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363 lines (321 loc) · 12.4 KB
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pcall(require,'__debugadapter__/debugadapter.lua')
GUI = GUI or {}
UpSys = UpSys or {}
Event = Event or {}
--require("utils/profiler.lua")
require("utils/settings.lua")
require("__MF_Base_zoms__/scripts/Util.lua")
require("__MF_Base_zoms__/scripts/GUI-API.lua")
require("__MF_Base_zoms__/scripts/Energy-Interface.lua")
require("utils/surface.lua")
require("utils/cc-extension.lua")
require("utils/remote.lua")
require("scripts/GUI/gui.lua")
require("scripts/game-update.lua")
require("scripts/events.lua")
require("scripts/objects/mobile-factory.lua")
require("scripts/objects/resources-collector.lua")
require("scripts/objects/data-network.lua")
require("scripts/objects/network-controller.lua")
require("scripts/objects/network-access-point.lua")
require("scripts/objects/data-storage.lua")
require("scripts/objects/matter-interactor.lua")
require("scripts/objects/fluid-interactor.lua")
require("scripts/objects/data-assembler.lua")
require("scripts/objects/network-explorer.lua")
require("scripts/objects/internal-inventory.lua")
require("scripts/objects/internal-energy.lua")
require("scripts/objects/internal-quatron.lua")
require("scripts/objects/jump-drive.lua")
require("scripts/objects/jump-charger.lua")
require("scripts/objects/energy-cube.lua")
require("scripts/objects/energy-laser.lua")
require("scripts/objects/quatron-cube.lua")
require("scripts/objects/quatron-laser.lua")
require("scripts/objects/quatron-reactor.lua")
require("scripts/objects/deep-storage.lua")
require("scripts/objects/deep-tank.lua")
require("scripts/objects/MFPlayer.lua")
require("scripts/objects/resource-catcher.lua")
require("scripts/objects/energy-dispenser.lua")
-- When the mod init --
function onInit()
-- Check if mod being initialized for the very first time
-- This *need* to be at the very begginng of on_init callback
storage.allowMigration = ( next(storage) ~= nil )
-- Update System --
storage.entsTable = storage.entsTable or {}
storage.upsysTickTable = storage.upsysTickTable or {}
storage.entsUpPerTick = storage.entsUpPerTick or _mfBaseUpdatePerTick
storage.upSysLastScan = storage.upSysLastScan or 0
-- Resource Collector --
storage.ResourceCollectorTable = storage.ResourceCollectorTable or {}
storage.RCLUpdateIndex = 1
-- Performance
storage.useVanillaChooseElem = storage.useVanillaChooseElem or false
-- Data Network --
storage.dataNetworkID = storage.dataNetworkID or 0
storage.dataAssemblerBlacklist = storage.dataAssemblerBlacklist or {}
-- Floor Is Lava --
storage.floorIsLavaActivated = storage.floorIsLavaActivated or false
-- Table of all Objects --
storage.objectsTable = storage.objectsTable or {}
-- Research --
for _, force in pairs(game.forces) do
if settings.startup["MF-initial-research-complete"] and settings.startup["MF-initial-research-complete"].value == true then
force.technologies["DimensionalOre"].researched = true
end
end
-- Create the Objects Table --
createTableList()
-- Migrate all Objects --
for _, obj in pairs(storage.objTable) do
if obj.tableName and obj.tag then
if _G[obj.tag].refresh then
for _, entry in pairs(storage[obj.tableName]) do
entry:refresh()
end
end
if _G[obj.tag].validate then
for _, entry in pairs(storage[obj.tableName]) do
entry:validate()
end
end
end
end
-- storage.syncTile = storage.syncTile or "dirt-7"
-- Validate the Tile Used for the Sync Area --
-- validateSyncAreaTile()
-- Ensure All Needed Tiles are Present --
checkNeededTiles()
createProductsList()
-- Remove Existing Render Objects --
rendering.clear("Mobile_Factory_zoms")
-- Create all MFPlayers if needed --
if storage.playersTable == nil then storage.playersTable = {} end
for _, player in pairs(game.players) do
Event.initPlayer({player_index = player.index})
end
-- Recreate GUIs --
for _, MFPlayer in pairs(storage.playersTable or {}) do
if MFPlayer.ent ~= nil and MFPlayer.ent.valid == true then
GUI.createMFMainGUI(MFPlayer.ent)
else
--destroy the gui object properly
end
end
-- Validate MF Fuel --
storage.MFFuel = nil
local expectedFuels = _MFVehicleFuelsByName
local baseMF = prototypes.entity["MobileFactory"]
for fuelName in pairs(expectedFuels) do
local fuel = prototypes.item[fuelName]
if fuel ~= nil
and fuel.fuel_value and fuel.fuel_value > 0
and baseMF ~= nil and baseMF.burner_prototype ~= nil
and baseMF.burner_prototype.fuel_categories[fuel.fuel_category]
then
storage.MFFuel = fuel
_MFVehicleFuelPrototype = fuel
end
end
-- Check the Objects Table --
for k, obj in pairs(storage.objectsTable) do
if obj.meta ~= nil and _G[obj.meta] ~= nil and _G[obj.meta].valid ~= nil then
if _G[obj.meta].valid(obj) == false then
storage.objectsTable[k] = nil
end
else
storage.objectsTable[k] = nil
end
end
end
function onLoad(event)
-- Rebuild all Objects --
for _, obj in pairs(storage.objTable) do
if obj.tableName ~= nil and obj.tag ~= nil and _G[obj.tag] ~= nil then
for _, entry in pairs(storage[obj.tableName] or {}) do
_G[obj.tag]:rebuild(entry)
end
end
end
_MFVehicleFuelPrototype = storage.MFFuel
end
-- Filters --
_mfEntityFilter = {
{filter = "type", type = "unit", invert = true},
{filter = "type", type = "tree", mode = "and", invert = true},
{filter = "type", type = "simple-entity", mode = "and", invert = true},
{filter = "type", type = "unit-spawner", mode = "and", invert = true},
{filter = "type", type = "turret", mode = "and", invert = true},
{filter = "type", type = "fish", mode = "and", invert = true}
}
_mfEntityFilterWithCBJ = {
{filter = "type", type = "unit", invert = true},
{filter = "type", type = "tree", mode = "and", invert = true},
{filter = "type", type = "simple-entity", mode = "and", invert = true},
{filter = "type", type = "unit-spawner", mode = "and", invert = true},
{filter = "type", type = "turret", mode = "and", invert = true},
{filter = "type", type = "fish", mode = "and", invert = true}
}
-- When a player join the game --
function initAPlayer(event)
if mfCall(Event.initPlayer, event) == true then
if event.player_index ~= nil and game.players[event.player_index] ~= nil and game.players[event.player_index].name ~= nil then
game.print({"gui-description.initAPlayer_PlayerInitFailed", game.players[event.player_index].name})
else
game.print({"gui-description.initAPlayer_PlayerInitFailed", {"gui-description.Unknown"}})
end
end
end
-- If player entered or living a vehicle --
function onPlayerDriveStatChange(event)
mfCall(Event.playerDriveStatChange, event)
end
-- On every Tick --
function onTick(event)
mfCall(Event.tick, event)
end
-- Watch damages --
function onEntityDamaged(event)
mfCall(Event.entityDamaged, event)
end
-- Called when something is placed --
function whenSomethingWasPlaced(event)
if mfCall(Event.somethingWasPlaced, event) == true then
game.print({"gui-description.whenSomethingWasPlaced_Failed"})
local entity = event.created_entity or event.entity or event.destination
if entity ~= nil and entity.valid == true then
entity.destroy()
end
end
end
-- When something is cloned --
function whenSomethingWasCloned(event)
mfCall(Event.somethingWasCloned, event)
end
-- When something is removed or destroyed --
function whenSomethingWasRemoved(event)
mfCall(Event.somethingWasRemoved, event)
end
-- Called after an Entity die --
function onGhostPlacedByDie(event)
if mfCall(Event.ghostPlacedByDie, event) == true then
game.print({"gui-description.onGhostPlacedByDie_Failed"})
if event.ghost ~= nil and event.ghost.valid == true then
event.ghost.destroy()
end
end
end
-- Called when a GUI is Opened --
function onGuiOpened(event)
mfCall(GUI.guiOpened, event)
end
-- A GUI was closed --
function onGuiClosed(event)
mfCall(GUI.guiClosed, event)
end
-- When a GUI Button is clicked --
function onButtonClicked(event)
if mfCall(GUI.buttonClicked, event) == true then
getPlayer(event.player_index).print({"gui-description.updatingGUI_Failed"})
mfCall(Event.clearGUI, event)
end
end
-- When a GUI Element changed --
function onGuiElemChanged(event)
if mfCall(GUI.onGuiElemChanged, event) == true then
getPlayer(event.player_index).print({"gui-description.updatingGUI_Failed"})
mfCall(Event.clearGUI, event)
end
end
-- When a technology is finished --
function onTechnologyFinished(event)
mfCall(Event.technologyFinished, event)
end
-- Called when a Player select an Entity --
function onSelectedEntityChanged(event)
mfCall(Event.selectedEntityChanged, event)
end
-- Called when a Setting is pasted --
function onSettingsPasted(event)
mfCall(Event.settingsPasted, event)
end
-- Called when a new Force is created --
function onForceCreated(event)
mfCall(Event.forceCreated, event)
end
-- Called when a Player changed his team --
function onPlayerChangedForce(event)
mfCall(Event.playerChangedForce, event)
end
-- Called when a Player settup a Blueprint --
function onPlayerSetupBlueprint(event)
mfCall(Event.playerSetupBlueprint, event)
end
-- Called when a Localized Name is requested --
function onStringTranslated(event)
mfCall(GUI.onStringTranslated, event)
end
-- Called when a Entity is rotated --
function onEntityRotated(event)
mfCall(Event.entityRotated, event)
end
-- Called when a Shortcut is pressed --
function onShortcutPressed(event)
mfCall(Event.onShortcut, event)
end
-- Called when the MFCleanGUI is sent --
function clearAllGUI(event)
mfCall(Event.clearGUI, event)
end
-- Events --
script.on_init(onInit)
script.on_configuration_changed(onInit)
script.on_load(onLoad)
script.on_event(defines.events.on_cutscene_cancelled, initAPlayer)
script.on_event(defines.events.on_player_created, initAPlayer)
script.on_event(defines.events.on_player_joined_game, initAPlayer)
--script.on_event(defines.events.on_player_removed, RemoveAPlayer)
script.on_event(defines.events.on_player_driving_changed_state, onPlayerDriveStatChange)
script.on_event(defines.events.on_tick, onTick)
script.on_event(defines.events.on_entity_damaged, onEntityDamaged, _mfEntityFilterWithCBJ)
script.on_event(defines.events.on_built_entity, whenSomethingWasPlaced)
script.on_event(defines.events.on_player_built_tile, whenSomethingWasPlaced)
script.on_event(defines.events.script_raised_built, whenSomethingWasPlaced)
script.on_event(defines.events.script_raised_revive, whenSomethingWasPlaced)
script.on_event(defines.events.on_robot_built_entity, whenSomethingWasPlaced)
script.on_event(defines.events.on_robot_built_tile, whenSomethingWasPlaced)
script.on_event(defines.events.on_entity_cloned, whenSomethingWasCloned)
script.on_event(defines.events.on_player_mined_entity, whenSomethingWasRemoved)
script.on_event(defines.events.on_player_mined_tile, whenSomethingWasRemoved)
script.on_event(defines.events.on_robot_mined_entity, whenSomethingWasRemoved)
script.on_event(defines.events.on_robot_mined_tile, whenSomethingWasRemoved)
script.on_event(defines.events.script_raised_destroy, whenSomethingWasRemoved)
script.on_event(defines.events.on_entity_died, whenSomethingWasRemoved, _mfEntityFilter)
script.on_event(defines.events.on_post_entity_died, onGhostPlacedByDie, _mfEntityFilter)
script.on_event(defines.events.on_gui_opened, onGuiOpened)
script.on_event(defines.events.on_gui_closed, onGuiClosed)
script.on_event(defines.events.on_gui_click, onButtonClicked)
script.on_event(defines.events.on_gui_elem_changed, onGuiElemChanged)
script.on_event(defines.events.on_gui_checked_state_changed, onGuiElemChanged)
script.on_event(defines.events.on_gui_selection_state_changed, onGuiElemChanged)
script.on_event(defines.events.on_gui_text_changed, onGuiElemChanged)
script.on_event(defines.events.on_gui_switch_state_changed, onGuiElemChanged)
script.on_event(defines.events.on_gui_selected_tab_changed, onGuiElemChanged)
script.on_event(defines.events.on_research_finished, onTechnologyFinished)
script.on_event(defines.events.on_selected_entity_changed, onSelectedEntityChanged)
script.on_event(defines.events.on_entity_settings_pasted, onSettingsPasted)
script.on_event(defines.events.on_force_created, onForceCreated)
script.on_event(defines.events.on_player_changed_force, onPlayerChangedForce)
script.on_event(defines.events.on_player_setup_blueprint, onPlayerSetupBlueprint)
script.on_event(defines.events.on_string_translated, onStringTranslated)
script.on_event(defines.events.on_player_rotated_entity, onEntityRotated)
script.on_event("OpenTTGUI", onShortcutPressed)
script.on_event("CloseGUI", onShortcutPressed)
-- Add the Clean GUI Command --
commands.add_command("MFClearGUI", "Clean all Mobile Factory GUIs", clearAllGUI)
-- Debug Commands --
local addDebugCommands = true
if addDebugCommands == true then
end -- end addDebugCommands check