forked from Whales/Cataclysm2
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathglobals.cpp
More file actions
78 lines (70 loc) · 2.52 KB
/
Copy pathglobals.cpp
File metadata and controls
78 lines (70 loc) · 2.52 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
#include "field.h"
#include "globals.h"
#include "datapool.h"
#include "files.h"
#include "game.h"
#include "map.h"
int TESTING_MODE;
Game GAME;
Data_pool<Terrain> TERRAIN;
Data_pool<World_terrain> WORLD_TERRAIN;
Data_pool<Item_type> ITEM_TYPES;
Data_pool<Item_group> ITEM_GROUPS;
Data_pool<Monster_genus> MONSTER_GENERA;
Data_pool<Monster_type> MONSTER_TYPES;
Data_pool<Biome> BIOMES;
Data_pool<Field_type> FIELDS;
Data_pool<Furniture_type> FURNITURE_TYPES;
Data_pool<Profession> PROFESSIONS;
Submap_pool SUBMAP_POOL;
Mapgen_spec_pool MAPGEN_SPECS;
Keybinding_pool KEYBINDINGS;
void load_global_data()
{
TERRAIN.load_from (DATA_DIR + "/terrain.dat" );
WORLD_TERRAIN.load_from (DATA_DIR + "/world_terrain.dat" );
FIELDS.load_from (DATA_DIR + "/fields.dat" );
ITEM_TYPES.load_from (DATA_DIR + "/items.dat" );
ITEM_GROUPS.load_from (DATA_DIR + "/item_groups.dat" );
FURNITURE_TYPES.load_from (DATA_DIR + "/furniture.dat" );
MONSTER_GENERA.load_from (DATA_DIR + "/monster_genera.dat" );
MONSTER_TYPES.load_from (DATA_DIR + "/monsters.dat" );
BIOMES.load_from (DATA_DIR + "/biomes.dat" );
PROFESSIONS.load_from (DATA_DIR + "/professions.dat" );
KEYBINDINGS.load_from (DATA_DIR + "/keybindings.txt" );
load_mapgen_specs();
}
void load_mapgen_specs()
{
std::vector<std::string> mapgen_files = files_in("data/mapgen", "map");
for (int i = 0; i < mapgen_files.size(); i++) {
std::string filename = "data/mapgen/" + mapgen_files[i];
if (!filename.empty() && filename.find("/.") == std::string::npos) {
MAPGEN_SPECS.load_from(filename);
}
}
// Now confirm we have a mapgen_spec for every WORLD_TERRAIN
for (std::list<World_terrain*>::iterator it = WORLD_TERRAIN.instances.begin();
it != WORLD_TERRAIN.instances.end();
it++) {
if (MAPGEN_SPECS.lookup_terrain_ptr( (*it) ).empty()) {
debugmsg("No mapgen specs for %s!", (*it)->name.c_str());
}
}
}
bool prep_directories()
{
std::vector<std::string> requirements;
// Add any required directories here.
requirements.push_back( SAVE_DIR );
requirements.push_back( SAVE_DIR + "/worlds" );
for (int i = 0; i < requirements.size(); i++) {
if (!directory_exists( requirements[i] )) {
if (!create_directory( requirements[i] )) {
debugmsg("Couldn't create %s.", requirements[i].c_str());
return false;
}
}
}
return true;
}