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--------------------------
Changes in 0.1.2
- Add GetLastLoadedDocument to EventManager
- Fix auto generating of mipmaps for OpenGL
- Add Assimp mesh loader plugin to load many formats but it does not support animated meshes yet.
--------------------------
Changes in 0.1.1
- Add LoaderStbImage to load png, jpg, gif, psd, tga and pic textures.
--------------------------
Changes in 0.1.0
- Add EntitySystem tool
- Add 08EntitySystem tutorial
- Upgraded from SDL 1.2 to SDL 2.0
- Add mouse wheel event listener
- Add LoaderDDS for loading DDS textures with this loader
- Add Stream class for streaming data from varius locations
- Add FileSystem and FileSystemManager for serching a file in different locations.
- Add Renderer_ogl plugin
- Refactor the Renderer class
- Remove some gui classes
- Add CG shaders to opengl renderer plugin
- Add KgeThread
- Add KgeMutex
- Add TaskManager
- Add TaskManagerThread
- Add Task interface
- Add TaskGroup
- Update CPU class
- Update Timer class to work with SDL
- Add TSQueue a Tread Safe Queue
- Add KgeLock to make use of KgeMutex easier
--------------------------
Changes in 0.0.10
- Add Plugin interface
- Add Plugin Manager class
- Update logger class
- Add Loader interface
- Add Renderer_d3d9 plugin
- Fix a bug in SceneManager::RemoveSceneNode
- Add Renderer::SetScissorRegion
- Add Texture::GetWidth and Texture::GetHeight
- Add libRocket renderer
- Add Netwok class that uses RakNet for networking.
- Add NetworkEvents for listening to network events.
- Add 06libRocketGUI tutorial
- Add 07Network tutorial
--------------------------
Changes in 0.0.9
- A bug in Calculating animation on CPU Fixed.
- Add some information to memory leak log
- Fix 3 bugs in tile terrain
- Add 05terrain tutorial showing how to use tile terrain.
- Add KgeArray
- Fix bugs in KgeMemory
- Add KgeMemory::ReallocateBytes
- Use KgeMemory for memory managment
- Add 02Input tutorial for show how to use keyboard and camera
--------------------------
Changes in 0.0.8
- Add InitParameters structure
- Fix comments in kge namespace headers
- Add Tutorial 01
- Rename kge::core::Timer->GetSeconds() to GetTimeElapsed
- Fix a bug in adding lights after adding the meshes
- Fix a bug in shadow map with ATI cards