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Backgammony crashes if game human against AI is started. #3

@java-py-c-cpp-js

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@java-py-c-cpp-js

I have the current version from Flatpak (1.0.0, 02.07.2020).
Tested with intermediate and 4-ply.
It is the same with AI against AI games.

$ /usr/bin/flatpak run --branch=stable --arch=x86_64 --command=backgammony uk.jnthn.backgammony

Attempting connection to /tmp/gnubg-20200705T185747.2408571.sock
NETSND: EVALUATION FIBSBOARD board:You:Opponent:1:0:0:0:-2:1:0:0:1:3:0:3:0:0:0:-5:5:0:0:0:-3:0:-5:0:0:0:0:2:0:1:4:1:4:1:1:0:0:0:1:-1:0:25:0:0:0:0:0:0:0 PLIES 0  CUBELESS NOISE 400
object.Exception@Erfolg(83): Socket Error: 
----------------
??:? immutable(char)[] networking.connection.Connection.readline(core.time.Duration) [0x5577585e979c]
??:? game.PipMovement[] ai.gnubg.gnubgGetTurn(game.GameState, ai.gnubg.GnubgEvalContext) [0x5577585905ff]
??:? void std.parallelism.Task!(ai.gnubg.gnubgGetTurn(game.GameState, ai.gnubg.GnubgEvalContext), game.GameState, ai.gnubg.GnubgEvalContext).Task.impl(void*) [0x557758611f27]
??:? void std.parallelism.AbstractTask.job() [0x557758887d66]
??:? void std.parallelism.TaskPool.doJob(std.parallelism.AbstractTask*) [0x557758887eb7]
??:? void std.parallelism.TaskPool.doSingleTask() [0x557758887f8c]
??:? void core.thread.osthread.Thread.run() [0x5577588765c1]
??:? thread_entryPoint [0x5577588acf0d]
??:? [0x7f17dc2645e1]

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