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bounce.lua
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531 lines (480 loc) · 17 KB
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--[[
obs-bounce v1.3 - https://github.com/insin/obs-bounce
Bounces a scene item around, DVD logo style or throw & bounce with physics.
To enable changing color on DVD bounces, add a Color Correction filter to the scene item. Set the
filter's Color Add setting to the default color you want to use until the first bounce.
MIT Licensed
]]--
local obs = obslua
local bit = require('bit')
-- Shared config
--- type of bounce to be performed (dvd_bounce or throw_bounce)
local bounce_type = 'dvd_bounce'
--- name of the scene item to be moved
local source_name = ''
--- if true bouncing will auto start and stop on scene change
local start_on_scene_change = true
--- the hotkey assigned to toggle_bounce in OBS's hotkey config
local hotkey_id = obs.OBS_INVALID_HOTKEY_ID
--- true when the scene item is being moved
local active = false
--- scene item to be moved
local scene_item = nil
--- original position the scene item was in before we started moving it
local original_pos = nil
--- width of the scene the scene item belongs to
local scene_width = nil
--- height of the scene the scene item belongs to
local scene_height = nil
-- DVD Bounce
--- number of pixels the scene item is moved by each tick
local speed = 3
--- if true the scene item is currently being moved down, otherwise up
local moving_down = math.random() < 0.5
--- if true the scene item is currently being moved right, otherwise left
local moving_right = math.random() < 0.5
--- if true bounces will change the scene item's Color Correction filter's color_add setting
local dvd_bounces_change_color = true
--- the scene item's Color Correction filter, if it has one
local color_filter = nil
--- original color_add of the scene item's Color Correction filter before we started changing it
local original_color_add = nil
--- colors to cycle through on bounces (format: 0xBBGGRR)
local dvd_colors = {
0xFFFE00, -- cyan
0x0083FF, -- orange
0xFF2600, -- blue
0x01FAFF, -- yellow
0x0026FF, -- red
0x8B00FF, -- pink
0xFF00BE -- purple
}
--- set to true after we hit a corner, until the next bounce
local special_bounce = false
--- used to cycle through HSV colors, 0-360
local hsv_color_degrees = 0
-- Throw & Bounce
--- Range of initial horizontal velocity
local throw_speed_x = 100
--- Range of initial vertical velocity
local throw_speed_y = 50
--- current horizontal velocity
local velocity_x = 0
--- current vertical velocity
local velocity_y = 0
--- frames to wait before throwing again
local wait_frames = 0
-- physics config
local gravity = 0.98
local air_drag = 0.99
local ground_friction = 0.95
local elasticity = 0.8
--- find the named scene item in the current scene
--- store its original position and color_add, to be restored when we stop bouncing it
local function find_scene_item()
local source = obs.obs_frontend_get_current_scene()
if not source then
return
end
scene_width = obs.obs_source_get_width(source)
scene_height = obs.obs_source_get_height(source)
local scene = obs.obs_scene_from_source(source)
obs.obs_source_release(source)
scene_item = obs.obs_scene_find_source(scene, source_name)
if not scene_item then
return
end
original_pos = get_scene_item_pos(scene_item)
if bounce_type == 'dvd_bounce' and dvd_bounces_change_color then
get_color_filter()
end
end
function script_description()
return 'Bounce a selected source around its scene.\n\n' ..
'By Jonny Buchanan'
end
function script_properties()
local props = obs.obs_properties_create()
local source = obs.obs_properties_add_list(
props,
'source',
'Source:',
obs.OBS_COMBO_TYPE_EDITABLE,
obs.OBS_COMBO_FORMAT_STRING)
for _, name in ipairs(get_source_names()) do
obs.obs_property_list_add_string(source, name, name)
end
local bounce_type = obs.obs_properties_add_list(
props,
'bounce_type',
'Bounce Type:',
obs.OBS_COMBO_TYPE_LIST,
obs.OBS_COMBO_FORMAT_STRING)
obs.obs_property_list_add_string(bounce_type, 'DVD Bounce', 'dvd_bounce')
obs.obs_property_list_add_string(bounce_type, 'Throw & Bounce', 'throw_bounce')
obs.obs_properties_add_int_slider(props, 'speed', 'DVD Bounce Speed:', 1, 30, 1)
obs.obs_properties_add_bool(props, 'dvd_bounces_change_color', 'Change color on DVD bounce')
obs.obs_properties_add_int_slider(props, 'throw_speed_x', 'Max Throw Speed (X):', 1, 200, 1)
obs.obs_properties_add_int_slider(props, 'throw_speed_y', 'Max Throw Speed (Y):', 1, 100, 1)
obs.obs_properties_add_bool(props, 'start_on_scene_change', 'Auto start/stop on scene change')
obs.obs_properties_add_button(props, 'button', 'Toggle', toggle)
return props
end
function script_defaults(settings)
obs.obs_data_set_default_string(settings, 'bounce_type', bounce_type)
obs.obs_data_set_default_bool(settings, 'dvd_bounces_change_color', dvd_bounces_change_color)
obs.obs_data_set_default_int(settings, 'speed', speed)
obs.obs_data_set_default_int(settings, 'throw_speed_x', throw_speed_x)
obs.obs_data_set_default_int(settings, 'throw_speed_y', throw_speed_y)
end
function script_update(settings)
local old_source_name = source_name
source_name = obs.obs_data_get_string(settings, 'source')
local old_bounce_type = bounce_type
bounce_type = obs.obs_data_get_string(settings, 'bounce_type')
speed = obs.obs_data_get_int(settings, 'speed')
local old_dvd_bounces_change_color = dvd_bounces_change_color
dvd_bounces_change_color = obs.obs_data_get_bool(settings, 'dvd_bounces_change_color')
throw_speed_x = obs.obs_data_get_int(settings, 'throw_speed_x')
throw_speed_y = obs.obs_data_get_int(settings, 'throw_speed_y')
start_on_scene_change = obs.obs_data_get_bool(settings, 'start_on_scene_change')
-- reconfigure and restart if the scene item name or bounce type has changed
if old_source_name ~= source_name or old_bounce_type ~= bounce_type then
restart_if_active()
-- reconfigure if dvd_bounces_change_color changed and is relevant
elseif bounce_type == 'dvd_bounce' and old_dvd_bounces_change_color ~= dvd_bounces_change_color then
restore_original_color()
if dvd_bounces_change_color then
get_color_filter()
else
release_color_filter_reference()
end
end
end
function script_load(settings)
hotkey_id = obs.obs_hotkey_register_frontend('toggle_bounce', 'Toggle Bounce', toggle)
local hotkey_save_array = obs.obs_data_get_array(settings, 'toggle_hotkey')
obs.obs_hotkey_load(hotkey_id, hotkey_save_array)
obs.obs_data_array_release(hotkey_save_array)
obs.obs_frontend_add_event_callback(on_event)
end
function on_event(event)
if event == obs.OBS_FRONTEND_EVENT_SCENE_CHANGED then
if start_on_scene_change then
scene_changed()
end
end
if event == obs.OBS_FRONTEND_EVENT_SCRIPTING_SHUTDOWN then
if active then
stop()
else
release_color_filter_reference()
end
end
end
function script_save(settings)
local hotkey_save_array = obs.obs_hotkey_save(hotkey_id)
obs.obs_data_set_array(settings, 'toggle_hotkey', hotkey_save_array)
obs.obs_data_array_release(hotkey_save_array)
end
function script_tick(seconds)
if active then
if bounce_type == 'dvd_bounce' then
move_scene_item(scene_item)
elseif bounce_type == 'throw_bounce' then
throw_scene_item(scene_item)
end
end
end
function get_color_filter()
release_color_filter_reference()
color_filter = get_filter_by_id(scene_item, 'color_filter')
if color_filter then
obs.script_log(obs.LOG_INFO, 'got color_filter reference')
local settings = obs.obs_source_get_settings(color_filter)
original_color_add = obs.obs_data_get_int(settings, 'color_add')
obs.obs_data_release(settings)
end
end
function release_color_filter_reference()
if color_filter then
obs.script_log(obs.LOG_INFO, 'releasing color_filter reference')
obs.obs_source_release(color_filter)
color_filter = nil
end
end
function get_filter_by_id(scene_item, filter_id)
local filters = obs.obs_source_enum_filters(obs.obs_sceneitem_get_source(scene_item))
for _, filter in pairs(filters) do
if obs.obs_source_get_unversioned_id(filter) == filter_id then
return filter
end
end
return nil
end
--- get a list of source names, sorted alphabetically
function get_source_names()
local sources = obs.obs_enum_sources()
local source_names = {}
if sources then
for _, source in ipairs(sources) do
-- exclude Desktop Audio and Mic/Aux by their capabilities
local capability_flags = obs.obs_source_get_output_flags(source)
if bit.band(capability_flags, obs.OBS_SOURCE_DO_NOT_SELF_MONITOR) == 0 and
capability_flags ~= bit.bor(obs.OBS_SOURCE_AUDIO, obs.OBS_SOURCE_DO_NOT_DUPLICATE) then
table.insert(source_names, obs.obs_source_get_name(source))
end
end
end
obs.source_list_release(sources)
table.sort(source_names, function(a, b)
return string.lower(a) < string.lower(b)
end)
return source_names
end
--- convenience wrapper for getting a scene item's crop in a single statement
function get_scene_item_crop(scene_item)
local crop = obs.obs_sceneitem_crop()
obs.obs_sceneitem_get_crop(scene_item, crop)
return crop
end
--- convenience wrapper for getting a scene item's pos in a single statement
function get_scene_item_pos(scene_item)
local pos = obs.vec2()
obs.obs_sceneitem_get_pos(scene_item, pos)
return pos
end
--- convenience wrapper for getting a scene item's scale in a single statement
function get_scene_item_scale(scene_item)
local scale = obs.vec2()
obs.obs_sceneitem_get_scale(scene_item, scale)
return scale
end
function get_scene_item_dimensions(scene_item)
local pos = get_scene_item_pos(scene_item)
local scale = get_scene_item_scale(scene_item)
local crop = get_scene_item_crop(scene_item)
local source = obs.obs_sceneitem_get_source(scene_item)
-- displayed dimensions need to account for cropping and scaling
local width = round((obs.obs_source_get_width(source) - crop.left - crop.right) * scale.x)
local height = round((obs.obs_source_get_height(source) - crop.top - crop.bottom) * scale.y)
return pos, width, height
end
--- move a scene item the next step in the current directions being moved
function move_scene_item(scene_item)
local pos, width, height = get_scene_item_dimensions(scene_item)
local next_pos = obs.vec2()
local was_moving_right = moving_right
local was_moving_down = moving_down
if moving_right and pos.x + width < scene_width then
next_pos.x = math.min(pos.x + speed, scene_width - width)
else
moving_right = false
next_pos.x = math.max(pos.x - speed, 0)
if next_pos.x == 0 then moving_right = true end
end
if moving_down and pos.y + height < scene_height then
next_pos.y = math.min(pos.y + speed, scene_height - height)
else
moving_down = false
next_pos.y = math.max(pos.y - speed, 0)
if next_pos.y == 0 then moving_down = true end
end
-- change color on bounces
local bounced = was_moving_right ~= moving_right or was_moving_down ~= moving_down
if bounced then
special_bounce = was_moving_right ~= moving_right and was_moving_down ~= moving_down
if special_bounce then
obs.script_log(obs.LOG_INFO, 'special bounce!')
hsv_color_degrees = 0
end
end
if dvd_bounces_change_color and color_filter and (bounced or special_bounce) then
local settings = obs.obs_source_get_settings(color_filter)
local next_color = nil
if special_bounce then
-- cycle through rainbow colors after hitting the corner
local r, g, b = HSV(hsv_color_degrees / 360, 1, 1)
r = math.floor(r * 255 + 0.5)
g = math.floor(g * 255 + 0.5)
b = math.floor(b * 255 + 0.5)
next_color = bit.bor(bit.lshift(b, 16), bit.lshift(g, 8), r)
hsv_color_degrees = hsv_color_degrees + 8
if hsv_color_degrees > 360 then
hsv_color_degrees = 0
end
else
-- cycle through dvd_colors after single bounces
local current_color = obs.obs_data_get_int(settings, 'color_add')
for i, color in ipairs(dvd_colors) do
if color == current_color then
next_color = dvd_colors[(i % #dvd_colors) + 1]
break
end
end
if not next_color then
next_color = dvd_colors[1]
end
end
obs.obs_data_set_int(settings, 'color_add', next_color)
obs.obs_source_update(color_filter, settings)
obs.obs_data_release(settings)
end
obs.obs_sceneitem_set_pos(scene_item, next_pos)
end
--- throw a scene item and let it come to rest with physics
function throw_scene_item(scene_item)
if velocity_x == 0 and velocity_y == 0 and wait_frames > 0 then
wait_frames = wait_frames - 1
if wait_frames == 0 then
velocity_x = math.random(-throw_speed_x, throw_speed_x)
velocity_y = -round(throw_speed_y * 0.5) - math.random(round(throw_speed_y * 0.5))
end
return
end
if velocity_y == 0 and velocity_x < 0.75 then
velocity_x = 0
wait_frames = 60 * 1
return
end
local pos, width, height = get_scene_item_dimensions(scene_item)
local next_pos = obs.vec2()
local was_bottomed = pos.y == scene_height - height
next_pos.x = pos.x + velocity_x
next_pos.y = pos.y + velocity_y
-- bounce off the bottom
if next_pos.y >= scene_height - height then
next_pos.y = scene_height - height
if was_bottomed then
velocity_y = 0
else
velocity_y = -(velocity_y * elasticity)
end
end
-- bounce off the sides
if next_pos.x >= scene_width - width or next_pos.x <= 0 then
if next_pos.x <= 0 then
next_pos.x = 0
else
next_pos.x = scene_width - width
end
velocity_x = -(velocity_x * elasticity)
end
if velocity_y ~= 0 then
velocity_y = velocity_y + gravity
velocity_y = velocity_y * air_drag
end
velocity_x = velocity_x * air_drag
if next_pos.y == scene_height - height then
velocity_x = velocity_x * ground_friction
end
obs.obs_sceneitem_set_pos(scene_item, next_pos)
end
--- start bouncing the scene item
function start()
if scene_item then
obs.script_log(obs.LOG_INFO, 'starting bounce')
active = true
moving_down = math.random() < 0.5
moving_right = math.random() < 0.5
special_bounce = false
if bounce_type == 'throw_bounce' then
velocity_x = math.random(-throw_speed_x, throw_speed_x)
velocity_y = -math.random(throw_speed_y)
end
end
end
--- stop bouncing the scene item, restoring its original position and color
function stop()
if active then
obs.script_log(obs.LOG_INFO, 'stopping bounce')
active = false
velocity_x = 0
velocity_y = 0
if scene_item then
obs.script_log(obs.LOG_INFO, 'restoring original position')
obs.obs_sceneitem_set_pos(scene_item, original_pos)
if color_filter then
restore_original_color()
release_color_filter_reference()
original_color_add = nil
end
scene_item = nil
end
end
end
--- toggle bouncing the scene item
function toggle()
if active then
stop()
else
if not scene_item then
find_scene_item()
end
if scene_item then
start()
end
end
end
--- restore the original color_add of a scene item's Color Correction filter
function restore_original_color()
if color_filter then
local settings = obs.obs_source_get_settings(color_filter)
local current_color_add = obs.obs_data_get_int(settings, 'color_add')
if current_color_add ~= original_color_add then
obs.script_log(obs.LOG_INFO, 'restoring original color')
obs.obs_data_set_int(settings, 'color_add', original_color_add)
obs.obs_source_update(color_filter, settings)
end
obs.obs_data_release(settings)
end
end
--- if it's active, restores the currently-bouncing scene item to its original position and color
--- and restarts bouncing
function restart_if_active()
local was_active = active
if active then
stop()
end
find_scene_item()
if was_active then
start()
end
end
--- on scene change, stops bouncing the scene item if it's currently bouncing. If the scene item is
--- present in the current scene, starts bouncing it.
function scene_changed()
if active then
stop()
end
find_scene_item()
if scene_item then
start()
end
end
--- round a number to the nearest integer
function round(n)
return math.floor(n + 0.5)
end
--- https://love2d.org/wiki/HSV_color
function HSV(h, s, v)
if s <= 0 then return v,v,v end
h = h*6
local c = v*s
local x = (1-math.abs((h%2)-1))*c
local m,r,g,b = (v-c), 0, 0, 0
if h < 1 then
r, g, b = c, x, 0
elseif h < 2 then
r, g, b = x, c, 0
elseif h < 3 then
r, g, b = 0, c, x
elseif h < 4 then
r, g, b = 0, x, c
elseif h < 5 then
r, g, b = x, 0, c
else
r, g, b = c, 0, x
end
return r+m, g+m, b+m
end