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Copy pathtypes.go
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100 lines (80 loc) · 2.56 KB
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/*
* Copyright (c) 2021 The XGo Authors (xgo.dev). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import (
coreevent "github.com/goplus/spx/v2/internal/core/event"
coreproject "github.com/goplus/spx/v2/internal/core/project"
"github.com/goplus/spx/v2/internal/engine"
)
// Config configures game startup and runtime behavior.
type Config = coreproject.Config
// Shape is the common runtime item type stored by the game.
type Shape any
// Event types.
type (
// BackdropName identifies a stage backdrop.
BackdropName = coreevent.BackdropName
// Direction represents a heading or swipe direction.
Direction = coreevent.Direction
// IEventSinks exposes script event binding helpers.
IEventSinks = coreevent.IEventSinks
// Key represents a keyboard key code.
Key = coreevent.Key
// StopKind controls how script execution is stopped.
StopKind = coreevent.StopKind
// MsgName identifies a broadcast message.
MsgName = coreevent.MsgName
)
// Name types.
type (
// SoundName identifies a registered sound asset.
SoundName = string
// SpriteName identifies a sprite instance or prototype by name.
SpriteName = string
// SpriteCostumeName identifies a sprite costume by name.
SpriteCostumeName = string
// SpriteAnimationName identifies a sprite animation by name.
SpriteAnimationName = string
// WidgetName identifies a widget by name.
WidgetName = string
)
// Widget is the common interface for runtime UI objects stored by the game.
type Widget interface {
GetName() WidgetName
Visible() bool
Show()
Hide()
Xpos() float64
Ypos() float64
SetXpos(x float64)
SetYpos(y float64)
SetXYpos(x float64, y float64)
ChangeXpos(dx float64)
ChangeYpos(dy float64)
ChangeXYpos(dx float64, dy float64)
Size() float64
SetSize(size float64)
ChangeSize(delta float64)
}
// ShapeGetter exposes the runtime shape collection used by shared helpers.
type ShapeGetter interface {
getAllShapes() []Shape
}
// Gamer is the runtime entry interface expected by the engine.
type Gamer interface {
engine.IGame
initGame(sprites []Sprite) *Game
}