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Copy pathEnvironment.props
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131 lines (125 loc) · 5.78 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--
macOS/Linux: Valheim paths
Uses $HOME environment variable. Override VALHEIM_INSTALL if your Steam library is elsewhere.
-->
<PropertyGroup Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'">
<VALHEIM_INSTALL>$(HOME)/Library/Application Support/Steam/steamapps/common/Valheim</VALHEIM_INSTALL>
<VALHEIM_MANAGED>$(VALHEIM_INSTALL)/Valheim.app/Contents/Resources/Data/Managed</VALHEIM_MANAGED>
<BEPINEX_PATH>$(VALHEIM_INSTALL)/BepInEx</BEPINEX_PATH>
<BEPINEX_CORE>$(BEPINEX_PATH)/core</BEPINEX_CORE>
<BEPINEX_PLUGINS>$(BEPINEX_PATH)/plugins</BEPINEX_PLUGINS>
<PUBLICIZED_PATH>$(VALHEIM_MANAGED)/publicized_assemblies</PUBLICIZED_PATH>
</PropertyGroup>
<!-- Windows paths -->
<PropertyGroup Condition="$(OS) == 'Windows_NT'">
<VALHEIM_INSTALL>C:\Program Files (x86)\Steam\steamapps\common\Valheim</VALHEIM_INSTALL>
<VALHEIM_MANAGED>$(VALHEIM_INSTALL)\valheim_Data\Managed</VALHEIM_MANAGED>
<BEPINEX_PATH>$(VALHEIM_INSTALL)\BepInEx</BEPINEX_PATH>
<BEPINEX_CORE>$(BEPINEX_PATH)\core</BEPINEX_CORE>
<BEPINEX_PLUGINS>$(BEPINEX_PATH)\plugins</BEPINEX_PLUGINS>
<PUBLICIZED_PATH>$(VALHEIM_MANAGED)\publicized_assemblies</PUBLICIZED_PATH>
</PropertyGroup>
<!-- BepInEx and Harmony -->
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(BEPINEX_CORE)/BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BEPINEX_CORE)/0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Jotunn">
<HintPath>$(BEPINEX_CORE)/Jotunn.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<!-- Unity Engine -->
<ItemGroup>
<Reference Include="netstandard">
<HintPath>$(VALHEIM_MANAGED)/netstandard.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.UIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.AssetBundleModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.ImageConversionModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.IMGUIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.TextRenderingModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(VALHEIM_MANAGED)/UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(VALHEIM_MANAGED)/Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<!-- Valheim Game Assemblies (publicized) -->
<ItemGroup>
<Reference Include="assembly_valheim">
<HintPath>$(PUBLICIZED_PATH)/assembly_valheim_publicized.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="assembly_guiutils">
<HintPath>$(PUBLICIZED_PATH)/assembly_guiutils_publicized.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="gui_framework">
<HintPath>$(PUBLICIZED_PATH)/gui_framework_publicized.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="assembly_utils">
<HintPath>$(PUBLICIZED_PATH)/assembly_utils_publicized.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Splatform">
<HintPath>$(PUBLICIZED_PATH)/Splatform_publicized.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SoftReferenceableAssets">
<HintPath>$(PUBLICIZED_PATH)/SoftReferenceableAssets_publicized.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>