Create static art asset for Walls, which will be constructed along tile borders. (For example, to surround a single hex tile with walls will require building six individual wall segments.)
Note that walls will be upgradable and at the lowest level will be little more than paddock fences useful only for deterring wildlife from crossing, so having multiple types of walls corresponding to the different levels (at least 2-3) would be ideal.
Walls can also be constructed from a variety of materials: wood, dirt, sand, snow, or stone. This could be indicated by simply changing their colors, or by altering the underlying model.
Create static art asset for Walls, which will be constructed along tile borders. (For example, to surround a single hex tile with walls will require building six individual wall segments.)
Note that walls will be upgradable and at the lowest level will be little more than paddock fences useful only for deterring wildlife from crossing, so having multiple types of walls corresponding to the different levels (at least 2-3) would be ideal.
Walls can also be constructed from a variety of materials: wood, dirt, sand, snow, or stone. This could be indicated by simply changing their colors, or by altering the underlying model.