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Copy pathSpaceInvaders.java
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319 lines (262 loc) · 8.32 KB
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import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
import java.awt.geom.*;
import java.util.ArrayList;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
/**
Space Invaders
@author Kush Banker and Jack Basinet
@version 11.14.19
*/
public class SpaceInvaders extends JPanel implements ActionListener
{
// Constants
public static final int WINDOW_WIDTH = 800;
public static final int WINDOW_HEIGHT = 600;
public static final int TICK_MS = 40;
// Instance variables
private WindowManager windowManager;
private InputHandler inputHandler;
private Player player;
private Spawner spawner;
// Milliseconds since game started
private int timeElapsed;
private Timer timer;
private boolean gameRunning;
// Arrays of Enemies
private ArrayList<Enemy> enemies = new ArrayList<Enemy>();
// Image for background
private BufferedImage background = null;
// Constructor for the SpaceInvaders class
public SpaceInvaders(WindowManager listener, JFrame window)
{
//Timer that ticks every 40 ms
timer = new Timer(TICK_MS, this);
timer.start();
this.player = new Player();
inputHandler = new InputHandler(player, timer);
//Allows for Key Listening
window.addKeyListener(inputHandler);
window.setFocusable(true);
window.requestFocusInWindow();
//Initialize variables
windowManager = listener;
this.initializeVariables();
this.addMouseMotionListener(inputHandler);
this.addMouseListener(inputHandler);
}
// Initializes variables
public void initializeVariables()
{
this.timeElapsed = 0;
this.gameRunning = true;
//this.player = new Player();
this.spawner = new Spawner();
//Load background image
BufferedImage backgroundImg = null;
try
{
backgroundImg = ImageIO.read(new File("img/Background.png"));
} catch (IOException e) {}
background = new BufferedImage(WINDOW_WIDTH, WINDOW_HEIGHT, BufferedImage.TYPE_INT_ARGB);
Graphics2D backgroundG = background.createGraphics();
backgroundG.drawImage(backgroundImg, 0, 0, null);
}
// Update main entities
public void updatePlayer(Graphics g)
{
player.updatePlayer();
g.drawImage(player.getImage(), player.getX(), player.getY(), null);
if(player.getLives() <= -8) { gameRunning = false; }
if(timeElapsed == 2000) { SoundHandler.playSong("sound/Boss-Fight.wav"); }
}
public void updateEnemies(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
spawner.tick(TICK_MS);
for(Enemy en: spawner.spawn()) { enemies.add(en); }
ArrayList<Enemy> enemiesRemo = new ArrayList<Enemy>();
for(Enemy en: enemies)
{
en.updateEnemy(TICK_MS);
g.drawImage(en.getImage(), en.getX(), en.getY(), null);
// Removing enemies
if(en.getHealth() <= 0) { enemiesRemo.add(en); }
if(en.getY() >= WINDOW_HEIGHT)
{
player.hurt(en.getEarthDamage());
this.hurtFlash(g);
enemiesRemo.add(en);
}
if(g2.hit(en.getBounds(), player.getBounds(), false))
{
if(player.getGun() != 4)
{
player.hurt(en.getMeleeDamage());
this.hurtFlash(g);
}
enemiesRemo.add(en);
}
}
for(Enemy en: enemiesRemo)
{
if(en instanceof Alien) { player.score(1); }
else if(en instanceof Twin) { player.score(2); }
else if(en instanceof Cannon) { player.score(3); }
else if(en instanceof Mini) { player.score(2); }
else if(en instanceof Hearty)
{
if(player.getLives() < 10)
{
player.gainLives(1);
SoundHandler.playSound("sound/life1.wav");
this.gainFlash(g);
}
else { player.score(1); }
}
else if(en instanceof Tank)
{
player.score(3);
enemies.add(new Tanki(en.getX() - 5 , en.getY(), 1));
enemies.add(new Tanki(en.getX()+ Tank.WIDTH + 5, en.getY(), 2));
}
else if(en instanceof Tanki) { player.score(1); }
enemies.remove(en);
SoundHandler.playSound("sound/endie.wav");
}
}
// Update bullets and hits
public void updatePlayerBullets(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
ArrayList<PlayerBullet> bulletsRemo = new ArrayList<PlayerBullet>();
for(PlayerBullet b: player.getBullets())
{
if (b.getY() < 0)
{
bulletsRemo.add(b);
}
else
{
int size = b.getDiam();
g2.setColor(Color.GREEN);
Ellipse2D.Double bulletGraphic = new Ellipse2D.Double(b.getX(), b.getY(), size, size);
g2.fill(bulletGraphic);
Rectangle boundingBox = new Rectangle(b.getX(), b.getY(), size, size);
for(Enemy en: enemies)
{
Rectangle ship = en.getBounds();
if(g2.hit(boundingBox, ship, false))
{
bulletsRemo.add(b);
en.hurt(b.getDamage());
}
}
b.updateBullet();
}
}
for (PlayerBullet b: bulletsRemo) {player.removeBullet(b);}
}
public void updateEnemyBullets(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
for(Enemy en: enemies)
{
ArrayList<EnemyBullet> bulletsRemo = new ArrayList<EnemyBullet>();
for(EnemyBullet b: en.getBullets())
{
if (b.getY() > WINDOW_HEIGHT)
{
bulletsRemo.add(b);
}
else
{
int size = b.getDiam();
g2.setColor(Color.RED);
Ellipse2D.Double bulletGraphic = new Ellipse2D.Double(b.getX(), b.getY(), b.getDiam(), b.getDiam());
g2.fill(bulletGraphic);
Rectangle enBulletBounds = new Rectangle(b.getX(), b.getY(), size, size);
//Player collisions
Rectangle playerBounds = player.getBounds();
if(g2.hit(enBulletBounds, playerBounds, false))
{
bulletsRemo.add(b);
player.hurt(b.getDamage());
this.hurtFlash(g);
}
b.updateBullet();
}
}
for(EnemyBullet b: bulletsRemo){ en.removeBullet(b);}
}
}
// Manage scores, background, and ending
public void updateInGameCounters(Graphics g)
{
int scoreHeight;
g.setColor(Color.WHITE);
if(player.getScore() > 100)
{
g.drawString("Key 'C' : change Weapon", WINDOW_WIDTH - 162, WINDOW_HEIGHT - 18);
scoreHeight = WINDOW_HEIGHT-38;
}
else { scoreHeight = WINDOW_HEIGHT-30; }
g.drawString("Score: " + player.getScore(), WINDOW_WIDTH-80, scoreHeight);
g.drawImage(player.getLifeImage(), 20, WINDOW_HEIGHT-45, null);
}
public void setBackground(Graphics g)
{
g.drawImage(background, 0, 0, null);
}
public void hurtFlash(Graphics g)
{
g.setColor(new Color(255, 0, 0, 90));
g.fillRect(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
}
public void gainFlash(Graphics g)
{
g.setColor(new Color(0, 255, 0, 90));
g.fillRect(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
}
// Sets the dimensions of the window
@Override
public Dimension getPreferredSize()
{
return new Dimension(SpaceInvaders.WINDOW_WIDTH, SpaceInvaders.WINDOW_HEIGHT);
}
// This method is called everytime the repaint() method is called to paint the contents of the window
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
this.setBackground(g);
this.updatePlayerBullets(g);
this.updateEnemyBullets(g);
this.updatePlayer(g);
this.updateEnemies(g);
this.updateInGameCounters(g);
}
// Code that is performed every time the timer ticks
public void actionPerformed(ActionEvent e)
{
this.repaint();
if(gameRunning){
timeElapsed += TICK_MS;
inputHandler.updatePlayer();
}
else
{
SoundHandler.playSound("sound/death.wav");
timer.stop();
windowManager.updatePanel(new EndPanel(windowManager, player.getScore(), (int) (timeElapsed / 1000)));
windowManager.resetWindowCursor();
}
}
}