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Translating Tilesets( move up, down, left or right).
Tileset's collision mapping(tool, where we can set, which tile have static body)
Tileset's clicked tile (which tile was clicked - now, it isn't huge problem and resolve its using gameinput).
var x = (int)GameInput.MousePosition.X + Mask.Width * TileSize / 2;
var y = (int)GameInput.MousePosition.Y + Mask.Height * TileSize / 2;
x /= TileSize;
y /= TileSize;
var hittedMask = Mask.Tiles[x, y];
Duplicate or Copy function( I've written about it)
Some very useful features