-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMakefile
More file actions
54 lines (45 loc) · 1.01 KB
/
Makefile
File metadata and controls
54 lines (45 loc) · 1.01 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
# Compiler and default flags
CC ?= gcc
CFLAGS := -O3 -Wall -Wextra -pedantic
LDFLAGS := -lm
# OS Detection magic (True UNIX Hacker style)
UNAME := $(shell uname)
ifeq ($(UNAME), Darwin)
LDFLAGS += -lncurses
CC = clang
else ifeq ($(UNAME), Linux)
CFLAGS += -march=native
LDFLAGS += -lncurses -ldl -lpthread
else ifeq ($(UNAME), Windows_NT)
LDFLAGS += -lncurses
else
# BSD fallbacks
LDFLAGS += -lncurses -lpthread
CC = clang
endif
# Directories
SRC := src
OBJ := obj
BINDIR := bin
ASSETS := assets
# Files
BIN := $(BINDIR)/xtetris
SRCS := $(wildcard $(SRC)/*.c)
OBJS := $(patsubst $(SRC)/%.c, $(OBJ)/%.o, $(SRCS))
.PHONY: all clean run
# Default target
all: $(BIN)
# Link the final binary
$(BIN): $(OBJS)
@mkdir -p $(BINDIR)
$(CC) $(CFLAGS) $^ $(LDFLAGS) -o $@
# Compile object files
$(OBJ)/%.o: $(SRC)/%.c
@mkdir -p $(OBJ)
$(CC) $(CFLAGS) -c $< -o $@
# Run the game with the audio asset
run: $(BIN)
./$(BIN) $(ASSETS)/title.mp3
# Clean build artifacts
clean:
rm -rf $(OBJ) $(BINDIR)