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.gitignore
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136 lines (121 loc) · 3.5 KB
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# ──────────────────────────────────────────────────────────────────────────────
# Unity 6 (6000.x) - .gitignore
# Keep: Assets/, Packages/, ProjectSettings/ (and all .meta files)
# Ignore: Generated caches, local user prefs, build artifacts, IDE cruft
# ──────────────────────────────────────────────────────────────────────────────
# Unity generated folders
/Library/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Mm]emoryCaptures/
UserSettings/
Artifacts/
Bee/
CrashReports/
Sysroot/ # IL2CPP toolchain cache (when exported)
il2cpp_cache/
.utmp/* # Omit everything in .utmp subdirectory
passthroughcamera_*/ # Passthrough camera debug folders
# Addressables / SBP build output (keep AddressableAssetsData itself)
ServerData/
# Unity Package Manager misc cache (keep Packages/ folder which holds manifest & lock)
UnityPackageManager/
# Unity Recorder default output
Recordings/
# Burst / DOTS transient caches (redundant with Library/, here for clarity)
*.burst
*.burst.debug
*.burst.safetychecks
**/tempburstlibs/
lib_burst_generated.txt
# Generated solution & project files (Unity can regenerate these)
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
# Build artifacts and temporary assemblies
TempAssembly.dll
# TextMesh Pro auto-generated font atlas (safe to regen)
*.asset.meta~ # temp metas
# (Note: actual .asset and .meta for TMP should be committed; above only temp)
# Crash/diagnostics
*.stacktrace
*.dmp
*.log
*.sysinfo
# Platform-specific build outputs
# Android / Gradle
.gradle/
gradle/
**/gradle.properties
*.apk
*.aab
*.keystore
*.jks
# IL2CPP build artifacts
*-IL2CPP.symbols.zip
build_BackUpThisFolder_ButDontShipItWithYourGame/
# iOS / Xcode
DerivedData/
*.xcworkspace/
*.xcuserstate
*.xcuserdata/
*.xcodeproj/project.xcworkspace/
*.xcodeproj/xcuserdata/
# Windows UWP
[Bb]in/
[Aa]ppPackages/
# IDEs & editors
# VS / VS for Mac / Rider
.vs/
.idea/
*.sln.iml
*.DotSettings.user
# VS Code (project-wide settings are often user-specific; keep if your team wants them)
.vscode/
# Cursor AI IDE
.cursor/
.continue/
# Visual Studio configuration
.vsconfig
launch.json
# MonoDevelop
*.userprefs
# OS files
.DS_Store
.DS_Store?
*.swp
*.swo
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
desktop.ini
Icon^M
# Package managers / tooling (optional; uncomment if present in your repo root)
# node_modules/
# yarn.lock
# package-lock.json
# Unity Cloud Build / CI artifacts (adjust if you export to repo)
# UCBGenerated/
# CIArtifacts/
# ──────────────────────────────────────────────────────────────────────────────
# Optional: Git LFS recommendations (uncomment if using LFS)
# git lfs track "*.psd" "*.tga" "*.png" "*.jpg" "*.wav" "*.mp4" "*.mov" "*.fbx" "*.anim" "*.controller" "*.prefab" "*.unity" "*.ttf"
# ──────────────────────────────────────────────────────────────────────────────
/.utmp/Debug
/.utmp/tools
/.utmp
/.docs