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index.js
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157 lines (152 loc) · 3.47 KB
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const bindKeydown =()=>{
document.onkeydown=(event)=>{
if (event.keyCode == 38) {
//按了上
// t2048.direction = 38
//实现位移和合并
t2048.movetop()
showScore()
savaData()
} else if (event.keyCode == 40) {
//按了下
t2048.movedown()
showScore()
savaData()
} else if (event.keyCode == 37) {
//按了左
t2048.moveleft()
showScore()
savaData()
} else if (event.keyCode == 39) {
//按了右
t2048.moveright()
showScore()
savaData()
}
}
}
//给悔棋绑定事件
const bindhuiqi =()=>{
e('.feature-1').onclick=(event)=>{
t2048.huiqi()
}
}
//显示分数
const showScore =()=>{
let score1 = e('.score-1 .score-1-num')
let score2 = e('.score-2 .score-1-num')
score1.innerHTML = t2048.Scorenow
if (t2048.Scorenow >= t2048.Scorebest) {
score2.innerHTML = t2048.Scorenow
t2048.Scorebest = t2048.Scorenow
} else {
score2.innerHTML = t2048.Scorebest
}
}
//绑定新游戏
const bindNowgame =()=>{
let button = e('.feature-2')
button.onclick=(event)=>{
Restart()
}
}
//保存数据
const savaData =()=>{
let map = t2048.map
let Scorenow = t2048.Scorenow
let Scorebest = t2048.Scorebest
let level = t2048.level
let data = {
'map' : map,
'Scorenow' : Scorenow,
'Scorebest' : Scorebest,
'level' : level,
}
localStorage.text = JSON.stringify(data)
}
//载入数据
const loadData =()=>{
if (localStorage.text == undefined) {
t2048.first = true
//初始化map
t2048.initmap()
var result = {
'map' : t2048.map,
'Scorenow' : 0,
'Scorebest' : 0,
'level' : 6,
}
} else {
t2048.first = false
var result = JSON.parse(localStorage.text)
}
return result
}
//显示表格大小
const showLevel =(level)=>{
let info = e('.logo-info')
let t = `${level} X ${level}`
info.innerHTML = t
playAnimation(info, 'merge-one')
}
//绘制地图
const drawMap =(value)=>{
let tbody = e('.tbody')
let length = value * value
let size = Math.floor((100 / value) * 100) / 100
let fontsize = Math.floor((4 / value) * 100) / 100
for (let i = 0; i < length; i++) {
let t = `
<div class="square" style='width:${size}%; height:${size}%; font-size:${fontsize}em;'>
<span class=""></span>
</div>
`
appendHtml(tbody, t)
}
}
//重新游戏
// const Restart = function () {
// t2048.drawMap(t2048.level)
// t2048.newGame()
// showScore()
// }
const Restart =()=>{
t2048.drawMap(t2048.level)
t2048.newGame()
showScore()
}
//绑定控制台
const bindConsole =()=>{
let button = e('.console-2048')
bindEvent(button, 'click', function (event) {
let target = event.target
if (target.classList.contains('upper-level')) {
t2048.level += 1
showLevel(t2048.level)
log('level:',t2048.level)
Restart()
} else if (target.classList.contains('lower-level')) {
t2048.level -= 1
showLevel(t2048.level)
log('level:',t2048.level)
Restart()
}
})
}
const t2048 = new TB2048()
const bindeventall =()=>{
bindConsole()
bindNowgame()
bindKeydown()
bindhuiqi()
}
const _main =()=>{
bindeventall()
let data = loadData()
log('data', data)
t2048.init(data)
showLevel(t2048.level)
// t2048.append1value()
showScore()
}
_main()