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Client side prediction issue #32

@holoiii

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@holoiii

Is the remove function from InputController in the client side garageserver.io.js meant to be used for anything? (I don't see it being used anywhere) I am having trouble setting up client side prediction with a player that has a constant velocity, even if there are no inputs.

I ended up calling this.inputController.remove(seq); in the updateState of Entity and it seemed to fix things, but other issues came up.

Also, this is an amazing library - do you have any plans to keep building on it? I'm trying to figure out where the server reconciliation part of this is working but can't seem to figure it out.

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