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Smoothen player movements via impulse forces on keyboard input #101
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enhancementImprovements or refinements of any kindImprovements or refinements of any kindgame-mechanicsGameplay elements (ex: player movement, AI)Gameplay elements (ex: player movement, AI)game-uxEnhancements for improving player experience (smoother movement, visual cues)Enhancements for improving player experience (smoother movement, visual cues)new-featureNew feature of any kind (ex: specific part of a milestone)New feature of any kind (ex: specific part of a milestone)
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enhancementImprovements or refinements of any kindImprovements or refinements of any kindgame-mechanicsGameplay elements (ex: player movement, AI)Gameplay elements (ex: player movement, AI)game-uxEnhancements for improving player experience (smoother movement, visual cues)Enhancements for improving player experience (smoother movement, visual cues)new-featureNew feature of any kind (ex: specific part of a milestone)New feature of any kind (ex: specific part of a milestone)
Smoothen player movements via impulse forces on keyboard input
Rather than just plain linear translations like it is currently, look into applying impulse forces such that light arrow presses move the paddle only slightly, while still having faster paddle speeds.
Right now, the player paddle's are a bit too slow for most player's taste, but if I increase the speed, than its too choppy and sensitive, ie a light press will move it up/down wayyy too much.