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SpaceRanger2.java
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562 lines (501 loc) · 19.8 KB
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import java.applet.AudioClip;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JComponent;
import javax.swing.JFrame;
import java.awt.Font;
import java.util.ArrayList;
import java.applet.Applet;
import java.applet.AudioClip;
public class SpaceRanger2 extends JComponent implements KeyListener, MouseListener{
//instance variables
private final int WIDTH, HEIGHT;
private Rectangle player, whiteBar, healthBar, boss;
private ArrayList<Circle> bullets, asteroids, enemyBullets;
//all time related
private long msElapsed, preMsElapsed, preMsElapsed2, temp, temp2, temp3;
private boolean left, right, space, blink, end, won, bossTime;
private int lives, level, aTime, bTime, bossbSpeed;
private double bSpeed;
//sound
private final AudioClip BACK_MUSIC;
private final AudioClip SHOT;
private final AudioClip GAME_OVER;
private final AudioClip VICTORY;
//Default Constructor
public SpaceRanger2()
{
//initializing instance variables
WIDTH = 525;
HEIGHT = 1000;
player = new Rectangle(WIDTH/2 - 30, HEIGHT - 125, 70, 70, 25, 0, 1000);
boss = new Rectangle(WIDTH/2-60, -100, 100, 100, 0, 5, 5000);
whiteBar = new Rectangle(160, 960, 200,25,0,0,100);
healthBar = new Rectangle(160, 960, 200, 25, 0, 0, 100);
bullets = new ArrayList<Circle>();
asteroids = new ArrayList<Circle>();
enemyBullets = new ArrayList<Circle>();
msElapsed = 0;
preMsElapsed = 0;
preMsElapsed2 = 0;
level = 0;
aTime = 1500;
bTime = 800;
bSpeed = 8;
bossbSpeed = 8;
temp = 0;
temp2 = 0;
temp3 = 0;
lives = 5;
won = false;
left = false;
right = false;
space = false;
blink = false;
end = false;
bossTime = false;
BACK_MUSIC = Applet.newAudioClip(getClass().getResource("Light-Years_v001.wav"));
SHOT = Applet.newAudioClip(getClass().getResource("lazer7.wav"));
GAME_OVER = Applet.newAudioClip(getClass().getResource("game_over.wav"));
VICTORY = Applet.newAudioClip(getClass().getResource("victoryff.wav"));
BACK_MUSIC.loop();
//Setting up the GUI
JFrame gui = new JFrame();
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gui.setTitle("Space Shooter");
gui.setPreferredSize(new Dimension(WIDTH + 5, HEIGHT + 30));
gui.setResizable(false);
gui.getContentPane().add(this);
//Place for buttons
gui.pack();
gui.setLocationRelativeTo(null);
gui.setVisible(true);
gui.addKeyListener(this);
gui.addMouseListener(this);
}
//This method determines what keys are being pressed
public void keyPressed(KeyEvent e)
{
//getting the key pressed
int key = e.getKeyCode();
//checking what key was pressed
if(key == 37)
left = true;
else if(key == 39)
right = true;
if(key == 32){
space = true;
SHOT.play();
}
}
// depending on what key/s are being pressed it does a action
public void keyAction()
{
if(left == true && msElapsed > preMsElapsed2 + 25)
{
player.moveLeft();
preMsElapsed2 = msElapsed;
}
if(right == true && msElapsed > preMsElapsed2 + 25)
{
player.moveRight();
preMsElapsed2 = msElapsed;
}
//Formula to the right makes sure that the distance will remain 150 even if the speed changes
if(space == true && msElapsed > preMsElapsed + (200/(int)bSpeed)*10)
{
//Adding a new bullet to the ArrayList
bullets.add(new Circle(0,0,8,0,(int) bSpeed,10,1));
//putting the newly added bullet at the default location
bullets.get(bullets.size()-1).setX(20 + player.getX() - (bullets.get(bullets.size()-1).getDiam()/2));
bullets.get(bullets.size()-1).setY(player.getY() - (bullets.get(bullets.size()-1).getDiam()/2));
//Doing the same as stated above but for 2nd bullet, adding .getW sets it to the other corner of the player
bullets.add(new Circle(0,0,8,0,(int) bSpeed,10,1));
bullets.get(bullets.size()-1).setX((player.getX() + player.getW()) - (bullets.get(bullets.size()-1).getDiam()/2) - 20);
bullets.get(bullets.size()-1).setY(player.getY() - (bullets.get(bullets.size()-1).getDiam()/2));
//recording the time to make sure theres no spam of space button
preMsElapsed = msElapsed;
}
}
//Once a button is released it sets that boolean to false
public void keyReleased(KeyEvent e)
{
//getting the key pressed
int key = e.getKeyCode();
//checking what key was released
if(key == 37)
left = false;
if(key == 39)
right = false;
if(key == 32)
space = false;
}
//randomly spawning asteroids
public void asteroidSpawn()
{
int x = (int) (Math.random() * 5);
if(temp + aTime < msElapsed)
{
asteroids.add(new Circle(0,10,90,0,2,10,50));
if(x == 0)
asteroids.get(asteroids.size()-1).setX(7);
if(x == 1)
asteroids.get(asteroids.size()-1).setX(112);
if(x == 2)
asteroids.get(asteroids.size()-1).setX(217);
if(x == 3)
asteroids.get(asteroids.size()-1).setX(322);
if(x == 4)
asteroids.get(asteroids.size()-1).setX(427);
temp = msElapsed;
}
}
//spawns the boss bullets
public void bossBullets()
{
int x = (int) (Math.random() * 10);
if(temp3 + bTime < msElapsed)
{
enemyBullets.add(new Circle(0,250,20,0,bossbSpeed,5,1));
if(x == 0)
enemyBullets.get(enemyBullets.size()-1).setX(50);
if(x == 1)
enemyBullets.get(enemyBullets.size()-1).setX(100);
if(x == 2)
enemyBullets.get(enemyBullets.size()-1).setX(150);
if(x == 3)
enemyBullets.get(enemyBullets.size()-1).setX(200);
if(x == 4)
enemyBullets.get(enemyBullets.size()-1).setX(250);
if(x == 5)
enemyBullets.get(enemyBullets.size()-1).setX(300);
if(x == 6)
enemyBullets.get(enemyBullets.size()-1).setX(350);
if(x == 7)
enemyBullets.get(enemyBullets.size()-1).setX(400);
if(x == 8)
enemyBullets.get(enemyBullets.size()-1).setX(450);
if(x == 9)
enemyBullets.get(enemyBullets.size()-1).setX(510);
temp3 = msElapsed;
}
}
//Move boss
public void bossMove()
{
if(boss.getY() < 100 && bossTime)
boss.setY(boss.getY() + boss.getVY());
if(boss.getY() > -100 && !bossTime)
boss.setY(boss.getY() - boss.getVY());
}
//Boss method
public void level(){
//level 1
if(msElapsed >= 30000 && msElapsed <= 50000){
bossTime = true;
level = 1;
bossbSpeed = 8;
aTime = 1500;
bTime = 700;
}
//level 2
else if(msElapsed >= 80000 && msElapsed <= 100000){
bossTime = true;
level = 2;
bossbSpeed = 10;
aTime = 1400;
bTime = 600;
}
//level 3
else if(msElapsed >= 130000 && msElapsed <= 150000){
bossTime = true;
level = 3;
bossbSpeed = 12;
aTime = 1300;
bTime = 550;
}
//level 4
else if(msElapsed >= 180000 && msElapsed <= 200000){
bossTime = true;
level = 4;
bossbSpeed = 14;
aTime = 1150;
bTime = 400;
asteroidSpawn();
}
//level 5
else if(msElapsed >= 230000 && msElapsed <= 250000){
bossTime = true;
level = 5;
bossbSpeed = 16;
aTime = 900;
bTime = 300;
asteroidSpawn();
}
else if(msElapsed > 250000){
level = 6;
}
else{
bossTime = false;
}
}
//Distance Formula
public static int distance(int x1, int y1, int x2, int y2){
int xDiff = x2 - x1;
double yDiff = y2 - y1;
double distance = Math.sqrt((xDiff * xDiff) + (yDiff * yDiff));
return (int) distance;
}
//Handles a collision between objects
public void handleCollision()
{
//Runs through every astroid and bullet to see if there are any 2 that are at the same location
//Creates new Circle ArrayList with the same length as asteriods in order to not change the number of iterations when removing
for(Circle a : new ArrayList <Circle> (asteroids)){
for(Circle b : new ArrayList <Circle> (bullets)){
//gets the future center position of the circle and plugging it into distance formula
if(distance((2*(a.getX()+a.getVX())+ a.getDiam())/2, (2*(a.getY()+a.getVY())+ a.getDiam())/2, (2*(b.getX()+b.getVX())+ b.getDiam())/2, (2*(b.getY()+b.getVY())+ b.getDiam())/2) < a.getDiam()/2){
a.setHealth(a.getHealth() - b.getDamage());
//remove asteriods and bullets accordingly
if(a.getHealth() <= 0){
asteroids.remove(a);
//increasing the speed steadily everytime a asteriod is removed
bSpeed += .015;
}
bullets.remove(b);
}
//remove out of bound bullets
if(b.getY() < 0)
bullets.remove(b);
}
//remove out of bound asteroids
if(a.getY() > 1000){
asteroids.remove(a);
healthBar.setHealth(healthBar.getHealth()- a.getDamage());
healthBar.setW(healthBar.getHealth()*2);
}
//collision between astroid and player
if(!blink && distance((2*(a.getX()+a.getVX())+ a.getDiam())/2, (2*(a.getY()+a.getVY())+ a.getDiam())/2, (2*(player.getX()+player.getVX())+ player.getW())/2, (2*(player.getY()+player.getVY())+ player.getW())/2) < player.getW()){
//if lives is at 0 subtract from health bar
if(lives > 0){
lives -=1;
blink = true;
}
else{
healthBar.setHealth(healthBar.getHealth()- a.getDamage());
healthBar.setW(healthBar.getHealth()*2);
}
temp2 = msElapsed;
asteroids.remove(a);
}
}
//Deals with collisions that only happen during boss time
if(bossTime){
//Collsion boss-player bullet
for(Circle b : new ArrayList <Circle> (bullets)){
int cX, cY, bossX, bossY;
//center of bullets
cX = (2*((b.getX() + b.getVX()) + b.getDiam()))/2;
cY = (2*((b.getY() + b.getVY()) + b.getDiam()))/2;
bossX = boss.getX() + boss.getW();
bossY = boss.getY() + boss.getH();
//collsion
if(cX >= bossX-100 && cX <= bossX && cY - b.getDiam()/2 <= bossY){
boss.setHealth(boss.getHealth() - b.getDamage());
bullets.remove(b);
}
//remove out of bound bullets
if(b.getY() < 0)
bullets.remove(b);
}
//Collision player-boss bullet
for(Circle b : new ArrayList <Circle> (enemyBullets)){
int cX, cY, playerX, playerY;
//center of bullets
cX = (2*((b.getX() + b.getVX()) + b.getDiam()))/2;
cY = (2*((b.getY() + b.getVY()) + b.getDiam()))/2;
playerX = player.getX();
playerY = player.getY();
//collsion
if(!blink && cX >= playerX && cX <= playerX+100 && cY - b.getDiam()/2 >= playerY){
if(lives > 0){
lives--;
blink = true;
}
else{
healthBar.setHealth(healthBar.getHealth()- b.getDamage());
healthBar.setW(healthBar.getHealth()*2);
}
enemyBullets.remove(b);
temp2 = msElapsed;
}
//remove out of bound bullets
if(b.getY() > 1000)
enemyBullets.remove(b);
}
}
}
//Determines if the game is over
public void isGameOver(){
if(lives <= 0 && (healthBar.getHealth() <= 0) || healthBar.getHealth() <= 0)
end = true;
else if(level == 6 || boss.getHealth() <= 0)
won = true;
}
//sets the screen to game over
public void gameOver(Graphics g){
String msg = "Game Over";
Font small = new Font("Helvetica", Font.BOLD, 14);
g.setColor(Color.DARK_GRAY);
g.setFont(small);
g.drawString(msg, WIDTH/2-50, HEIGHT/2);
//music
BACK_MUSIC.stop();
GAME_OVER.play();
}
//sets the screen to you won!
public void gameWon(Graphics g){
String msg = "You Won!";
Font small = new Font("Helvetica", Font.BOLD, 14);
g.setColor(Color.DARK_GRAY);
g.setFont(small);
g.drawString(msg, WIDTH/2-50, HEIGHT/2);
BACK_MUSIC.stop();
VICTORY.play();
}
//All your UI drawing goes in here
public void paintComponent(Graphics g)
{
if(!end && !won){
//Drawing the wallpaper to be the background
Image imgBackground = Toolkit.getDefaultToolkit().getImage(getClass().getResource("SpaceWallpaper.jpg"));
g.drawImage(imgBackground, 0, 0, WIDTH, HEIGHT, this);
Font small = new Font("Helvetica", Font.BOLD, 14);
g.setColor(Color.WHITE);
g.setFont(small);
g.drawString("Lives: " + lives + " Level: " + level + " Boss Health: " + boss.getHealth(), 2, 14);
//Drawing the user-controlled rectangle, blink indicates that it was hit and gives the user a couple seconds without getting hit
if(!blink){
Image img = Toolkit.getDefaultToolkit().getImage(getClass().getResource("SpaceShip.png"));
g.drawImage(img ,player.getX(), player.getY(), player.getW(), player.getH(), this);
}
if(blink){
g.setColor(new Color(0,1,1,.1f));
g.fillRect(player.getX(), player.getY(), player.getW(), player.getH());
}
//Draws Boss
Image imgBoss = Toolkit.getDefaultToolkit().getImage(getClass().getResource("boss.gif"));
g.drawImage(imgBoss ,boss.getX(), boss.getY(), boss.getW(), boss.getH(), this);
//Drawing the health bar
g.setColor(Color.WHITE);
g.fillRect(whiteBar.getX(), whiteBar.getY(), whiteBar.getW(), whiteBar.getH());
g.setColor(Color.GREEN);
g.fillRect(healthBar.getX(), healthBar.getY(), healthBar.getW(), whiteBar.getH());
//Drawing the bullets
g.setColor(Color.ORANGE);
for (Circle bullet : bullets) {
g.fillOval(bullet.getX(), bullet.getY(), bullet.getDiam(), bullet.getDiam());
}
//drawing the enemy bullets
g.setColor(Color.RED);
for(Circle bullet : enemyBullets){
g.fillOval(bullet.getX(), bullet.getY(), bullet.getDiam(), bullet.getDiam());
}
//Drawing the Asteroids
g.setColor(Color.WHITE);
for (Circle asteroid : asteroids) {
Image img = Toolkit.getDefaultToolkit().getImage(getClass().getResource("Asteroid.png"));
g.drawImage(img ,asteroid.getX(), asteroid.getY(), asteroid.getDiam(), asteroid.getDiam(), this);
}
}
else if(end)
gameOver(g);
else if(won)
gameWon(g);
}
public void loop()
{
//making the bullets move
for(Circle bullet : bullets)
bullet.setY(bullet.getY() - bullet.getVY());
//making the asteroids move downwards
for(Circle asteroid : asteroids)
asteroid.setY(asteroid.getY() + asteroid.getVY());
//making the enemy bullets move
for(Circle bullet : enemyBullets)
bullet.setY(bullet.getY() + bullet.getVY());
//handling when the player collides with the edges
if(player.getX() <= 0){
player.setX(0);
}
if(player.getX() + player.getW() >= WIDTH){
player.setX(WIDTH - player.getW());
}
//Checking to see if blink is true so that it changes color for 3000ms
if(blink && msElapsed > temp2+2000){
blink = false;
}
//time
msElapsed+=10;
//handles the actions when a key is pressed
keyAction();
if(!bossTime)
asteroidSpawn();
else
bossBullets();
handleCollision();
//Boss
bossMove();
level();
isGameOver();
//Do not write below this
repaint();
}
//These methods are required by the compiler.
//You might write code in these methods depending on your goal.
public void keyTyped(KeyEvent e)
{
}
public void mousePressed(MouseEvent e)
{
}
public void mouseReleased(MouseEvent e)
{
}
public void mouseClicked(MouseEvent e)
{
}
public void mouseEntered(MouseEvent e)
{
}
public void mouseExited(MouseEvent e)
{
}
public void start(final int ticks){
Thread gameThread = new Thread(){
public void run(){
while(!end && !won){
loop();
try{
Thread.sleep(1000 / ticks);
}catch(Exception e){
e.printStackTrace();
}
}
}
};
gameThread.start();
}
public static void main(String[] args)
{
SpaceRanger2 g = new SpaceRanger2();
g.start(60);
}
}