diff --git a/.gitignore b/.gitignore index 0210746..bfe8f4f 100644 --- a/.gitignore +++ b/.gitignore @@ -7,6 +7,7 @@ Assets/AssetStoreTools* # Visual Studio cache directory .vs/ +.vscode/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ diff --git a/ACKNOWLEDGEMENTS.md b/ACKNOWLEDGEMENTS.md index 4407f18..2c5ab57 100644 --- a/ACKNOWLEDGEMENTS.md +++ b/ACKNOWLEDGEMENTS.md @@ -7,6 +7,7 @@ - [William.Thompsonj](https://opengameart.org/users/williamthompsonj) - [HughSpectrum](https://opengameart.org/users/hughspectrum) - [Sharm](https://opengameart.org/users/sharm) +- [MrBeast](https://opengameart.org/content/cave-tileset-0) # Sounds ## Freesound diff --git a/Assets/AnimationControllers/Player.controller b/Assets/AnimationControllers/Player.controller index a074277..e676d2c 100644 --- a/Assets/AnimationControllers/Player.controller +++ b/Assets/AnimationControllers/Player.controller @@ -13,31 +13,13 @@ AnimatorController: m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 0} - - m_Name: LookUp - m_Type: 9 - m_DefaultFloat: 0 - m_DefaultInt: 0 - m_DefaultBool: 0 - m_Controller: {fileID: 0} - - m_Name: LookDown - m_Type: 9 - m_DefaultFloat: 0 - m_DefaultInt: 0 - m_DefaultBool: 0 - m_Controller: {fileID: 0} - - m_Name: LookLeft - m_Type: 9 - m_DefaultFloat: 0 - m_DefaultInt: 0 - m_DefaultBool: 0 - m_Controller: {fileID: 0} - - m_Name: LookRight - m_Type: 9 + m_Controller: {fileID: 9100000} + - m_Name: Direction + m_Type: 3 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 0} + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -61,9 +43,9 @@ AnimatorStateTransition: - m_ConditionMode: 4 m_ConditionEvent: WalkingSpeed m_EventTreshold: 0.01 - - m_ConditionMode: 1 - m_ConditionEvent: LookLeft - m_EventTreshold: 0 + - m_ConditionMode: 6 + m_ConditionEvent: Direction + m_EventTreshold: 2 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102053581771110916} m_Solo: 0 @@ -88,9 +70,9 @@ AnimatorStateTransition: - m_ConditionMode: 4 m_ConditionEvent: WalkingSpeed m_EventTreshold: 0.01 - - m_ConditionMode: 1 - m_ConditionEvent: LookDown - m_EventTreshold: 0 + - m_ConditionMode: 6 + m_ConditionEvent: Direction + m_EventTreshold: 1 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102094898500687344} m_Solo: 0 @@ -115,8 +97,8 @@ AnimatorStateTransition: - m_ConditionMode: 3 m_ConditionEvent: WalkingSpeed m_EventTreshold: 0 - - m_ConditionMode: 1 - m_ConditionEvent: LookUp + - m_ConditionMode: 6 + m_ConditionEvent: Direction m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102943550312568804} @@ -142,9 +124,9 @@ AnimatorStateTransition: - m_ConditionMode: 3 m_ConditionEvent: WalkingSpeed m_EventTreshold: 0 - - m_ConditionMode: 1 - m_ConditionEvent: LookRight - m_EventTreshold: 0 + - m_ConditionMode: 6 + m_ConditionEvent: Direction + m_EventTreshold: 3 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102337714060850794} m_Solo: 0 @@ -175,9 +157,9 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 + m_TransitionDuration: 0.08680713 m_TransitionOffset: 0 - m_ExitTime: 0 + m_ExitTime: 0.00000030769974 m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 @@ -193,9 +175,9 @@ AnimatorStateTransition: - m_ConditionMode: 3 m_ConditionEvent: WalkingSpeed m_EventTreshold: 0 - - m_ConditionMode: 1 - m_ConditionEvent: LookDown - m_EventTreshold: 0 + - m_ConditionMode: 6 + m_ConditionEvent: Direction + m_EventTreshold: 1 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102168559982964278} m_Solo: 0 @@ -268,9 +250,9 @@ AnimatorStateTransition: - m_ConditionMode: 4 m_ConditionEvent: WalkingSpeed m_EventTreshold: 0.01 - - m_ConditionMode: 1 - m_ConditionEvent: LookRight - m_EventTreshold: 0 + - m_ConditionMode: 6 + m_ConditionEvent: Direction + m_EventTreshold: 3 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102908423781674716} m_Solo: 0 @@ -295,8 +277,8 @@ AnimatorStateTransition: - m_ConditionMode: 4 m_ConditionEvent: WalkingSpeed m_EventTreshold: 0.01 - - m_ConditionMode: 1 - m_ConditionEvent: LookUp + - m_ConditionMode: 6 + m_ConditionEvent: Direction m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102945347940335534} @@ -304,9 +286,9 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 + m_TransitionDuration: 0.14945965 m_TransitionOffset: 0 - m_ExitTime: 0.75 + m_ExitTime: 0.000000029873153 m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0 @@ -328,9 +310,9 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 + m_TransitionDuration: 0.25000003 m_TransitionOffset: 0 - m_ExitTime: 0.6666666 + m_ExitTime: 0.0018084872 m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 @@ -346,9 +328,9 @@ AnimatorStateTransition: - m_ConditionMode: 3 m_ConditionEvent: WalkingSpeed m_EventTreshold: 0 - - m_ConditionMode: 1 - m_ConditionEvent: LookLeft - m_EventTreshold: 0 + - m_ConditionMode: 6 + m_ConditionEvent: Direction + m_EventTreshold: 2 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: 1102350314386638068} m_Solo: 0 @@ -427,9 +409,9 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 + m_TransitionDuration: 0.059819393 m_TransitionOffset: 0 - m_ExitTime: 0.6666666 + m_ExitTime: 0 m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 @@ -451,9 +433,9 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 - m_TransitionOffset: 0 - m_ExitTime: 0.6666666 + m_TransitionDuration: 0.071669295 + m_TransitionOffset: 0.7781686 + m_ExitTime: 0.022515355 m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 diff --git a/Assets/AnimationControllers/TileTreasureChest_0.controller 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MonoBehaviour +{ + public GameObject player; + private Vector3 offset; + public Graphic fade; + + // Use this for initialization + void Start() + { + fadeFromBlack(); + player = GameObject.Find("Player"); + offset = transform.position - player.transform.position; + } + + // Update is called once per frame + void Update() + { + transform.position = player.transform.position + offset; + } + + public void fadeFromBlack(){ + fade.canvasRenderer.SetAlpha(1.0f); + fade.gameObject.SetActive(true); + fade.CrossFadeAlpha(0.0f, 1.0f, true); + } + public IEnumerator fadeToBlack(System.Action action){ + fade.canvasRenderer.SetAlpha(0.0f); + fade.CrossFadeAlpha(1.0f, 1.0f, true); + + while(fade.canvasRenderer.GetAlpha() < 1.0f){ + yield return null; + } + + action.Invoke(); + } +} diff --git a/Assets/Scripts/CameraController.cs.meta b/Assets/Scripts/CameraController.cs.meta new file mode 100644 index 0000000..707db01 --- /dev/null +++ b/Assets/Scripts/CameraController.cs.meta @@ -0,0 +1,11 @@ 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So far that just means regaining health */ + +[CreateAssetMenu(fileName = "New Item", menuName = "Inventory/Consumable")] +public class Consumable : Item +{ + + public int healthGain; // How much health? + + // This is called when pressed in the inventory + public override void Use() + { + // Heal the player + + + Debug.Log(name + " consumed!"); + + RemoveFromInventory(); // Remove the item after use + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Consumable.cs.meta b/Assets/Scripts/Consumable.cs.meta new file mode 100644 index 0000000..3210e83 --- /dev/null +++ b/Assets/Scripts/Consumable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 83787031c5eed114983c610f29dd08c2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Equipment.cs b/Assets/Scripts/Equipment.cs new file mode 100644 index 0000000..3cbfc31 --- /dev/null +++ b/Assets/Scripts/Equipment.cs @@ -0,0 +1,21 @@ +using UnityEngine; + +public enum EquipmentType +{ + Helmet, + Armor, + Weapon, +} + +[CreateAssetMenu] +public class Equipment : Item { + + + public int strength = 10; + public int magic = 0; + public int defense = 0; + public int maxHP = 100; + public int maxMP = 100; + + public EquipmentType equipmentType; +} diff --git a/Assets/Scripts/Equipment.cs.meta b/Assets/Scripts/Equipment.cs.meta new file mode 100644 index 0000000..f4e89fa --- /dev/null +++ b/Assets/Scripts/Equipment.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 44dbcec8b1583da4a9bcb394fadb13be +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Exit.cs b/Assets/Scripts/Exit.cs new file mode 100644 index 0000000..68d2e2a --- /dev/null +++ b/Assets/Scripts/Exit.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class Exit : MonoBehaviour { + + public string sceneName; + + void OnTriggerEnter2D(Collider2D collider){ + StartCoroutine(GameObject.Find("Main Camera").GetComponent().fadeToBlack( + () => SceneManager.LoadScene(sceneToLoad()) + )); + } + + protected virtual string sceneToLoad(){ + // 0 = left + // 1 = middle + // 2 = right + LabyrinthExit.CorrectIndexes = new int[]{0,1,0,2,0,1,2,1,0,0}; + return sceneName; + } +} diff --git a/Assets/Scripts/Exit.cs.meta b/Assets/Scripts/Exit.cs.meta new file mode 100644 index 0000000..832bb13 --- /dev/null +++ b/Assets/Scripts/Exit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 14a44906a0f8042b98eeddd0d141fad0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Interactable.cs b/Assets/Scripts/Interactable.cs new file mode 100644 index 0000000..0c26b45 --- /dev/null +++ b/Assets/Scripts/Interactable.cs @@ -0,0 +1,95 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// Inherit from this class every time you need something to trigger an +// action when near the player and "e" is pressed. +public class InteractableItem : MonoBehaviour { + + public const string InteractKey = "e"; + bool nearPlayer; + private GameObject interactPrompt; + protected string promptText; + + + public virtual void Awake(){ + nearPlayer = false; + promptText = "Interact"; // default if subclass does not define its own + Setup(); + StartCoroutine(setupInteractPrompt()); + } + + public virtual void Setup(){ + } + + // Update is called once per frame + public virtual void Update () { + + if(canInteract() && nearPlayer){ + if(Input.GetKey(InteractKey)){ + executeAction(); + interactPrompt.SetActive(false); + } + } + } + + protected virtual void executeAction(){ + throw new NotImplementedException(); + } + + // TODO: this can be improved somehow + protected virtual bool canInteract(){ + return true; + } + + void OnTriggerEnter2D(Collider2D collider){ + enterCollision(collider.gameObject.tag); + + } + void OnTriggerExit2D(Collider2D collider){ + exitCollision(collider.gameObject.tag); + } + + void OnCollisionExit2D(Collision2D collider){ + exitCollision(collider.gameObject.tag); + } + + void OnCollisionEnter2D(Collision2D collider){ + enterCollision(collider.gameObject.tag); + } + + void enterCollision(string tag){ + if(!canInteract()){ + return; + }else if(tag == "Player"){ + setupInteractPrompt(); + interactPrompt.SetActive(true); + nearPlayer = true; + OnEnterInteractionPossible(); + } + } + + void exitCollision(string tag){ + interactPrompt.SetActive(false); + + if(!canInteract()){ + return; + }else if(tag == "Player"){ + nearPlayer = false; + OnExitInteractionPossible(); + } + } + + protected virtual void OnEnterInteractionPossible(){ + } + + protected virtual void OnExitInteractionPossible(){ + } + + protected IEnumerator setupInteractPrompt(){ + if(interactPrompt != null) yield return null; + interactPrompt = InteractPrompt.Create(string.Format("({0}) {1}", InteractKey, promptText)); + yield return null; + } +} diff --git a/Assets/Scripts/Interactable.cs.meta b/Assets/Scripts/Interactable.cs.meta new file mode 100644 index 0000000..ce7c759 --- /dev/null +++ b/Assets/Scripts/Interactable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cd07d8d654baf4ecea7be38ba829960f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Inventory.cs b/Assets/Scripts/Inventory.cs new file mode 100644 index 0000000..d08312b --- /dev/null +++ b/Assets/Scripts/Inventory.cs @@ -0,0 +1,87 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Inventory : MonoBehaviour { + + [SerializeField] List items; + [SerializeField] Transform itemsParent; + [SerializeField] ItemSlot[] itemSlots; + + + + public static Inventory instance; + + + + void Awake() + { + + if (instance != null) + { + Debug.LogWarning("More than one instance of Inventory found!"); + return; + } + + + instance = this; + + } + + + + private void OnValidate() + { + if (itemsParent != null) + itemSlots = itemsParent.GetComponentsInChildren(); + + + RefreshUI(); + } + + + private void RefreshUI() + { + + int i = 0; + for (; i < items.Count && i < itemSlots.Length; i++) + { + itemSlots[i].Item = items[i]; + } + + for (; i < itemSlots.Length; i++) + { + itemSlots[i].Item = null; + } + + + } + + + + public bool AddItem (Item item) + { + if (IsFull()) + return false; + + items.Add(item); + + RefreshUI(); + return true; + } + + public bool RemoveItem(Item item) + { + if (items.Remove(item)) + { + RefreshUI(); + return true; + } + return false; + } + + public bool IsFull() + { + return items.Count >= itemSlots.Length; + } +} diff --git a/Assets/Scripts/Inventory.cs.meta b/Assets/Scripts/Inventory.cs.meta new file mode 100644 index 0000000..f9f0b40 --- /dev/null +++ b/Assets/Scripts/Inventory.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 57eb096f0f92a8e428a117ddcc31cdbf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InventorySlot.cs b/Assets/Scripts/InventorySlot.cs new file mode 100644 index 0000000..ed9b008 --- /dev/null +++ b/Assets/Scripts/InventorySlot.cs @@ -0,0 +1,49 @@ +using UnityEngine; +using UnityEngine.UI; + +/* Sits on all InventorySlots. */ + +public class InventorySlot : MonoBehaviour +{ + + public Image icon; // Reference to the Icon image + public Button removeButton; // Reference to the remove button + + Item item; // Current item in the slot + + // Add item to the slot + public void AddItem(Item newItem) + { + item = newItem; + + icon.sprite = item.icon; + icon.enabled = true; + removeButton.interactable = true; + } + + // Clear the slot + public void ClearSlot() + { + item = null; + + icon.sprite = null; + icon.enabled = false; + removeButton.interactable = false; + } + + // Called when the remove button is pressed + public void OnRemoveButton() + { + Inventory.instance.Remove(item); + } + + // Called when the item is pressed + public void UseItem() + { + if (item != null) + { + item.Use(); + } + } + +} \ No newline at end of file diff --git a/Assets/Scripts/InventorySlot.cs.meta b/Assets/Scripts/InventorySlot.cs.meta new file mode 100644 index 0000000..dc30e79 --- /dev/null +++ b/Assets/Scripts/InventorySlot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e0686bc6a139a540ae515148c3b4966 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InventoryUI.cs b/Assets/Scripts/InventoryUI.cs new file mode 100644 index 0000000..ff5bf54 --- /dev/null +++ b/Assets/Scripts/InventoryUI.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class InventoryUI : MonoBehaviour { + public GameObject inventoryUI; + + // Update is called once per frame + void Update () { + + if (Input.GetButtonDown("Inventory")) + { + inventoryUI.SetActive(!inventoryUI.activeSelf); + } + } +} diff --git a/Assets/Scripts/InventoryUI.cs.meta b/Assets/Scripts/InventoryUI.cs.meta new file mode 100644 index 0000000..09c9101 --- /dev/null +++ b/Assets/Scripts/InventoryUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6a12b2520313924f8627ddcf2709885 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Item.cs b/Assets/Scripts/Item.cs new file mode 100644 index 0000000..018b7bf --- /dev/null +++ b/Assets/Scripts/Item.cs @@ -0,0 +1,8 @@ +using UnityEngine; + +[CreateAssetMenu] +public class Item : ScriptableObject { + + public string name; + public Sprite icon; +} diff --git a/Assets/Scripts/Item.cs.meta b/Assets/Scripts/Item.cs.meta new file mode 100644 index 0000000..b32133c --- /dev/null +++ b/Assets/Scripts/Item.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 428809378d9231b4898f90aecae70092 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ItemSlot.cs b/Assets/Scripts/ItemSlot.cs new file mode 100644 index 0000000..b93d976 --- /dev/null +++ b/Assets/Scripts/ItemSlot.cs @@ -0,0 +1,33 @@ +using UnityEngine.UI; +using UnityEngine; + +public class ItemSlot : MonoBehaviour { + + + private Item _item; + + [SerializeField] Image image; + + public Item Item + { + get { return _item; } + set + { + _item = value; + if(_item == null) + { + image.enabled = false; + } else + { + image.sprite = _item.icon; + image.enabled = true; + } + } + } + + private void OnValidate() + { + if (image == null) + image = GetComponent(); + } +} diff --git a/Assets/Scripts/ItemSlot.cs.meta b/Assets/Scripts/ItemSlot.cs.meta new file mode 100644 index 0000000..6eb6146 --- /dev/null +++ b/Assets/Scripts/ItemSlot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2bc7d4d66dde58a4786d4629d115b627 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LabyrinthExit.cs b/Assets/Scripts/LabyrinthExit.cs new file mode 100644 index 0000000..0637664 --- /dev/null +++ b/Assets/Scripts/LabyrinthExit.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using UnityEngine.UI; + +public class LabyrinthExit : Exit { + + public int index; + const string entranceSceneName = "LabyrinthOfDoom_Entrance"; + const string finalSceneName = "LabyrinthOfDoom_Exit"; + public static int[] CorrectIndexes; + + + protected override string sceneToLoad(){ + if(index == correctIndex()){ + return nextSceneName(); + }else{ + + return entranceSceneName; + } + } + + private string nextSceneName(){ + if(CorrectIndexes == null || CorrectIndexes.Length == 0){ + return finalSceneName; + } + return sceneName; + } + + private int correctIndex(){ + if(CorrectIndexes != null && CorrectIndexes.Length > 0){ + int correct = CorrectIndexes[0]; + CorrectIndexes = CorrectIndexes.Skip(1).ToArray(); + + return correct; + + } + return -1; + } +} \ No newline at end of file diff --git a/Assets/Scripts/LabyrinthExit.cs.meta b/Assets/Scripts/LabyrinthExit.cs.meta new file mode 100644 index 0000000..673eca7 --- /dev/null +++ b/Assets/Scripts/LabyrinthExit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5087b66e4294b48ffbb5d78fdeaeff59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ModalDialog.cs b/Assets/Scripts/ModalDialog.cs new file mode 100644 index 0000000..970b39a --- /dev/null +++ b/Assets/Scripts/ModalDialog.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.Events; + +public class ModalDialog : MonoBehaviour { + public Text text; + public Text buttonText; + public Button acceptButton; + + private static Object prefab; + + public void setText(string message) { + text.text = message; + } + + public static GameObject Create(string message){ + prefab = Resources.Load("Prefabs/UI/ModalDialogueCanvas"); + GameObject dialog = Instantiate(prefab) as GameObject; + dialog.GetComponent().setText(message); + return dialog; + } + + // Use this for initialization + void Start () { + acceptButton.onClick.RemoveAllListeners(); + acceptButton.onClick.AddListener(() => Exit()); + } + + // Update is called once per frame + void Update () { + if(Input.GetKeyDown("return")){ + Exit(); + } + } + + void Exit(){ + Destroy(gameObject); + } +} diff --git a/Assets/Scripts/ModalDialog.cs.meta b/Assets/Scripts/ModalDialog.cs.meta new file mode 100644 index 0000000..d18e9b6 --- /dev/null +++ b/Assets/Scripts/ModalDialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8932507fd44734385ab1cc9ac4a80452 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Notice.cs b/Assets/Scripts/Notice.cs new file mode 100644 index 0000000..00465e2 --- /dev/null +++ b/Assets/Scripts/Notice.cs @@ -0,0 +1,28 @@ +using UnityEngine; + +public class Notice : InteractableItem { + + public TextAsset textAsset; + private GameObject dialog; + + public override void Setup(){ + promptText = "Read"; + } + + protected override void executeAction(){ + dialog = ModalDialog.Create(textAsset.text); + dialog.SetActive(true); + } + + protected override bool canInteract(){ + return dialog == null || !dialog.activeSelf; + } + + protected override void OnEnterInteractionPossible(){ + gameObject.GetComponent().enabled = true; + } + + protected override void OnExitInteractionPossible(){ + gameObject.GetComponent().enabled = false; + } +} diff --git a/Assets/Scripts/Notice.cs.meta b/Assets/Scripts/Notice.cs.meta new file mode 100644 index 0000000..cd6affa --- /dev/null +++ b/Assets/Scripts/Notice.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 73e14a87423ca4efa8cd94249346a80c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 36d5fdc..788e40a 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -1,13 +1,16 @@ using System; using UnityEngine; + public class PlayerController : MonoBehaviour { - Animator animator; + public Animator animator; enum Directions { Up, Down, Left, Right }; int direction; void Start () { animator = GetComponent(); + direction = (int)Directions.Right; + animator.SetInteger("Direction", direction); } // Update is called once per frame @@ -16,15 +19,22 @@ void Update () { float y = Input.GetAxis("Vertical") * Time.deltaTime * 5.0f; animator.SetFloat("WalkingSpeed", Math.Max(Math.Abs(x), Math.Abs(y))); - if(x == 0 && y == 0){ - return; - } + if(x == 0 && y == 0){ return; } - if(Math.Abs(x) > Math.Abs(y)){ - direction = x > 0 ? (int)Directions.Right : (int)Directions.Left; - }else{ - direction = y > 0 ? (int)Directions.Up : (int)Directions.Down; + if (Math.Abs(x) > Math.Abs(y)) { + if (x > 0) { + direction = (int)Directions.Right; + } else { + direction = (int)Directions.Left; + } + } else { + if (y > 0) { + direction = (int)Directions.Up; + } else { + direction = (int)Directions.Down; + } } + animator.SetInteger("Direction", direction); transform.Translate(x, y, 0); diff --git a/Assets/Scripts/TreasureChestController.cs b/Assets/Scripts/TreasureChestController.cs new file mode 100644 index 0000000..cc54382 --- /dev/null +++ b/Assets/Scripts/TreasureChestController.cs @@ -0,0 +1,43 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TreasureChestController : InteractableItem { + Animator animator; + bool open; + + public Item item; + + + + public override void Setup(){ + promptText = "Open"; + } + + // Use this for initialization + void Start () { + animator = GetComponent(); + open = false; + + + } + protected override bool canInteract(){ + return !open; + } + + protected override void executeAction(){ + openAndShowItem(); + Inventory.instance.AddItem(item); + + + } + + private void openAndShowItem() + { + open = true; + animator.SetTrigger("open"); + var message = ModalDialog.Create("You found " + item.name); + message.SetActive(true); + } +} diff --git a/Assets/Scripts/TreasureChestController.cs.meta b/Assets/Scripts/TreasureChestController.cs.meta new file mode 100644 index 0000000..efe20bd --- /dev/null +++ b/Assets/Scripts/TreasureChestController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 182ea9ad1e7921b479d04f214e9e6b77 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta new file mode 100644 index 0000000..bb3467d --- /dev/null +++ b/Assets/Scripts/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 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/dev/null +++ b/Scripts/CameraController.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class CameraController : MonoBehaviour +{ + public GameObject player; + private Vector3 offset; + public Graphic fade; + + // Use this for initialization + void Start() + { + fadeFromBlack(); + player = GameObject.Find("Player"); + offset = transform.position - player.transform.position; + } + + // Update is called once per frame + void Update() + { + transform.position = player.transform.position + offset; + } + + public void fadeFromBlack(){ + fade.canvasRenderer.SetAlpha(1.0f); + fade.gameObject.SetActive(true); + fade.CrossFadeAlpha(0.0f, 1.0f, true); + } + public IEnumerator fadeToBlack(System.Action action){ + fade.canvasRenderer.SetAlpha(0.0f); + fade.CrossFadeAlpha(1.0f, 1.0f, true); + + while(fade.canvasRenderer.GetAlpha() < 1.0f){ + yield return null; + } + + action.Invoke(); + } +} diff --git a/Scripts/CameraController.cs.meta b/Scripts/CameraController.cs.meta new file mode 100644 index 0000000..707db01 --- /dev/null +++ b/Scripts/CameraController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5c45d4c2b3a1d2341911a526876e5945 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Exit.cs b/Scripts/Exit.cs new file mode 100644 index 0000000..63fe579 --- /dev/null +++ b/Scripts/Exit.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class Exit : MonoBehaviour { + + public string sceneName; + + void OnTriggerEnter2D(Collider2D collider){ + StartCoroutine(GameObject.Find("Main Camera").GetComponent().fadeToBlack( + () => SceneManager.LoadScene(sceneToLoad()) + )); + } + + protected virtual string sceneToLoad(){ + // 0 = left + // 1 = middle + // 2 = right + LabyrinthExit.CorrectIndexes = new int[]{0,1,0,2,0,1,2,1,0,0}; + return sceneName; + } +} diff --git a/Scripts/Exit.cs.meta b/Scripts/Exit.cs.meta new file mode 100644 index 0000000..832bb13 --- /dev/null +++ b/Scripts/Exit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 14a44906a0f8042b98eeddd0d141fad0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/Interactable.cs b/Scripts/Interactable.cs new file mode 100644 index 0000000..da3db29 --- /dev/null +++ b/Scripts/Interactable.cs @@ -0,0 +1,95 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// Inherit from this class every time you need something to trigger an +// action when near the player and "e" is pressed. +public class InteractableItem : MonoBehaviour { + + public const string InteractKey = "e"; + bool nearPlayer; + private GameObject interactPrompt; + protected string promptText; + + + public virtual void Awake(){ + nearPlayer = false; + promptText = "Interact"; // default if subclass does not define its own + Setup(); + StartCoroutine(setupInteractPrompt()); + } + + public virtual void Setup(){ + } + + // Update is called once per frame + public virtual void Update () { + + if(canInteract() && nearPlayer){ + if(Input.GetKey(InteractKey)){ + executeAction(); + interactPrompt.SetActive(false); + } + } + } + + protected virtual void executeAction(){ + throw new NotImplementedException(); + } + + // TODO: this can be improved somehow + protected virtual bool canInteract(){ + return true; + } + + void OnTriggerEnter2D(Collider2D collider){ + enterCollision(collider.gameObject.tag); + + } + void OnTriggerExit2D(Collider2D collider){ + exitCollision(collider.gameObject.tag); + } + + void OnCollisionExit2D(Collision2D collider){ + exitCollision(collider.gameObject.tag); + } + + void OnCollisionEnter2D(Collision2D collider){ + enterCollision(collider.gameObject.tag); + } + + void enterCollision(string tag){ + if(!canInteract()){ + return; + }else if(tag == "Player"){ + setupInteractPrompt(); + interactPrompt.SetActive(true); + nearPlayer = true; + OnEnterInteractionPossible(); + } + } + + void exitCollision(string tag){ + interactPrompt.SetActive(false); + + if(!canInteract()){ + return; + }else if(tag == "Player"){ + nearPlayer = false; + OnExitInteractionPossible(); + } + } + + protected virtual void OnEnterInteractionPossible(){ + } + + protected virtual void OnExitInteractionPossible(){ + } + + protected IEnumerator setupInteractPrompt(){ + if(interactPrompt != null) yield return null; + interactPrompt = InteractPrompt.Create(string.Format("({0}) {1}", InteractKey, promptText)); + yield return null; + } +} diff --git a/Scripts/Interactable.cs.meta b/Scripts/Interactable.cs.meta new file mode 100644 index 0000000..ce7c759 --- /dev/null +++ b/Scripts/Interactable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cd07d8d654baf4ecea7be38ba829960f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/LabyrinthExit.cs b/Scripts/LabyrinthExit.cs new file mode 100644 index 0000000..167b469 --- /dev/null +++ b/Scripts/LabyrinthExit.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +public class LabyrinthExit : Exit { + + public int index; + const string entranceSceneName = "LabyrinthOfDoom_Entrance"; + const string finalSceneName = "LabyrinthOfDoom_Exit"; + public static int[] CorrectIndexes; + + protected override string sceneToLoad(){ + if(index == correctIndex()){ + return nextSceneName(); + }else{ + return entranceSceneName; + } + } + + private string nextSceneName(){ + if(CorrectIndexes == null || CorrectIndexes.Length == 0){ + return finalSceneName; + } + return sceneName; + } + + private int correctIndex(){ + if(CorrectIndexes != null && CorrectIndexes.Length > 0){ + int correct = CorrectIndexes[0]; + CorrectIndexes = CorrectIndexes.Skip(1).ToArray(); + return correct; + } + return -1; + } +} \ No newline at end of file diff --git a/Scripts/LabyrinthExit.cs.meta b/Scripts/LabyrinthExit.cs.meta new file mode 100644 index 0000000..673eca7 --- /dev/null +++ b/Scripts/LabyrinthExit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5087b66e4294b48ffbb5d78fdeaeff59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/ModalDialog.cs b/Scripts/ModalDialog.cs new file mode 100644 index 0000000..aa1e29e --- /dev/null +++ b/Scripts/ModalDialog.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.Events; + +public class ModalDialog : MonoBehaviour { + public Text text; + public Text buttonText; + public Button acceptButton; + + private static Object prefab; + + public void setText(string message) { + text.text = message; + } + + public static GameObject Create(string message){ + prefab = Resources.Load("Prefabs/UI/ModalDialogueCanvas"); + GameObject dialog = Instantiate(prefab) as GameObject; + dialog.GetComponent().setText(message); + return dialog; + } + + // Use this for initialization + void Start () { + acceptButton.onClick.RemoveAllListeners(); + acceptButton.onClick.AddListener(() => Exit()); + } + + // Update is called once per frame + void Update () { + if(Input.GetKeyDown("return")){ + Exit(); + } + } + + void Exit(){ + Destroy(gameObject); + } +} diff --git a/Scripts/ModalDialog.cs.meta b/Scripts/ModalDialog.cs.meta new file mode 100644 index 0000000..d18e9b6 --- /dev/null +++ b/Scripts/ModalDialog.cs.meta @@ 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gameObject.GetComponent().enabled = false; + } +} diff --git a/Scripts/Notice.cs.meta b/Scripts/Notice.cs.meta new file mode 100644 index 0000000..cd6affa --- /dev/null +++ b/Scripts/Notice.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 73e14a87423ca4efa8cd94249346a80c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Scripts/PlayerController.cs b/Scripts/PlayerController.cs new file mode 100644 index 0000000..6645a9e --- /dev/null +++ b/Scripts/PlayerController.cs @@ -0,0 +1,42 @@ +using System; +using UnityEngine; + + +public class PlayerController : MonoBehaviour { + public Animator animator; + enum Directions { Up, Down, Left, Right }; + int direction; + + void Start () { + animator = GetComponent(); + direction = (int)Directions.Right; + animator.SetInteger("Direction", direction); + } + + // Update is called once per frame + void Update () { + float x = Input.GetAxis("Horizontal") * Time.deltaTime * 5.0f; + float y = Input.GetAxis("Vertical") * Time.deltaTime * 5.0f; + animator.SetFloat("WalkingSpeed", Math.Max(Math.Abs(x), Math.Abs(y))); + + if(x == 0 && y == 0){ return; } + + if (Math.Abs(x) > Math.Abs(y)) { + if (x > 0) { + direction = (int)Directions.Right; + } else { + direction = (int)Directions.Left; + } + } else { + if (y > 0) { + direction = (int)Directions.Up; + } else { + direction = (int)Directions.Down; + } + } + + animator.SetInteger("Direction", direction); + + transform.Translate(x, y, 0); + } +} diff --git a/Scripts/PlayerController.cs.meta b/Scripts/PlayerController.cs.meta new file mode 100644 index 0000000..44a7644 --- /dev/null +++ b/Scripts/PlayerController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 34fb1198e862a4cefa6774aa275cd681 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + 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