This is an oddly specific issue, but still real. When running an app from Steam, TwitchService.setup() won't work (either an error that can't be checked due to the absence of a console or maybe just a call never ending.
Running the app from editor or from executing the binary (not from Steam) will cause no problem, running the game from Windows on Steam doesn't cause any problem either.
This might seem weird, but Steam doesn't run processes exactly as your OS would. Some core Godot features don't work well when ran from a Steam process, and that's an issue that's been known already for some stuff. (example here)
If you have any way for me to give debug info, I'm up for it.
This is an oddly specific issue, but still real. When running an app from Steam, TwitchService.setup() won't work (either an error that can't be checked due to the absence of a console or maybe just a call never ending.
Running the app from editor or from executing the binary (not from Steam) will cause no problem, running the game from Windows on Steam doesn't cause any problem either.
This might seem weird, but Steam doesn't run processes exactly as your OS would. Some core Godot features don't work well when ran from a Steam process, and that's an issue that's been known already for some stuff. (example here)
If you have any way for me to give debug info, I'm up for it.