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ImpressionistDoc.cpp
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228 lines (180 loc) · 6.46 KB
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//
// impressionistDoc.cpp
//
// It basically maintain the bitmap for answering the color query from the brush.
// It also acts as the bridge between brushes and UI (including views)
//
#include <FL/fl_ask.H>
#include "impressionistDoc.h"
#include "impressionistUI.h"
#include "ImpBrush.h"
// Include individual brush headers here.
#include "PointBrush.h"
#include "LineBrush.h"
#define DESTROY(p) { if ((p)!=NULL) {delete [] p; p=NULL; } }
ImpressionistDoc::ImpressionistDoc()
{
// Set NULL image name as init.
m_imageName[0] ='\0';
m_nWidth = -1;
m_ucBitmap = NULL;
m_ucPainting = NULL;
// create one instance of each brush
ImpBrush::c_nBrushCount = NUM_BRUSH_TYPE;
ImpBrush::c_pBrushes = new ImpBrush*[ImpBrush::c_nBrushCount];
ImpBrush::c_pBrushes[BRUSH_POINTS] = new PointBrush(this, "Points");
// Note: You should implement these 5 brushes. They are set the same (PointBrush) for now
ImpBrush::c_pBrushes[BRUSH_LINES]
= new LineBrush(this, "Lines");
ImpBrush::c_pBrushes[BRUSH_CIRCLES]
= new PointBrush(this, "Circles");
ImpBrush::c_pBrushes[BRUSH_SCATTERED_POINTS]
= new PointBrush(this, "Scattered Points");
ImpBrush::c_pBrushes[BRUSH_SCATTERED_LINES]
= new PointBrush(this, "Scattered Lines");
ImpBrush::c_pBrushes[BRUSH_SCATTERED_CIRCLES]
= new PointBrush(this, "Scattered Circles");
// make one of the brushes current
m_pCurrentBrush = ImpBrush::c_pBrushes[0];
//// create one instance of each stroke direction
//ImpBrush::c_nStrokeDirectionCount = NUM_STROKE_DIRECTION;
//ImpBrush::c_pStrokeDirections = new ImpBrush*[ImpBrush::c_nStrokeDirectionCount];
//// Note: You should implement these 3 stroke directions.
//ImpBrush::c_pStrokeDirections[STROKE_SLIDER_RIGHT_MOUSE]
// = new PointBrush(this, "Slider/Right Mouse");
//ImpBrush::c_pStrokeDirections[STROKE_GRADIENT]
// = new PointBrush(this, "Gradient");
//ImpBrush::c_pStrokeDirections[STROKE_BRUSH_DIRECTION]
// = new PointBrush(this, "Brush Direction");
//// make one of the stroke directions current
//m_pCurrentStrokeDirection = ImpBrush::c_pStrokeDirections[0];
}
//---------------------------------------------------------
// Set the current UI
//---------------------------------------------------------
void ImpressionistDoc::setUI(ImpressionistUI* ui)
{
m_pUI = ui;
}
//---------------------------------------------------------
// Returns the active picture/painting name
//---------------------------------------------------------
char* ImpressionistDoc::getImageName()
{
return m_imageName;
}
//---------------------------------------------------------
// Called by the UI when the user changes the brush type.
// type: one of the defined brush types.
//---------------------------------------------------------
void ImpressionistDoc::setBrushType(int type)
{
m_pCurrentBrush = ImpBrush::c_pBrushes[type];
}
////---------------------------------------------------------
//// Called by the UI when the user changes the stroke
//// direction.
//// type: one of the defined stroke directions.
////---------------------------------------------------------
//void ImpressionistDoc::setStrokeDirection(int type)
//{
// m_pCurrentStrokeDirection = ImpBrush::c_pStrokeDirections[type];
//}
//---------------------------------------------------------
// Returns the size of the brush.
//---------------------------------------------------------
int ImpressionistDoc::getBrushSize()
{
return m_pUI->getBrushSize();
}
//---------------------------------------------------------
// Load the specified image
// This is called by the UI when the load image button is
// pressed.
//---------------------------------------------------------
int ImpressionistDoc::loadImage(char *iname)
{
// try to open the image to read
unsigned char* data;
int width,
height;
if ( (data=readBMP(iname, width, height))==NULL )
{
fl_alert("Can't load bitmap file");
return 0;
}
// reflect the fact of loading the new image
m_nWidth = width;
m_nPaintWidth = width;
m_nHeight = height;
m_nPaintHeight = height;
// release old storage
if ( m_ucBitmap ) delete [] m_ucBitmap;
if ( m_ucPainting ) delete [] m_ucPainting;
m_ucBitmap = data;
// allocate space for draw view
m_ucPainting = new unsigned char [width*height*3];
memset(m_ucPainting, 0, width*height*3);
m_pUI->m_mainWindow->resize(m_pUI->m_mainWindow->x(),
m_pUI->m_mainWindow->y(),
width*2,
height+25);
// display it on origView
m_pUI->m_origView->resizeWindow(width, height);
m_pUI->m_origView->refresh();
// refresh paint view as well
m_pUI->m_paintView->resizeWindow(width, height);
m_pUI->m_paintView->refresh();
return 1;
}
//----------------------------------------------------------------
// Save the specified image
// This is called by the UI when the save image menu button is
// pressed.
//----------------------------------------------------------------
int ImpressionistDoc::saveImage(char *iname)
{
writeBMP(iname, m_nPaintWidth, m_nPaintHeight, m_ucPainting);
return 1;
}
//----------------------------------------------------------------
// Clear the drawing canvas
// This is called by the UI when the clear canvas menu item is
// chosen
//-----------------------------------------------------------------
int ImpressionistDoc::clearCanvas()
{
// Release old storage
if ( m_ucPainting )
{
delete [] m_ucPainting;
// allocate space for draw view
m_ucPainting = new unsigned char [m_nPaintWidth*m_nPaintHeight*3];
memset(m_ucPainting, 0, m_nPaintWidth*m_nPaintHeight*3);
// refresh paint view as well
m_pUI->m_paintView->refresh();
}
return 0;
}
//------------------------------------------------------------------
// Get the color of the pixel in the original image at coord x and y
//------------------------------------------------------------------
GLubyte* ImpressionistDoc::GetOriginalPixel( int x, int y )
{
if ( x < 0 )
x = 0;
else if ( x >= m_nWidth )
x = m_nWidth-1;
if ( y < 0 )
y = 0;
else if ( y >= m_nHeight )
y = m_nHeight-1;
return (GLubyte*)(m_ucBitmap + 3 * (y*m_nWidth + x));
}
//----------------------------------------------------------------
// Get the color of the pixel in the original image at point p
//----------------------------------------------------------------
GLubyte* ImpressionistDoc::GetOriginalPixel( const Point p )
{
return GetOriginalPixel( p.x, p.y );
}