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AFK logout during a selfBot session #23

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@Raz0r1337

Could you add some kind of AFK logout prevention for active runners or something like that?

I don't want to disable the AFK logout feature, since it definitely has a purpose and is useful. But it often happens that when a run takes a little longer, my character goes into AFK mode because the client doesn't register the movement commands from the server, and the AFK mode therefore remains active. So if I don’t press a key during that time, I get automatically logged out in the middle of the run. XDD

It would be great if this logout wouldn’t apply to active dungeon clear runs. ;-)
That should actually be possible to modify using this module.

Here’s something that might save you some time: Deleting the AFK flag yourself doesn’t work. I tried this on the client side in my own add-on, and the client resets it within seconds as long as there’s no actual input—so it just keeps toggling back and forth. Leaving the flag alone and skipping the logout process for players with an active run should be the right approach. Even an add-on can’t do anything here, since Lua can neither simulate input nor reset the client’s inactivity timer—I’ve already tried that.

Thanks for your great work.
Dungeons and raids are suddenly no longer a problem. ;-)

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