __cilk
cilk_spawn(taskManager.tasks[i]->run());
#else
taskManager.tasks[i]->run();
#endif
}
#ifdef __cilk
// added implicitly by the compiler at the end of a spawning function
cilk_sync;
#endif
}
void RT_RayTracer::runTasksTaskDispatcher() {
for (size_t i = 0, e = taskManager.tasks.size(); i < e; ++i) {
TaskDispatch::Queue( [this, i]{ taskManager.tasks[i]->run(); } );
}
TaskDispatch::Sync();
}