We are limited to 4GiB of virtual address space. We should ensure we don't hold on to it if not absolutely necessary.
We should ensure the engine properly caches-out unused textures as well as our "engine surfaces"
Generally, we should figure out where our virtual address space is getting reserved and find out how and if we can improve it.
Progress:
We are limited to 4GiB of virtual address space. We should ensure we don't hold on to it if not absolutely necessary.
We should ensure the engine properly caches-out unused textures as well as our "engine surfaces"
Generally, we should figure out where our virtual address space is getting reserved and find out how and if we can improve it.
Progress: