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# Inline Studio is configured through INLINE_* environment variables read by Inline Core (the engine
# in core/). You usually don't need a .env - the friendly `core/webui.sh` flags set these for you
# (see `./webui.sh --help` or the README's Command-line options). This file just documents them.
# --- Server bind ---
# INLINE_HOST=127.0.0.1 # 0.0.0.0 to allow other machines on the network (webui.sh --listen)
# INLINE_PORT=8848
# --- Paths ---
# INLINE_MODELS_DIR=./models # where model weights are scanned from (drop files here)
# INLINE_DATA_DIR=./.inline # runs + generated takes
# INLINE_FRONTEND_ROOT=../dist-web # serve a local SPA build instead of the installed UI package (dev)
# --- Device / memory ---
# INLINE_PROFILE= # gpu-max | lowvram | cpu (default: auto-detected)
# INLINE_VRAM_BUDGET_GB= # treat the GPU as having this many GB of usable VRAM
# INLINE_PARALLEL= # multi-GPU split, e.g. pipefusion=2 (auto with 2+ GPUs)
# --- Z-Image model overrides (optional; the model popup / dropping files under models/ is preferred) ---
# INLINE_ZIMAGE_MODEL= # a diffusion .safetensors file or a diffusers dir
# INLINE_ZIMAGE_VAE= # a local VAE file or dir
# INLINE_ZIMAGE_TEXT_ENCODER= # a local HF-format text-encoder dir
# The fal.ai API key for hosted models is NOT set here - add it in the app's Settings (stored
# server-side under Core's data dir), so it never lives in your shell environment or a checked-in file.