Hi there, I seem to be having a Crash whenever I open my alchemy collection with the mod added
INFO - [♥] Lovely 0.5.0-beta6
INFO - [♥] Initialization complete in 39ms
INFO - [♥] Applied 6 patches to 'main.lua'
INFO - [♥] Applied 2 patches to 'engine/controller.lua'
INFO - [♥] Applied 11 patches to 'back.lua'
INFO - [♥] Applied 2 patches to 'tag.lua'
INFO - [♥] Applied 1 patch to 'engine/moveable.lua'
INFO - [♥] Applied 1 patch to 'engine/sprite.lua'
INFO - [♥] Applied 36 patches to 'functions/misc_functions.lua'
INFO - [♥] Applied 22 patches to 'game.lua'
INFO - [♥] Applied 1 patch to 'globals.lua'
INFO - [♥] Applied 3 patches to 'engine/ui.lua'
INFO - [♥] Applied 74 patches to 'functions/UI_definitions.lua'
INFO - [♥] Applied 21 patches to 'functions/state_events.lua'
INFO - [♥] Applied 61 patches to 'functions/common_events.lua'
INFO - [♥] Applied 28 patches to 'functions/button_callbacks.lua'
INFO - [♥] Applied 79 patches to 'card.lua'
INFO - [♥] Applied 6 patches to 'cardarea.lua'
INFO - [♥] Applied 32 patches to 'blind.lua'
INFO - [♥] Applied 2 patches to 'engine/text.lua'
INFO - [G] Failed to connect to the debug server
INFO - [♥] Applied 9 patches to 'engine/sound_manager.lua'
INFO - [♥] Applied 1 patch to 'engine/save_manager.lua'
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0000] Injected Language in 9.060 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0000] Injected [INTERNAL] in 0.493 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0010] Injected Atlas in 606.392 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0000] Injected Sound in 0.001 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0008] Injected Stake in 0.303 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0003] Injected ConsumableType in 0.019 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0031] Injected Center in 0.949 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0007] Injected Undiscovered Sprite in 0.101 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0002] Injected Blind in 0.011 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0000] Injected Seal in 0.005 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0004] Injected Suit in 0.093 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0013] Injected Rank in 0.142 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0012] Injected PokerHand in 0.089 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0020] Injected Challenge in 0.023 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0000] Injected Tag in 0.001 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0004] Injected Sticker in 0.144 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0000] Injected Dollar Row in 0.001 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0000] Injected Shader in 0.001 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0000] Injected Keybind in 0.001 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0000] Injected Achievement in 0.033 ms
INFO - [G] 2024-08-15 18:28:30 :: INFO :: TIMER :: [0000] Injected [INTERNAL] in 0.128 ms
INFO - [G] line not found
INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] 2024-08-15 18:29:23 :: ERROR :: StackTrace :: Oops! The game crashed
card.lua:4576: attempt to index a nil value
Stack Traceback
===============
(1) Lua local 'handler' at file 'main.lua:561'
Local variables:
msg = string: "card.lua:4576: attempt to index a nil value"
(*temporary) = Lua function '?' (defined at line 39 of chunk [SMODS _ "debug/debug.lua"])
(*temporary) = string: "Oops! The game crashed\
"
(2) Love2D metamethod at file 'boot.lua:352'
Local variables:
errhand = Lua function '?' (defined at line 547 of chunk main.lua)
handler = Lua function '?' (defined at line 547 of chunk main.lua)
(3) Lua method 'draw' at file 'card.lua:4576'
Local variables:
self = table: 0x3600a6c0 {click_offset:table: 0x35c66ee8, children:table: 0x35d3e6e8, ambient_tilt:0.2 (more...)}
layer = string: "card"
tilt_factor = number: 0.3
shared_sprite = table: 0x35f457b0 {click_offset:table: 0x35f11958, children:table: 0x35f3a248, sprite_pos:table: 0x35f4b608 (more...)}
scale_mod = number: -0.000689059
rotate_mod = number: 0.0279124
(*temporary) = nil
(*temporary) = string: "Alchemical"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = table: 0x3600a6c0 {click_offset:table: 0x35c66ee8, children:table: 0x35d3e6e8, ambient_tilt:0.2 (more...)}
(*temporary) = number: 1.85308e-50
(*temporary) = table: 0x35d17628 {click_offset:table: 0x35aa28f8, children:table: 0x35d38e80, parent:table: 0x3600a6c0 (more...)}
(*temporary) = string: "attempt to index a nil value"
(4) Lua method 'draw' at file 'cardarea.lua:372'
Local variables:
self = table: 0x35d86da8 {click_offset:table: 0x35c812c8, static_rotation:false, shuffle_amt:0, parent:table: 0x35c963b8 (more...)}
state = number: 11
(for generator) = C function: builtin#6
(for state) = table: 0x36124108 {1:shadow, 2:card}
(for control) = number: 2
k = number: 2
v = string: "card"
(for index) = number: 1
(for limit) = number: 4
(for step) = number: 1
i = number: 1
(5) Lua method 'draw_self' at file 'engine/ui.lua:796'
Local variables:
self = table: 0x35c963b8 {velocity:table: 0x35ec9d40, temp_offs:table: 0x35c34c38, click_offset:table: 0x35e47e90 (more...)}
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
(6) Lua method 'draw_children' at file 'engine/ui.lua:541'
Local variables:
self = table: 0x35c96218 {velocity:table: 0x35d40268, under_overlay:false, click_offset:table: 0x35e9b548 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x35c96240 {1:table: 0x35c963b8}
(for control) = number: nan
k = number: 1
v = table: 0x35c963b8 {velocity:table: 0x35ec9d40, temp_offs:table: 0x35c34c38, click_offset:table: 0x35e47e90 (more...)}
(7) Lua method 'draw_children' at file 'engine/ui.lua:542'
Local variables:
self = table: 0x361aebe0 {velocity:table: 0x35cd2428, under_overlay:false, click_offset:table: 0x35eb1160 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x361aec08 {1:table: 0x35c96218, 2:table: 0x361af850}
(for control) = number: nan
k = number: 1
v = table: 0x35c96218 {velocity:table: 0x35d40268, under_overlay:false, click_offset:table: 0x35e9b548 (more...)}
(8) Lua method 'draw_children' at file 'engine/ui.lua:542'
Local variables:
self = table: 0x35fee068 {velocity:table: 0x35eef298, under_overlay:false, click_offset:table: 0x35eeb420 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x35fee090 {1:table: 0x361aebe0, 2:table: 0x35ed9990}
(for control) = number: nan
k = number: 1
v = table: 0x361aebe0 {velocity:table: 0x35cd2428, under_overlay:false, click_offset:table: 0x35eb1160 (more...)}
(9) Lua method 'draw_children' at file 'engine/ui.lua:542'
Local variables:
self = table: 0x35fedec8 {velocity:table: 0x35c19568, under_overlay:false, click_offset:table: 0x35e42240 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x35fedef0 {1:table: 0x35fee068, 2:table: 0x35ebdfb8}
(for control) = number: nan
k = number: 1
v = table: 0x35fee068 {velocity:table: 0x35eef298, under_overlay:false, click_offset:table: 0x35eeb420 (more...)}
(10) Lua method 'draw_children' at file 'engine/ui.lua:542'
Local variables:
self = table: 0x35cd7640 {velocity:table: 0x35ed00f8, under_overlay:false, click_offset:table: 0x36020968 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x361aec48 {1:table: 0x35fedec8}
(for control) = number: nan
k = number: 1
v = table: 0x35fedec8 {velocity:table: 0x35c19568, under_overlay:false, click_offset:table: 0x35e42240 (more...)}
(11) Lua method 'draw_children' at file 'engine/ui.lua:542'
Local variables:
self = table: 0x35cd74d8 {velocity:table: 0x35b26310, under_overlay:false, click_offset:table: 0x35d8de60 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x35cd7500 {1:table: 0x35cd7640, 2:table: 0x35aaffe8}
(for control) = number: nan
k = number: 1
v = table: 0x35cd7640 {velocity:table: 0x35ed00f8, under_overlay:false, click_offset:table: 0x36020968 (more...)}
(12) Lua method 'draw' at file 'engine/ui.lua:296'
Local variables:
self = table: 0x35a34550 {velocity:table: 0x35d37050, click_offset:table: 0x35ee8de0, static_rotation:false (more...)}
(13) Lua method 'draw' at file 'game.lua:2824'
Local variables:
self = table: 0x35a4f350 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, collection_alert:table: 0x35b417d0 (more...)}
(14) Lua field 'draw' at file 'main.lua:942'
(15) Lua function '?' at file 'main.lua:883' (best guess)
(16) global C function 'xpcall'
(17) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 851 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] 2024-08-15 18:29:23 :: INFO :: StackTrace :: Additional Context:
Balatro Version: 1.0.1f-FULL
Modded Version: 1.0.0~ALPHA-0813a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Steamodded Mods:
1: Codex Arcanum by itayfeder, Lyman [ID: CodexArcanum, Priority: -100]
Lovely Mods:
Hi there, I seem to be having a Crash whenever I open my alchemy collection with the mod added
As this is the only mod I have, I don't think there's any conflicts yet