The error message I am receiving is "Oops! The game crashed:
[SMODS _ "src/game_object.lua"]:1655: attempt to call field 'process_loc_text' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0323b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Feder API - Custom Blinds by itayfeder [ID: FederAPI_CustomBlinds]
2: Codex Arcanum by itayfeder, Lyman [ID: CodexArcanum, Priority: -100]
Lovely Mods:
Stack Traceback
(3) Lua method 'process_loc_text' at Steamodded file 'src/game_object.lua:1655'
Local variables:
self = table: 0x2bcffb88 {alerted:true, loc_vars:function: 0x2bd15038, process_loc_text:function: 0x2bd15078, debuff:table: 0x2bcffd60, _saved_d_u:true, original_key:wheel (more...)}
text = string: " in 7 cards get"
(*temporary) = nil
(*temporary) = table: 0x2bcffb88 {alerted:true, loc_vars:function: 0x2bd15038, process_loc_text:function: 0x2bd15078, debuff:table: 0x2bcffd60, _saved_d_u:true, original_key:wheel (more...)}
(*temporary) = string: " in 7 cards get"
(*temporary) = number: 3
(*temporary) = string: "attempt to call field 'process_loc_text' (a nil value)"
(4) Lua method 'inject_class' at Steamodded file 'src/game_object.lua:186'
Local variables:
self = table: 0x2bd9ba68 {required_params:table: 0x2bd9ba10, get_obj:function: 0x2bd36b48, new:function: 0x2bc084a0, debuff:table: 0x2bd9b960, mult:2, dollars:5, register:function: 0x2bd37c58 (more...)}
inject_time = number: 2.8e-06
start_time = number: 7.8624
end_time = number: 7.8624
o = table: 0x2bcffb88 {alerted:true, loc_vars:function: 0x2bd15038, process_loc_text:function: 0x2bd15078, debuff:table: 0x2bcffd60, _saved_d_u:true, original_key:wheel (more...)}
(for generator) = C function: builtin#6
(for state) = table: 0x2bd9b938 {1:bl_eye, 2:bl_wheel}
(for control) = number: 2
i = number: 2
key = string: "bl_wheel"
(5) Lua field 'injectObjects' at Steamodded file 'src/game_object.lua:257'
Local variables:
class = table: 0x2bd9ba68 {required_params:table: 0x2bd9ba10, get_obj:function: 0x2bd36b48, new:function: 0x2bc084a0, debuff:table: 0x2bd9b960, mult:2, dollars:5, register:function: 0x2bd37c58 (more...)}
(6) Lua field 'injectObjects' at Steamodded file 'src/game_object.lua:259'
Local variables:
class = table: 0x2bd85d38 {check_duplicate_register:function: 0x2bd85f70, check_duplicate_key:function: 0x2bd85f90, subclasses:table: 0x2bd85e00, obj_list:function: 0x2bd85e68 (more...)}
(for generator) = C function: builtin#6
(for state) = table: 0x2bd85e00 {1:table: 0x2bd86620, 2:table: 0x2bd869a0, 3:table: 0x2bd86e60, 4:table: 0x2bd879c0, 5:table: 0x2bd883f8, 6:table: 0x2bd8b3a8, 7:table: 0x2bd8c5c8 (more...)}
(for control) = number: 10
_ = number: 10
subclass = table: 0x2bd9ba68 {required_params:table: 0x2bd9ba10, get_obj:function: 0x2bd36b48, new:function: 0x2bc084a0, debuff:table: 0x2bd9b960, mult:2, dollars:5, register:function: 0x2bd37c58 (more...)}
(7) Lua field 'injectItems' at Steamodded file 'src/loader.lua:608'
(8) Lua global 'initSteamodded' at Steamodded file 'src/loader.lua:658'
(9) Lua method 'start_up' at file 'game.lua:211'
Local variables:
self = table: 0x2b782480 {SPEEDFACTOR:1, F_GUIDE:false, keybind_mapping:table: 0x2b78da18, F_CRASH_REPORTS:false, P_CARDS:table: 0x2bd039c8, shared_undiscovered_joker:table: 0x2bd32658 (more...)}
settings = string: "return {["version"]="1.0.1o-FULL",["paused"]=false,["QUEUED_CHANGE"]={},["COMP"]={["name"]="",["prev_name"]="",},["colourblind_option"]=false,["play_button_pos"]=2,["CUSTOM_DECK"]={["Collabs"]={["Spades"]="default_Spades",["Hearts"]="default_Hearts",["Diamonds"]="default_Diamonds",["Clubs"]="default_Clubs",},},["colour_palettes"]={["Spades"]="lc",["Hearts"]="lc",["Diamonds"]="lc",["Clubs"]="lc",},["crashreports"]=false,["tutorial_progress"]={["hold_parts"]={["shop_1"]=true,["big_blind"]=true,["second_hand"]=true,},["section"]="second_hand",["completed_parts"]={["first_hand"]=true,["first_hand_3"]=true,["small_blind"]=true,["big_blind"]=true,["first_hand_4"]=true,["shop_1"]=true,["first_hand_section"]=true,["first_hand_2"]=true,["second_hand"]=true,},},["language"]="en-us",["ambient_control"]={["ambientFire1"]={["per"]=1.1,["vol"]=0,},["ambientOrgan1"]={["per"]=0.7,["vol"]=0,},["ambientFire2"]={["per"]=1.05,["vol"]=0,},["ambientFire3"]={["per"]=1,["vol"]=0,},},["WINDOW"]={["vsync"]=1,["display_names"]={[1]="[NONE]",},["screenmode"]="Borderless",["DISPLAYS"]={[1]={["name"]="[NONE]",["screen_res"]={["w"]=1920,["h"]=1080,},},},["selected_display"]=1,},["run_stake_stickers"]=false,["GAMESPEED"]=1,["SOUND"]={["volume"]=50,["music_volume"]=100,["game_sounds_volume"]=100,},["music_control"]={["current_track"]="",["desired_track"]="",["lerp"]=1,},["ACHIEVEMENTS_EARNED"]={["_10k"]=true,["_1000k"]=true,["royale"]=true,["extreme_couponer"]=true,["roi"]=true,["astronomy"]=true,["_100000k"]=true,["cartomancy"]=true,["clairvoyance"]=true,["flushed"]=true,},["screenshake"]=50,["current_setup"]="New Run",["tutorial_complete"]=true,["profile"]=1,["DEMO"]={["win_CTA_shown"]=true,["quit_CTA_shown"]=true,["timed_CTA_shown"]=true,["total_uptime"]=20.027883890408,},["GRAPHICS"]={["texture_scaling"]=2,["crt"]=70,["shadows"]="On",["bloom"]=1,},}"
settings_ver = nil
new_colour_proto = table: 0x2b78a990 {Spades:table: 0x2b78ac18, Hearts:table: 0x2b78aa88, Diamonds:table: 0x2b78ab40, Clubs:table: 0x2b78acb0}
sound_files = table: 0x2b782cb8 {1:ambientFire1.ogg, 2:ambientFire2.ogg, 3:ambientFire3.ogg, 4:ambientOrgan1.ogg, 5:button.ogg, 6:cancel.ogg, 7:card1.ogg, 8:card3.ogg, 9:cardFan2.ogg (more...)}
shader_files = table: 0x2ba01a00 {1:CRT.fs, 2:background.fs, 3:booster.fs, 4:debuff.fs, 5:dissolve.fs, 6:flame.fs, 7:flash.fs, 8:foil.fs, 9:gold_seal.fs, 10:holo.fs, 11:hologram.fs (more...)}
(10) Lua field 'load' at file 'main.lua:948'
(11) Lua function '?' at file 'main.lua:895' (best guess)
(12) global C function 'xpcall'
(13) LÖVE function at file 'boot.lua:368' (best guess)
Local variables:
result = boolean: true
main = nil
(14) global C function 'xpcall'
(15) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
"
The error message I am receiving is "Oops! The game crashed:
[SMODS _ "src/game_object.lua"]:1655: attempt to call field 'process_loc_text' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0323b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Feder API - Custom Blinds by itayfeder [ID: FederAPI_CustomBlinds]
2: Codex Arcanum by itayfeder, Lyman [ID: CodexArcanum, Priority: -100]
Lovely Mods:
Stack Traceback
(3) Lua method 'process_loc_text' at Steamodded file 'src/game_object.lua:1655'
Local variables:
self = table: 0x2bcffb88 {alerted:true, loc_vars:function: 0x2bd15038, process_loc_text:function: 0x2bd15078, debuff:table: 0x2bcffd60, _saved_d_u:true, original_key:wheel (more...)}
text = string: " in 7 cards get"
(*temporary) = nil
(*temporary) = table: 0x2bcffb88 {alerted:true, loc_vars:function: 0x2bd15038, process_loc_text:function: 0x2bd15078, debuff:table: 0x2bcffd60, _saved_d_u:true, original_key:wheel (more...)}
(*temporary) = string: " in 7 cards get"
(*temporary) = number: 3
(*temporary) = string: "attempt to call field 'process_loc_text' (a nil value)"
(4) Lua method 'inject_class' at Steamodded file 'src/game_object.lua:186'
Local variables:
self = table: 0x2bd9ba68 {required_params:table: 0x2bd9ba10, get_obj:function: 0x2bd36b48, new:function: 0x2bc084a0, debuff:table: 0x2bd9b960, mult:2, dollars:5, register:function: 0x2bd37c58 (more...)}
inject_time = number: 2.8e-06
start_time = number: 7.8624
end_time = number: 7.8624
o = table: 0x2bcffb88 {alerted:true, loc_vars:function: 0x2bd15038, process_loc_text:function: 0x2bd15078, debuff:table: 0x2bcffd60, _saved_d_u:true, original_key:wheel (more...)}
(for generator) = C function: builtin#6
(for state) = table: 0x2bd9b938 {1:bl_eye, 2:bl_wheel}
(for control) = number: 2
i = number: 2
key = string: "bl_wheel"
(5) Lua field 'injectObjects' at Steamodded file 'src/game_object.lua:257'
Local variables:
class = table: 0x2bd9ba68 {required_params:table: 0x2bd9ba10, get_obj:function: 0x2bd36b48, new:function: 0x2bc084a0, debuff:table: 0x2bd9b960, mult:2, dollars:5, register:function: 0x2bd37c58 (more...)}
(6) Lua field 'injectObjects' at Steamodded file 'src/game_object.lua:259'
Local variables:
class = table: 0x2bd85d38 {check_duplicate_register:function: 0x2bd85f70, check_duplicate_key:function: 0x2bd85f90, subclasses:table: 0x2bd85e00, obj_list:function: 0x2bd85e68 (more...)}
(for generator) = C function: builtin#6
(for state) = table: 0x2bd85e00 {1:table: 0x2bd86620, 2:table: 0x2bd869a0, 3:table: 0x2bd86e60, 4:table: 0x2bd879c0, 5:table: 0x2bd883f8, 6:table: 0x2bd8b3a8, 7:table: 0x2bd8c5c8 (more...)}
(for control) = number: 10
_ = number: 10
subclass = table: 0x2bd9ba68 {required_params:table: 0x2bd9ba10, get_obj:function: 0x2bd36b48, new:function: 0x2bc084a0, debuff:table: 0x2bd9b960, mult:2, dollars:5, register:function: 0x2bd37c58 (more...)}
(7) Lua field 'injectItems' at Steamodded file 'src/loader.lua:608'
(8) Lua global 'initSteamodded' at Steamodded file 'src/loader.lua:658'
(9) Lua method 'start_up' at file 'game.lua:211'
Local variables:
self = table: 0x2b782480 {SPEEDFACTOR:1, F_GUIDE:false, keybind_mapping:table: 0x2b78da18, F_CRASH_REPORTS:false, P_CARDS:table: 0x2bd039c8, shared_undiscovered_joker:table: 0x2bd32658 (more...)}
settings = string: "return {["version"]="1.0.1o-FULL",["paused"]=false,["QUEUED_CHANGE"]={},["COMP"]={["name"]="",["prev_name"]="",},["colourblind_option"]=false,["play_button_pos"]=2,["CUSTOM_DECK"]={["Collabs"]={["Spades"]="default_Spades",["Hearts"]="default_Hearts",["Diamonds"]="default_Diamonds",["Clubs"]="default_Clubs",},},["colour_palettes"]={["Spades"]="lc",["Hearts"]="lc",["Diamonds"]="lc",["Clubs"]="lc",},["crashreports"]=false,["tutorial_progress"]={["hold_parts"]={["shop_1"]=true,["big_blind"]=true,["second_hand"]=true,},["section"]="second_hand",["completed_parts"]={["first_hand"]=true,["first_hand_3"]=true,["small_blind"]=true,["big_blind"]=true,["first_hand_4"]=true,["shop_1"]=true,["first_hand_section"]=true,["first_hand_2"]=true,["second_hand"]=true,},},["language"]="en-us",["ambient_control"]={["ambientFire1"]={["per"]=1.1,["vol"]=0,},["ambientOrgan1"]={["per"]=0.7,["vol"]=0,},["ambientFire2"]={["per"]=1.05,["vol"]=0,},["ambientFire3"]={["per"]=1,["vol"]=0,},},["WINDOW"]={["vsync"]=1,["display_names"]={[1]="[NONE]",},["screenmode"]="Borderless",["DISPLAYS"]={[1]={["name"]="[NONE]",["screen_res"]={["w"]=1920,["h"]=1080,},},},["selected_display"]=1,},["run_stake_stickers"]=false,["GAMESPEED"]=1,["SOUND"]={["volume"]=50,["music_volume"]=100,["game_sounds_volume"]=100,},["music_control"]={["current_track"]="",["desired_track"]="",["lerp"]=1,},["ACHIEVEMENTS_EARNED"]={["_10k"]=true,["_1000k"]=true,["royale"]=true,["extreme_couponer"]=true,["roi"]=true,["astronomy"]=true,["_100000k"]=true,["cartomancy"]=true,["clairvoyance"]=true,["flushed"]=true,},["screenshake"]=50,["current_setup"]="New Run",["tutorial_complete"]=true,["profile"]=1,["DEMO"]={["win_CTA_shown"]=true,["quit_CTA_shown"]=true,["timed_CTA_shown"]=true,["total_uptime"]=20.027883890408,},["GRAPHICS"]={["texture_scaling"]=2,["crt"]=70,["shadows"]="On",["bloom"]=1,},}"
settings_ver = nil
new_colour_proto = table: 0x2b78a990 {Spades:table: 0x2b78ac18, Hearts:table: 0x2b78aa88, Diamonds:table: 0x2b78ab40, Clubs:table: 0x2b78acb0}
sound_files = table: 0x2b782cb8 {1:ambientFire1.ogg, 2:ambientFire2.ogg, 3:ambientFire3.ogg, 4:ambientOrgan1.ogg, 5:button.ogg, 6:cancel.ogg, 7:card1.ogg, 8:card3.ogg, 9:cardFan2.ogg (more...)}
shader_files = table: 0x2ba01a00 {1:CRT.fs, 2:background.fs, 3:booster.fs, 4:debuff.fs, 5:dissolve.fs, 6:flame.fs, 7:flash.fs, 8:foil.fs, 9:gold_seal.fs, 10:holo.fs, 11:hologram.fs (more...)}
(10) Lua field 'load' at file 'main.lua:948'
(11) Lua function '?' at file 'main.lua:895' (best guess)
(12) global C function 'xpcall'
(13) LÖVE function at file 'boot.lua:368' (best guess)
Local variables:
result = boolean: true
main = nil
(14) global C function 'xpcall'
(15) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
"