-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathdemo.js
More file actions
199 lines (187 loc) · 4.71 KB
/
demo.js
File metadata and controls
199 lines (187 loc) · 4.71 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
const appEle = document.getElementById('app')
const boxTemplateEle = document.getElementById('box-template')
const spriteScale = 2
const spaceshipMask = new pmg.Mask([
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1,
0, 0, 0, 0, 1, -1,
0, 0, 0, 1, 1, -1,
0, 0, 0, 1, 1, -1,
0, 0, 1, 1, 1, -1,
0, 1, 1, 1, 2, 2,
0, 1, 1, 1, 2, 2,
0, 1, 1, 1, 2, 2,
0, 1, 1, 1, 1, -1,
0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0
], 6, true, false)
const dragonMask = new pmg.Mask([
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 0,
0, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
], 12, false, false)
const robotMask = new pmg.Mask([
0, 0, 0, 0,
0, 1, 1, 1,
0, 1, 2, 2,
0, 0, 1, 2,
0, 0, 0, 2,
1, 1, 1, 2,
0, 1, 1, 2,
0, 0, 0, 2,
0, 0, 0, 2,
0, 1, 2, 2,
1, 1, 0, 0
], 4, true, false)
const squareMask = new pmg.Mask([
0, 0, 0, 0,
0, 1, 1, 1,
0, 1, 1, 1,
0, 1, 1, 1
], 4, true, true)
const roundedMask = new pmg.Mask([
0, 0, 0, 0,
0, 0, 1, 1,
0, 1, 1, 1,
0, 1, 1, 1
], 4, true, true)
const saberMask = new pmg.Mask([
0, 1, 0,
1, -1, 0,
1, -1, 1,
1, -1, 1,
1, -1, 1,
1, -1, 1,
1, -1, 1,
0, -1, 0
], 3, false, true)
const demos = [{
title: 'ship',
desc: 'test non-colored',
mask: spaceshipMask,
spriteOpt: {
colored: false
}
}, {
title: 'Colored ship',
desc: 'test colored',
mask: spaceshipMask
}, {
title: 'Colored ship with seed',
desc: 'test colored with seed',
seed: 'test-colored-seedrandom',
mask: spaceshipMask
}, {
title: 'Low saturation colored ship',
desc: 'test low saturation',
mask: spaceshipMask,
spriteOpt: {
saturation: 0.1
}
}, {
title: 'Many color ship',
desc: 'test colorVariations',
mask: spaceshipMask,
spriteOpt: {
saturation: 1,
colorVariations: 0.9
}
}, {
title: 'Noise ship',
desc: 'test brightnessNoise',
mask: spaceshipMask,
spriteOpt: {
brightnessNoise: 1
}
}, {
title: 'No-border ship',
desc: 'test edgeBrightness',
mask: spaceshipMask,
spriteOpt: {
edgeBrightness: 1
}
}, {
title: 'Dragon',
desc: 'test mirrorX, mirrorY',
mask: dragonMask
}, {
title: 'Square',
desc: 'test mirrorX, mirrorY',
mask: squareMask
}, {
title: 'Robot',
desc: 'test mirrorX',
mask: robotMask
}, {
title: 'Saber',
desc: 'test mirrorY',
mask: saberMask
}, {
title: 'Seed',
desc: 'test seed (all must be the same)',
seed: 'test-seedrandom',
mask: squareMask
}, {
title: 'Rounded',
desc: 'test roundedMask',
mask: roundedMask
}]
for (let i = 0; i < demos.length; i++) {
const nSprites = 300
const demo = demos[i]
const boxEle = document.createElement('div')
const spriteWrapperEle = document.createElement('div')
const spritesEle = document.createElement('div')
const lastSpriteEle = document.createElement('div')
boxEle.classList = 'col-md-12 box'
spriteWrapperEle.classList = 'col-md-9 sprite-wrapper'
spritesEle.classList = 'sprites'
lastSpriteEle.classList = 'last-sprite'
// generate
const sprite = new pmg.Sprite(demo.mask, demo.spriteOpt)
let lastSprite = []
for (let j = 0; j < nSprites; j++) {
// hack, apply seed
if (demo.seed) Math.seedrandom(demo.seed)
sprite.generate()
/** @type {HTMLCanvasElement} */
const resizedSpriteCanvasEle = pmg.util.resize(sprite.canvas, spriteScale)
resizedSpriteCanvasEle.classList = 'sprite'
spritesEle.appendChild(resizedSpriteCanvasEle)
if (j === nSprites - 1) {
lastSprite = sprite
lastSpriteEle.appendChild(pmg.util.resize(sprite.canvas, 18))
}
}
// template
const hdbSource = boxTemplateEle.innerHTML
const hdbTemplate = Handlebars.compile(hdbSource)
const nMaskBodyOrEmpty = pmg.util.count(demo.mask.data, pmg.maskKey.bodyOrEmpty)
const nMaskBodyOrBorder = pmg.util.count(demo.mask.data, pmg.maskKey.bodyOrBorder)
const nPossibility = Math.pow(2, nMaskBodyOrEmpty + nMaskBodyOrBorder)
const hdbContext = {
id: demo.title.replace(/ /g, '-').toLowerCase(),
title: demo.title,
desc: demo.desc,
nPossibility: nPossibility.toLocaleString('en'),
masks: pmg.util.square2Array(
pmg.util.mask2Square(demo.mask, 8)
),
data: pmg.util.square2Array(lastSprite),
spriteOpt: JSON.stringify(sprite.getOption(), null, 2)
}
boxEle.innerHTML = hdbTemplate(hdbContext)
spriteWrapperEle.appendChild(lastSpriteEle)
spriteWrapperEle.appendChild(spritesEle)
boxEle.appendChild(spriteWrapperEle)
appEle.appendChild(boxEle)
}