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main.py
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720 lines (637 loc) · 27.3 KB
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import os
import sys
import time
import json
import traceback
import yaml
import discord
from dotenv import load_dotenv
from collections import Counter
from typing import Optional
# Optional facet support scaffolding (non-breaking)
try:
from persona.facets import normalize_facets_payload # type: ignore
except Exception:
normalize_facets_payload = None # gracefully absent if module not present
# Preview limits / knobs
MAX_PREVIEW_FACETS = 8
# --- Load roles ---
def load_roles(path: str = "roles.yaml"):
with open(path, "r", encoding="utf-8") as f:
data = yaml.safe_load(f)
if not data or "roles" not in data:
raise ValueError("roles.yaml missing 'roles' key")
return data["roles"]
roles = load_roles()
# --- Normalize and match ---
# convert 0–120 to -1..+1
def normalize(val: float) -> float:
return (val - 60.0) / 60.0
def match_role(O: float, C: float, E: float, A: float, N: float):
traits = {
"O": normalize(O),
"C": normalize(C),
"E": normalize(E),
"A": normalize(A),
"N": normalize(N),
}
best_role, best_score = None, float("-inf")
for name, data in roles.items():
pattern = data["pattern"]
# dot product similarity
score = sum(traits[t] * float(pattern[t]) for t in pattern)
if score > best_score:
best_role = name
best_score = score
if best_role is None:
raise ValueError("No roles found or roles.yaml pattern is invalid")
r = roles[best_role]
return best_role, r["desc"], r["dept"], best_score
# --- Discord setup ---
# Load environment from .env if present
load_dotenv()
# Intents: message content not required for slash commands
intents = discord.Intents.default()
# Explicit for clarity (defaults already include guilds)
intents.guilds = True
# intents.members = True # optional if you later need full member cache
# --- In-memory per-guild registry ---
# {guild_id: {user_id: {traits: {O,C,E,A,N}, role: str, dept: str}}}
companies: dict[int, dict[int, dict]] = {}
class OceanBot(discord.Client):
def __init__(self, *, intents: discord.Intents):
super().__init__(intents=intents)
self.tree = discord.app_commands.CommandTree(self)
async def setup_hook(self):
# Fast dev sync: set DEV_GUILD_ID in env to register commands to one guild
dev_guild_id = os.getenv("DEV_GUILD_ID")
if dev_guild_id:
guild = discord.Object(id=int(dev_guild_id))
await self.tree.sync(guild=guild)
print(f"✅ Slash commands synced to guild {dev_guild_id}")
else:
# Global sync (may take up to 1 hour to propagate)
await self.tree.sync()
print("✅ Slash commands synced globally")
async def on_ready(self):
print(f"✅ Logged in as {self.user}")
bot = OceanBot(intents=intents)
# --- Helper: safe send with basic rate-limit handling ---
async def send_safe(interaction: discord.Interaction, content: str = None, *, embed: discord.Embed = None, ephemeral: bool = False):
try:
if interaction.response.is_done():
await interaction.followup.send(content=content, embed=embed, ephemeral=ephemeral)
else:
await interaction.response.send_message(content=content, embed=embed, ephemeral=ephemeral)
except (discord.HTTPException, discord.NotFound) as e:
try:
msg = "⚠️ Rate limited, please try again."
if interaction.response.is_done():
await interaction.followup.send(msg, ephemeral=True)
else:
await interaction.response.send_message(msg, ephemeral=True)
except Exception:
pass
log_event(
"send_error",
level="WARN",
error=str(e),
guild_id=getattr(interaction.guild, "id", None),
user_id=getattr(interaction.user, "id", None),
channel_id=getattr(getattr(interaction, "channel", None), "id", None),
)
# --- Logging utilities ---
LOG_LEVEL = os.getenv("LOG_LEVEL", "INFO").upper()
LEVEL_ORDER = {"DEBUG": 10, "INFO": 20, "WARN": 30, "WARNING": 30, "ERROR": 40}
def _norm_level(level: str) -> str:
lvl = (level or "INFO").upper()
return "WARN" if lvl == "WARNING" else lvl
def _level_ok(level: str) -> bool:
return LEVEL_ORDER.get(_norm_level(level), 20) >= LEVEL_ORDER.get(_norm_level(LOG_LEVEL), 20)
def log_event(event: str, *, level: str = "INFO", **kwargs):
# Honor LOG_LEVEL and include a level field in the record
if not _level_ok(level):
return
record = {
"ts": time.strftime("%Y-%m-%dT%H:%M:%SZ", time.gmtime()),
"event": event,
"level": _norm_level(level),
**kwargs,
}
try:
print(json.dumps(record, ensure_ascii=False))
except Exception:
print(f"{record}")
async def maybe_defer(interaction: discord.Interaction, *, ephemeral: bool = False):
"""Defer the interaction if not already responded, extending the 3s window.
Use for longer-running commands (~>1s) to avoid 'Unknown interaction' errors.
"""
try:
if not interaction.response.is_done():
await interaction.response.defer(thinking=True, ephemeral=ephemeral)
log_event(
"interaction_deferred",
level="INFO",
guild_id=getattr(interaction.guild, "id", None),
user_id=getattr(interaction.user, "id", None),
channel_id=getattr(getattr(interaction, "channel", None), "id", None),
cmd=getattr(interaction.command, "name", None),
)
except discord.HTTPException as e:
log_event(
"defer_failed",
level="WARN",
error=str(e),
cmd=getattr(interaction.command, "name", None),
guild_id=getattr(interaction.guild, "id", None),
user_id=getattr(interaction.user, "id", None),
channel_id=getattr(getattr(interaction, "channel", None), "id", None),
)
@bot.tree.command(name="ocean", description="Get your archetype from OCEAN scores (0–120 each)")
@discord.app_commands.describe(
o="Openness (0–120)",
c="Conscientiousness (0–120)",
e="Extraversion (0–120)",
a="Agreeableness (0–120)",
n="Neuroticism (0–120)",
)
async def ocean_command(
interaction: discord.Interaction,
o: int,
c: int,
e: int,
a: int,
n: int,
):
# Validate input ranges
scores = {"O": o, "C": c, "E": e, "A": a, "N": n}
invalid = [trait for trait, score in scores.items() if not (0 <= score <= 120)]
if invalid:
await send_safe(
interaction,
f"⚠️ Invalid scores: {', '.join(invalid)}. Scores must be between 0 and 120.",
ephemeral=True,
)
log_event(
"invalid_input",
level="WARN",
guild_id=getattr(interaction.guild, "id", None),
user_id=getattr(interaction.user, "id", None),
invalid_traits=invalid,
)
return
# Friendly guard for the extreme "all 120s" case
if all(v == 120 for v in scores.values()):
await send_safe(
interaction,
"🤔 All 120s? TOO STRONG, BUDDY! Please enter real scores between 0 and 120 from a Big Five test.",
ephemeral=True,
)
log_event(
"extreme_input",
level="WARN",
guild_id=getattr(interaction.guild, "id", None),
user_id=getattr(interaction.user, "id", None),
)
return
role, desc, dept, _ = match_role(float(o), float(c), float(e), float(a), float(n))
guild = interaction.guild
guild_id = guild.id if guild else None
if guild_id is not None:
if guild_id not in companies:
companies[guild_id] = {}
companies[guild_id][interaction.user.id] = {
"traits": {"O": o, "C": c, "E": e, "A": a, "N": n},
"role": role,
"dept": dept,
}
stored_line = f"\n🗂️ Stored in company: `{guild.name}`" if guild_id is not None else ""
await send_safe(
interaction,
f"🎭 **{role}** — {desc}\n🏢 Department: *{dept}*{stored_line}",
ephemeral=False,
)
@bot.tree.command(name="company", description="List members registered in this server (company)")
async def company_command(interaction: discord.Interaction):
start = time.perf_counter()
guild = interaction.guild
guild_id = guild.id if guild else None
if guild_id is None:
await send_safe(interaction, "🏢 This command can only be used in a server.", ephemeral=True)
return
# This may iterate many members; defer to avoid 3s timeout under load
await maybe_defer(interaction, ephemeral=False)
registry = companies.get(guild_id, {})
if not registry:
await send_safe(interaction, "🏢 No members registered yet in this company.", ephemeral=True)
return
lines = []
for uid, data in registry.items():
member = guild.get_member(uid)
if member is None:
try:
member = await guild.fetch_member(uid)
except Exception:
member = None
display = member.display_name if member else f"Unknown User ({uid})"
lines.append(f"- {display}: {data['role']} ({data['dept']})")
await send_safe(interaction, f"🏢 **{guild.name} Company Members:**\n" + "\n".join(lines), ephemeral=False)
log_event(
"cmd_company",
guild_id=guild_id,
user_id=getattr(interaction.user, "id", None),
members=len(registry),
duration_ms=int((time.perf_counter() - start) * 1000),
)
@bot.tree.command(name="departments", description="List company members by department")
async def departments_command(interaction: discord.Interaction):
start = time.perf_counter()
guild = interaction.guild
guild_id = guild.id if guild else None
if guild_id is None:
await send_safe(interaction, "🏢 This command can only be used in a server.", ephemeral=True)
return
registry = companies.get(guild_id, {})
if not registry:
await send_safe(interaction, "🏢 No members registered yet in this company.", ephemeral=True)
return
# Defer early for potentially heavy grouping/formatting
await maybe_defer(interaction, ephemeral=False)
# Group members by department
depts: dict[str, list[str]] = {}
for uid, data in registry.items():
dept = data["dept"]
member = guild.get_member(uid)
if member is None:
try:
member = await guild.fetch_member(uid)
except Exception:
member = None
name = member.display_name if member else f"Unknown User ({uid})"
depts.setdefault(dept, []).append(f"{name} — {data['role']}")
# Format
lines = [f"🏢 **{guild.name} — Departments:**"]
for dept, members in depts.items():
lines.append(f"\n**{dept}:**")
for m in members:
lines.append(f"- {m}")
await send_safe(interaction, "\n".join(lines), ephemeral=False)
log_event(
"cmd_departments",
guild_id=guild_id,
user_id=getattr(interaction.user, "id", None),
dept_count=len(depts),
duration_ms=int((time.perf_counter() - start) * 1000),
)
@bot.tree.command(name="profile", description="See your stored archetype and OCEAN scores")
async def profile_command(interaction: discord.Interaction):
guild = interaction.guild
guild_id = guild.id if guild else None
if guild_id is None:
await send_safe(interaction, "🏢 This command can only be used in a server.", ephemeral=True)
return
registry = companies.get(guild_id, {})
user_data = registry.get(interaction.user.id)
if not user_data:
await send_safe(interaction, "You don't have a profile yet. Run `/ocean` first to get your archetype!", ephemeral=True)
return
t = user_data["traits"]
msg = (
f"🎭 **{interaction.user.display_name} — {user_data['role']}**\n"
f"🏢 Department: *{user_data['dept']}*\n"
f"O: {t['O']} | C: {t['C']} | E: {t['E']} | A: {t['A']} | N: {t['N']}"
)
await send_safe(interaction, msg, ephemeral=True)
@bot.tree.command(name="summary", description="See a quick company-wide archetype summary")
@discord.app_commands.describe(mode="Choose 'concise' or 'detailed' output")
@discord.app_commands.choices(
mode=[
discord.app_commands.Choice(name="Concise", value="concise"),
discord.app_commands.Choice(name="Detailed", value="detailed"),
]
)
async def summary_command(interaction: discord.Interaction, mode: Optional[str] = None):
start = time.perf_counter()
is_detailed = (mode == "detailed")
guild = interaction.guild
guild_id = guild.id if guild else None
if guild_id is None:
await send_safe(interaction, "🏢 This command can only be used in a server.", ephemeral=True)
return
registry = companies.get(guild_id, {})
if not registry:
await send_safe(interaction, "🏢 No members registered yet in this company.", ephemeral=True)
return
# Defer for heavier aggregation & embed construction
await maybe_defer(interaction, ephemeral=False)
# Count totals
total = len(registry)
dept_counts = Counter(data["dept"] for data in registry.values())
role_counts = Counter(data["role"] for data in registry.values())
top_roles = ", ".join(r for r, _ in role_counts.most_common(3))
# Format department counts
depts_text = "\n".join([f"- {dept}: {count}" for dept, count in dept_counts.items()])
# --- Compute average OCEAN for fun insight ---
trait_sums = {"O": 0, "C": 0, "E": 0, "A": 0, "N": 0}
for data in registry.values():
for t in trait_sums:
trait_sums[t] += data["traits"][t]
avg_traits = {t: trait_sums[t] / total for t in trait_sums}
norm = {t: (avg_traits[t] - 60) / 60 for t in avg_traits}
# Rank traits
sorted_traits = sorted(norm.items(), key=lambda kv: kv[1], reverse=True)
top_trait, top_val = sorted_traits[0]
bottom_trait, bottom_val = sorted_traits[-1]
def describe_trait(t):
return {
"O": "curious and imaginative 🎨",
"C": "organized and goal-driven 📋",
"E": "outgoing and energetic ⚡",
"A": "cooperative and kind 💛",
"N": "emotionally intense 🌊",
}[t]
# --- Teamwork Index (Curșeu et al. 2018) ---
def teamwork_value(trait_score):
"""Inverted U-curve: moderate levels optimal for teamwork"""
x = trait_score / 120
# Peak at 0.5, drop symmetrically toward 0 and 1
return 1 - 4 * (x - 0.5)**2
# Compute teamwork index for E, A, C (inverted U) + stability/openness bonuses
e_avg = sum(data["traits"]["E"] for data in registry.values()) / total
a_avg = sum(data["traits"]["A"] for data in registry.values()) / total
c_avg = sum(data["traits"]["C"] for data in registry.values()) / total
o_avg = sum(data["traits"]["O"] for data in registry.values()) / total
n_avg = sum(data["traits"]["N"] for data in registry.values()) / total
teamwork_index = (
teamwork_value(e_avg) +
teamwork_value(a_avg) +
teamwork_value(c_avg)
) / 3
# Add emotional stability bonus (low N) and moderate O bonus
teamwork_index += 0.1 * ((120 - n_avg) / 120) # Emotional stability boost
teamwork_index += 0.05 * (1 - abs((o_avg / 120) - 0.5) * 2) # Mid-range O bonus
# Clamp to [0, 1]
teamwork_index = max(0, min(1, teamwork_index))
# Teamwork interpretation
if teamwork_index >= 0.80:
teamwork_label = "Highly Synergistic 🤝"
elif teamwork_index >= 0.60:
teamwork_label = "Collaborative Potential 🌱"
elif teamwork_index >= 0.40:
teamwork_label = "Imbalanced ⚖️"
else:
teamwork_label = "Team Disruptor ⚡"
# --- Fun vibe tiers ---
avg_spread = top_val - bottom_val
if avg_spread < 0.3:
vibe_line = "A harmonious blend ⚖️ — balanced across personalities."
elif top_val > 0.6 and bottom_val < -0.4:
vibe_line = f"Bold innovators 🚀 — strongly {describe_trait(top_trait)} and low in {bottom_trait}."
elif top_val > 0.5:
vibe_line = f"This company leans {describe_trait(top_trait)}."
elif bottom_val < -0.5:
vibe_line = f"Grounded and steady 🌱 — low in {bottom_trait}."
else:
vibe_line = "A well-rounded team with complementary strengths 🔄."
# Optional detailed OCEAN bar chart
def make_bar(value):
# map -1..+1 → 0..5 filled blocks
filled = int((value + 1) * 2.5)
return "█" * filled + "░" * (5 - filled)
if is_detailed:
# Professional embed for detailed view
embed = discord.Embed(
title=f"🏢 {guild.name} — Company Summary",
description=f"👥 **Members:** {total}\n✨ *{vibe_line}*",
color=discord.Color.blurple()
)
embed.add_field(name="Departments", value=depts_text or "—", inline=False)
embed.add_field(name="Top Roles", value=top_roles or "—", inline=False)
embed.add_field(
name="Average OCEAN Profile",
value="\n".join([
f"{t}: {make_bar(norm[t])} ({norm[t]:+.2f})"
for t in ["O", "C", "E", "A", "N"]
]),
inline=False
)
sorted_avg = sorted(norm.items(), key=lambda kv: kv[1], reverse=True)
dominant, dom_val = sorted_avg[0]
weakest, weak_val = sorted_avg[-1]
def label_trait(t):
return {
"O": "Openness",
"C": "Conscientiousness",
"E": "Extraversion",
"A": "Agreeableness",
"N": "Neuroticism",
}[t]
embed.add_field(
name="Team Balance",
value=f"🧭 {label_trait(dominant)} dominant, {label_trait(weakest)} low.",
inline=False
)
embed.add_field(
name="Teamwork Fit",
value=f"🤝 {teamwork_index:.2f} — {teamwork_label}",
inline=False
)
# Research note footer for transparency
embed.set_footer(text="Teamwork Fit uses moderate-trait weighting (Curșeu et al., 2018). See docs/SCIENTIFIC_FRAMEWORK.txt")
await send_safe(interaction, embed=embed, ephemeral=False)
else:
# Simple text output for basic view
msg = (
f"🏢 **{guild.name} — Company Summary**\n"
f"👥 Members: {total}\n\n"
f"**Departments:**\n{depts_text}\n\n"
f"**Top Roles:** {top_roles or '—'}\n\n"
f"✨ *{vibe_line}*"
)
await send_safe(interaction, msg, ephemeral=False)
log_event(
"cmd_summary",
guild_id=guild_id,
user_id=getattr(interaction.user, "id", None),
detailed=is_detailed,
members=total,
teamwork_index=round(teamwork_index, 3),
duration_ms=int((time.perf_counter() - start) * 1000),
)
@bot.tree.command(name="help", description="Show available commands")
async def help_command(interaction: discord.Interaction):
lines = [
"Commands:",
"/ocean o c e a n — five numbers (0–120) to get your archetype and department.",
"/profile — view your current archetype and OCEAN scores.",
"/company — list members registered in this server (company).",
"/departments — list members grouped by department.",
"/summary — view company-wide summary (add 'mode: Detailed' for charts).",
"/forget — delete your stored data from this server.",
"/about — learn about the project and references.",
]
await send_safe(interaction, "\n".join(lines), ephemeral=True)
log_event("cmd_help", guild_id=getattr(interaction.guild, "id", None), user_id=getattr(interaction.user, "id", None))
@bot.tree.command(name="about", description="About PersonaOCEAN and scientific references")
@discord.app_commands.checks.cooldown(1, 10.0)
async def about_command(interaction: discord.Interaction):
repo_url = "https://github.com/iplaycomputer/PersonaOCEAN"
docs_path = "docs/SCIENTIFIC_FRAMEWORK.txt"
msg = (
"PersonaOCEAN — a transparent OCEAN-to-archetype mapper with team insights.\n\n"
"Key links:\n"
f"• README: {repo_url}#readme\n"
f"• Scientific Framework: {repo_url}/blob/main/{docs_path}\n\n"
"Notes: Uses linear normalization, dot-product role matching, and a teamwork index inspired by Curșeu et al. (2018).\n"
"Ethics: For exploration only — not for high-stakes decisions."
)
await send_safe(interaction, msg, ephemeral=True)
log_event("cmd_about", guild_id=getattr(interaction.guild, "id", None), user_id=getattr(interaction.user, "id", None))
@bot.tree.command(name="forget", description="Delete your stored OCEAN data from this server")
async def forget_command(interaction: discord.Interaction):
guild = interaction.guild
guild_id = guild.id if guild else None
if guild_id is None:
await send_safe(interaction, "This command can only be used in a server.", ephemeral=True)
return
registry = companies.get(guild_id, {})
removed = registry.pop(interaction.user.id, None)
if removed is None:
await send_safe(interaction, "No stored data found for you in this server.", ephemeral=True)
else:
await send_safe(interaction, "Your stored data has been deleted for this server.", ephemeral=True)
log_event("cmd_forget", guild_id=guild_id, user_id=getattr(interaction.user, "id", None), removed=bool(removed))
@bot.tree.command(name="import_json", description="Import Big Five test results (JSON from bigfive-web). [Preview only]")
async def import_json_command(interaction: discord.Interaction, attachment: discord.Attachment):
"""Skeleton importer. Reads attached JSON and previews normalized facets.
Non-breaking: does not mutate state yet. Uses existing safe-send and logging.
"""
start = time.perf_counter()
await maybe_defer(interaction, ephemeral=True)
if normalize_facets_payload is None:
await send_safe(
interaction,
"Facet import not enabled in this build. Please ensure persona/facets.py is available.",
ephemeral=True,
)
log_event(
"cmd_import_json_disabled",
level="WARN",
guild_id=getattr(interaction.guild, "id", None),
user_id=getattr(interaction.user, "id", None),
)
return
try:
raw_bytes = await attachment.read()
data = json.loads(raw_bytes.decode("utf-8"))
facets = normalize_facets_payload(data)
shown = ", ".join(list(facets.keys())[:MAX_PREVIEW_FACETS]) or "(none)"
await send_safe(
interaction,
f"Imported JSON parsed. Example facets: {shown}\nNote: This is a preview; no data stored.",
ephemeral=True,
)
log_event(
"cmd_import_json",
guild_id=getattr(interaction.guild, "id", None),
user_id=getattr(interaction.user, "id", None),
facet_count=len(facets),
duration_ms=int((time.perf_counter() - start) * 1000),
)
except Exception as e:
await send_safe(interaction, "Failed to parse the attached JSON.", ephemeral=True)
log_event(
"cmd_import_json_error",
level="ERROR",
guild_id=getattr(interaction.guild, "id", None),
user_id=getattr(interaction.user, "id", None),
error=str(e),
duration_ms=int((time.perf_counter() - start) * 1000),
)
@bot.tree.error
async def on_app_command_error(interaction: discord.Interaction, error: Exception):
# Friendly cooldown feedback takes precedence
if isinstance(error, discord.app_commands.CommandOnCooldown):
try:
await send_safe(
interaction,
f"⏳ You're going too fast. Try again in {error.retry_after:.1f}s.",
ephemeral=True,
)
except Exception:
pass
log_event(
"cooldown_hit",
level="INFO",
guild_id=getattr(interaction.guild, "id", None),
user_id=getattr(interaction.user, "id", None),
channel_id=getattr(getattr(interaction, "channel", None), "id", None),
cmd=getattr(interaction.command, "name", None),
retry_after=round(getattr(error, "retry_after", 0.0), 3),
)
return
try:
msg = "⚠️ Something went wrong. Please try again."
if interaction.response.is_done():
await interaction.followup.send(msg, ephemeral=True)
else:
await interaction.response.send_message(msg, ephemeral=True)
except Exception:
pass
log_event(
"cmd_error",
level="ERROR",
guild_id=getattr(interaction.guild, "id", None),
user_id=getattr(interaction.user, "id", None),
channel_id=getattr(getattr(interaction, "channel", None), "id", None),
cmd=getattr(interaction.command, "name", None),
error=str(error),
traceback="\n".join(traceback.format_exception(type(error), error, error.__traceback__)),
)
def run_discord():
# Prefer env var, then file path (for Docker secrets), then legacy var
token = os.getenv("DISCORD_BOT_TOKEN") or os.getenv("YOUR_DISCORD_BOT_TOKEN")
if not token:
token_file = os.getenv("DISCORD_BOT_TOKEN_FILE") or "/run/secrets/discord_bot_token"
try:
if os.path.isfile(token_file):
with open(token_file, "r", encoding="utf-8") as f:
token = f.read().strip()
except Exception:
token = None
if not token:
print(
"❌ Missing Discord token. Provide one of the following:"\
"\n - Set DISCORD_BOT_TOKEN in your environment or .env file"\
"\n - Or set DISCORD_BOT_TOKEN_FILE to a file containing the token"\
"\n - Or provide a Docker secret at /run/secrets/discord_bot_token"\
"\n\nExample .env line:\nDISCORD_BOT_TOKEN=YOUR_DISCORD_BOT_TOKEN\n"\
"# Or reference a file:\n# DISCORD_BOT_TOKEN_FILE=/run/secrets/discord_bot_token\n\n"\
"Tip: For a quick local test without Discord, run: python main.py 105 90 95 83 60"
)
sys.exit(1)
# Use the globally decorated bot instance with guarded login to avoid silent hangs
try:
bot.run(token)
except discord.errors.LoginFailure as e:
log_event("login_failed", level="ERROR", error=str(e))
print(f"❌ Login failed: {e}. Check DISCORD_BOT_TOKEN or regenerate the token.")
sys.exit(1)
except Exception as e:
log_event("login_error", level="ERROR", error=str(e))
print(f"❌ Unexpected error during login: {e}")
sys.exit(1)
# --- CLI fallback for quick testing ---
if __name__ == "__main__":
if len(sys.argv) == 6:
try:
O, C, E, A, N = map(float, sys.argv[1:])
role, desc, dept, score = match_role(O, C, E, A, N)
print(f"Role: {role}\nDept: {dept}\nDesc: {desc}\nScore: {score:.3f}")
except Exception as e:
print("Error:", e)
print("Usage: python main.py O C E A N")
sys.exit(1)
else:
# Run discord bot if no CLI args
run_discord()