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Contributing

Requirements

  • Windows with Windows PowerShell 5.1 or newer.
  • Bopl Battle installed through Steam.
  • The exact supported game assembly documented in README.md.
  • BepInEx 5.4.23.2 extracted either into the game folder or another local directory.
  • The .NET Framework 4.x C# compiler included with Windows.

See docs/BUILDING.md for setup and build commands.

Development Rules

  • Do not commit Bopl Battle assemblies, executables, assets, Steam libraries, or any other game files.
  • Do not commit BepInEx binaries. The release installer stages them from a local official BepInEx pack.
  • Keep packet changes versioned and add protocol tests before changing runtime dispatch.
  • Preserve sender binding, lobby membership validation, and exact roster identity on every custom control packet.
  • Run ./build.ps1 -NoInstall and ./installer/build-installer.ps1 before preparing a release.
  • Real multiplayer behavior must be validated separately; single-process automated tests cannot prove deterministic Steam synchronization.

Change Scope

Keep changes minimal and tied to the currently supported game build. BoplEight intentionally refuses to patch unknown Assembly-CSharp.dll versions rather than guessing at compatibility.