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| Written by ChatWithThisName
| BrokenRobotGames@gmail.com
| Created: 1/10/2018
|
| --------------------------------------------------------------------------------------------
| SUB: Main
| --------------------------------------------------------------------------------------------
Sub Main
/call data hud
/call data spawn
/call data Deity
/call data spell
/call data range
/call data target
/call data altability
/call data item
/call data Evolving
/call data int
/call data skill
/call data array
/call data body
/call data buff
/call data character
/call data class
/call data corpse
/call data currentzone
/call data dynamicZone
/call data dzmember
/call data fellowship
/call data fellowshipmember
/call data float
/call data ground
/call data group
/call data heading
/call data invslot
/call data macro
/call data macroquest
/call data math
/call data mercenary
/call data merchant
/call data plugin
/call data race
/call data raid
/call data string
/call data switch
/call data ticks
/call data time
/call data timer
/call data type
/call data tindow
/call data xtarget
/call data zone
/call data double
/call data int64
/call data timestamp
/call data targetbuff
/call data pointmerchant
/call data pet
/call data keyring
/call data alert
/call data alertlist
/call data worldlocation
/call data everquest
/call data stick
/call data DisplayItem
/call data task
/call data bazaar
/call data Navigation
/call data twist
/call data body
/call data SpawnMaster
/call data EQBC
/call data Melee
/call data easyfind
/call data Debuff
/call data Cast
/call data moveto
/call data AdvPath
/call data Bardswap
/echo Done!
/return
| --------------------------------------------------------------------------------------------
| SUB: data
| --------------------------------------------------------------------------------------------
Sub data(string dataType)
/declare i int local 0
/declare j int local 0
/echo Checking ${dataType} for members.
/for i 1 to 300
/if (${Type[${dataType}].Member[${i}].NotEqual[NULL]}) {
/echo Adding: ${Type[${dataType}].Member[${i}]}
/ini Data ${dataType} Member${i} ${Type[${dataType}].Member[${i}]}
}
/next i
/return