Hello,
I’m trying to use this mod in Borderlands 2 as shown in this video:
https://youtu.be/QRqihwgN3Tw?is=7lKXvp8WGyn3yovT
I think I got it working, but some doubts still plague me. Here’s what I did:
- Installed Creative’s OpenAL. This was easy, as it comes with its own handy executable.
- Installed OpenAL Soft. This is where my doubts start. If I interpreted the readme correctly, all I needed to do on my Win11 installation was copy one file to the System32 folder, which is what I did. Should I have done more? Did I fundamentally misinterpret the readme?
- Unzipped DSOAL in the game’s directory.
- Copied the alsoft.ini settings from the aforementioned video’s description to the file in the game’s directory.
- Registered dsound.dll as described on the IndirectSound website. There’s a file over there that you can use to automatically add all necessary registry strings, so I used that.
- Created an OpenAL/HRTF folder inside my AppData folder and placed the relevant HRTF file inside it. Doubt: my alsoft.ini is actually in AppData/Roaming. Should my OpenAL/HRTF folder also be in AppData/Roaming? Or is it fine in AppData?
Also, should there be more inside the OpenAL folder in AppData?
I hope someone can help me out :)
Thanks in advance!
Andrea
Hello,
I’m trying to use this mod in Borderlands 2 as shown in this video:
https://youtu.be/QRqihwgN3Tw?is=7lKXvp8WGyn3yovT
I think I got it working, but some doubts still plague me. Here’s what I did:
Also, should there be more inside the OpenAL folder in AppData?
I hope someone can help me out :)
Thanks in advance!
Andrea