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client.go
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178 lines (154 loc) · 3.53 KB
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package danmu
import (
"encoding/json"
log "github.com/alecthomas/log4go"
"github.com/gorilla/websocket"
"strconv"
"sync"
"time"
)
type (
cid int64
)
var (
clientBucket *ClientBucket
keepalive int
)
type Client struct {
ClientId cid //remain
RoomId rid
Conn *websocket.Conn
}
func NewClient(roomId rid, conn *websocket.Conn) *Client {
c := new(Client)
c.RoomId = roomId
c.Conn = conn
return c
}
func (client *Client) ReadJSON(v interface{}) error {
err := client.Conn.ReadJSON(v)
return err
}
func (client *Client) Read(v interface{}) (int, []byte, error) {
msgType, msg, err := client.Conn.ReadMessage()
return msgType, msg, err
}
func (client *Client) WriteErrorMsg(msg string) error {
err := client.Conn.WriteJSON(Proto{
OP: OPErr,
Message: msg,
RoomId: -1,
})
return err
}
func (client *Client) WriteMessage(msg string, roomId rid) error {
err := client.Conn.WriteJSON(Proto{
OP: OPMsg,
Message: msg,
RoomId: roomId,
})
return err
}
func (client *Client) WriteControl(messageType int, data []byte, deadline time.Time) error {
return client.Conn.WriteControl(messageType, data, deadline)
}
func (client *Client) Write(proto *Proto) error {
err := client.Conn.WriteJSON(proto)
return err
}
func (client *Client) BatchWrite(proto []*Proto) error {
jsonProtos, err := json.Marshal(proto)
if err != nil {
return err
}
err = client.Conn.WriteMessage(websocket.TextMessage, jsonProtos)
return err
}
func (client *Client) Close() error {
return client.Conn.Close()
}
func (client *Client) ErrorReport(err error, msg string) error {
if msg != "" {
return client.WriteErrorMsg(msg)
}
return OK
}
//keepAlive send ping message to client
// should be called by goroutines
func (client *Client) keepAlive() {
if keepalive <= 0 {
return
}
timeout := time.Duration(keepalive) * time.Second
lastResponse := time.Now()
client.Conn.SetPongHandler(func(msg string) error {
lastResponse = time.Now()
return nil
})
go func() {
for {
err := client.WriteControl(websocket.PingMessage, []byte("keepalive"), time.Now().Add(writeWait))
if err != nil {
return
}
time.Sleep(timeout / 2)
if time.Now().Sub(lastResponse) > timeout {
log.Info("Ping pong timeout, close client", client)
cleaner.CleanClient(client)
return
}
}
}()
}
func (client *Client) CloseHandler() func(code int, text string) {
return func(code int, text string) {
message := []byte{}
if code != websocket.CloseNoStatusReceived {
message = websocket.FormatCloseMessage(code, "")
}
client.WriteControl(websocket.CloseMessage, message, time.Now().Add(writeWait))
cleaner.CleanClient(client)
}
}
type ClientBucket struct {
Clients map[*websocket.Conn]*Client
lck sync.RWMutex
}
func InitClientBucket() error {
var (
err error
)
clientBucket = &ClientBucket{
Clients: make(map[*websocket.Conn]*Client),
lck: sync.RWMutex{},
}
keepalive, err = strconv.Atoi(Conf.GetConfig("sys", "keepalive_timeout"))
if err != nil {
return err
}
return OK
}
func (cb *ClientBucket) Get(conn *websocket.Conn) (*Client, error) {
cb.lck.RLock()
defer cb.lck.RUnlock()
if v, ok := cb.Clients[conn]; ok {
return v, OK
} else {
return nil, ErrRoomDoesNotExist
}
}
func (cb *ClientBucket) Add(client *Client) error {
cb.lck.Lock()
cb.Clients[client.Conn] = client
cb.lck.Unlock()
return OK
}
func (cb *ClientBucket) Remove(conn *websocket.Conn) error {
if _, ok := cb.Clients[conn]; !ok {
return ErrRoomDoesNotExist
}
cb.lck.Lock()
delete(cb.Clients, conn)
cb.lck.Unlock()
return OK
}