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main.cpp
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272 lines (216 loc) · 7.7 KB
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#include "P5.h"
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
// Ðåàëèçàöèÿ ìåòîäîâ Tank
Tank::Tank(int armor, double speed, string weapon)
: armor(armor), speed(speed), weapon(weapon), isOperational(true) {}
Tank::~Tank() {}
// Ðåàëèçàöèÿ LightTank
LightTank::LightTank() : Tank(50, 60.0, "Ïóëåìåò") {
cout << "Ñîçäàíèå ëåãêîãî òàíêà.." << endl;
}
LightTank::~LightTank() {
cout << "Óäàëåíèå ëåãêîãî òàíêà..." << endl;
}
void LightTank::StartEngine() {
cout << "Äâèãàòåëü ëåãêîãî òàíêà çàïóùåí." << endl;
}
void LightTank::Move() {
cout << "Ëåãêèé òàíê äâèæåòñÿ áûñòðî." << endl;
}
void LightTank::Attack() {
cout << "Ëåãêèé òàíê àòàêóåò ïóëåìåòàìè!" << endl;
}
// Ðåàëèçàöèÿ MediumTank
MediumTank::MediumTank() : Tank(100, 40.0, "Ñðåäíÿÿ ïóøêà") {
cout << "Ñîçäàíèå ñðåäíåãî òàíêà..." << endl;
}
MediumTank::~MediumTank() {
cout << "Óäàëåíèå ñðåäíåãî òàíêà..." << endl;
}
void MediumTank::StartEngine() {
cout << "Äâèãàòåëü ñðåäíåãî òàíêà çàïóùåí." << endl;
}
void MediumTank::Move() {
cout << "Ñðåäíèé òàíê äâèæåòñÿ ñ óìåðåííîé ñêîðîñòüþ." << endl;
}
void MediumTank::Attack() {
cout << "Ñðåäíèé òàíê àòàêóåò ñðåäíèì îðóäèåì." << endl;
}
// Ðåàëèçàöèÿ HeavyTank
HeavyTank::HeavyTank() : Tank(150, 20.0, "Äëèííîñòâîëüíàÿ ïóøêà") {
cout << "Ñîçäàíèå òÿæåëîãî òàíêà..." << endl;
}
HeavyTank::~HeavyTank() {
cout << "Óäàëåíèå òÿæåëîãî òàíêà..." << endl;
}
void HeavyTank::StartEngine() {
cout << "Äâèãàòåëü òÿæåëîãî òàíêà çàïóùåí." << endl;
}
void HeavyTank::Move() {
cout << "Òÿæåëûé òàíê äâèæåòñÿ ìåäëåííî, íî óâåðåííî." << endl;
}
void HeavyTank::Attack() {
cout << "Òÿæåëûé òàíê àòàêóåò ìîùíûì îðóäèåì!" << endl;
}
// Ðåàëèçàöèÿ ôàáðèêè òàíêîâ
Tank* CreateTank(TankType type) {
switch(type) {
case TankType::Light: return new LightTank();
case TankType::Medium: return new MediumTank();
case TankType::Heavy: return new HeavyTank();
default: return nullptr;
}
}
// Ðåàëèçàöèÿ ìåòîäîâ TankArray
template<typename T, size_t N>
TankArray<T, N>::TankArray() : size(0) {}
template<typename T, size_t N>
void TankArray<T, N>::Add(T* item) {
if (size < N) {
items[size++] = item;
}
}
template<typename T, size_t N>
T* TankArray<T, N>::Get(size_t index) const {
return (index < size) ? items[index] : nullptr;
}
template<typename T, size_t N>
size_t TankArray<T, N>::Size() const { return size; }
// Ðåàëèçàöèÿ èòåðàòîðà äëÿ TankArray
template<typename T, size_t N>
class TankArray<T, N>::ArrayIterator : public Iterator<T*> {
const TankArray<T, N>* array;
size_t current;
public:
ArrayIterator(const TankArray<T, N>* arr) : array(arr), current(0) {}
void First() override { current = 0; }
void Next() override { current++; }
bool IsDone() const override { return current >= array->Size(); }
T* GetCurrent() const override { return array->Get(current); }
};
template<typename T, size_t N>
Iterator<T*>* TankArray<T, N>::GetIterator() const {
return new ArrayIterator(this);
}
// Ðåàëèçàöèÿ ìåòîäîâ TankList
template<typename T>
void TankList<T>::Add(T* item) {
items.push_back(item);
}
template<typename T>
size_t TankList<T>::Size() const { return items.size(); }
// Ðåàëèçàöèÿ èòåðàòîðà äëÿ TankList
template<typename T>
class TankList<T>::ListIterator : public Iterator<T*> {
typename list<T*>::const_iterator it;
const list<T*>* lst;
public:
ListIterator(const list<T*>* l) : lst(l), it(l->begin()) {}
void First() override { it = lst->begin(); }
void Next() override { it++; }
bool IsDone() const override { return it == lst->end(); }
T* GetCurrent() const override { return *it; }
};
template<typename T>
Iterator<T*>* TankList<T>::GetIterator() const {
return new ListIterator(&items);
}
// Ôóíêöèÿ äåìîíñòðàöèè ðàáîòû òàíêîâ ÷åðåç èòåðàòîð
void DemonstrateTank(Iterator<Tank*>* iterator) {
for (iterator->First(); !iterator->IsDone(); iterator->Next()) {
Tank* tank = iterator->GetCurrent();
cout << "--------------------------------" << endl;
cout << "Òèï îðóæèÿ: " << tank->GetWeapon() << endl;
cout << "Óðîâåíü áðîíè: " << tank->GetArmor() << endl;
tank->StartEngine();
tank->Move();
tank->Attack();
}
cout << "--------------------------------" << endl;
}
int main() {
setlocale(LC_ALL, "Russian");
srand(time(0));
// Ñîçäàåì ìàññèâ è ñïèñîê òàíêîâ
TankArray<Tank> tankArray;
TankList<Tank> tankList;
TankType types[] = {TankType::Light, TankType::Medium, TankType::Heavy};
// Çàïîëíÿåì êîíòåéíåðû ñëó÷àéíûìè òàíêàìè
cout << "Ñîçäàåì òàíêè äëÿ ìàññèâà:" << endl;
for (int i = 0; i < 10; i++) {
TankType randomType = types[rand() % 3];
Tank* tank = CreateTank(randomType);
tankArray.Add(tank);
}
cout << endl;
cout << "Ñîçäàåì òàíêè äëÿ ñïèñêà:" << endl;
for (int i = 0; i < 10; i++) {
TankType randomType = types[rand() % 3];
Tank* tank = CreateTank(randomType);
tankList.Add(tank);
}
// Äåìîíñòðàöèÿ áàçîâûõ èòåðàòîðîâ
cout << "\nÄåìîíñòðàöèÿ ìàññèâà òàíêîâ:" << endl;
Iterator<Tank*>* arrayIter = tankArray.GetIterator();
DemonstrateTank(arrayIter);
delete arrayIter;
cout << "\nÄåìîíñòðàöèÿ ñïèñêà òàíêîâ:" << endl;
Iterator<Tank*>* listIter = tankList.GetIterator();
DemonstrateTank(listIter);
delete listIter;
// Äåìîíñòðàöèÿ äåêîðàòîðîâ
cout << "\nÄåìîíñòðàöèÿ òîëüêî èñïðàâíûõ òàíêîâ:" << endl;
Iterator<Tank*>* operationalIter = new OperationalTankDecorator(tankArray.GetIterator());
DemonstrateTank(operationalIter);
delete operationalIter;
cout << "\nÄåìîíñòðàöèÿ òàíêîâ ñ áðîíåé >= 100:" << endl;
Iterator<Tank*>* armorIter = new ArmorThresholdDecorator(tankArray.GetIterator(), 100);
DemonstrateTank(armorIter);
delete armorIter;
cout << "\nÄåìîíñòðàöèÿ òàíêîâ ñ äëèííîñòâîëüíîé ïóøêîé:" << endl;
Iterator<Tank*>* weaponIter = new WeaponTypeDecorator(tankList.GetIterator(), "Äëèííîñòâîëüíàÿ ïóøêà");
DemonstrateTank(weaponIter);
delete weaponIter;
// Äåìîíñòðàöèÿ STL àäàïòåðà
list<Tank*> tankSTLList;
cout << "\nÑîçäàåì òàíêè äëÿ STL ñïèñêà:" << endl;
for (int i = 0; i < 5; i++) {
TankType randomType = types[rand() % 3];
Tank* tank = CreateTank(randomType);
tankSTLList.push_back(tank);
}
cout << "\nÄåìîíñòðàöèÿ STL àäàïòåðà äëÿ ñïèñêà:" << endl;
Iterator<Tank*>* stlAdapter = new STLIteratorAdapter<list<Tank*>, Tank*>(&tankSTLList);
DemonstrateTank(stlAdapter);
delete stlAdapter;
// Êîìáèíèðîâàííûé äåêîðàòîð (èñïðàâíûå òàíêè ñ áðîíåé >= 100)
cout << "\nÄåìîíñòðàöèÿ êîìáèíèðîâàííîãî äåêîðàòîðà (èñïðàâíûå ñ áðîíåé >= 100):" << endl;
Iterator<Tank*>* combinedIter = new OperationalTankDecorator(
new ArmorThresholdDecorator(tankArray.GetIterator(), 100));
DemonstrateTank(combinedIter);
delete combinedIter;
cout << "\n=== Äåìîíñòðàöèÿ ïàòòåðíà 'Ñòðàòåãèÿ' ===" << endl;
Tank* customTank = new LightTank();
IAttackStrategy* strategy1 = new MachineGunAttack();
IAttackStrategy* strategy2 = new MissileAttack();
cout << "Òàíê àòàêóåò ñ ïåðâîé ñòðàòåãèåé:" << endl;
strategy1->Attack();
cout << "Òàíê àòàêóåò ñî âòîðîé ñòðàòåãèåé:" << endl;
strategy2->Attack();
delete strategy1;
delete strategy2;
delete customTank;
cout << "\n=== Äåìîíñòðàöèÿ ïàòòåðíà 'Øàáëîííûé ìåòîä' ===" << endl;
TankMission* mission1 = new ScoutMission();
TankMission* mission2 = new BattleMission();
cout << "\nÌèññèÿ ðàçâåäêè:" << endl;
mission1->StartMission();
cout << "\nÁîåâàÿ ìèññèÿ:" << endl;
mission2->StartMission();
delete mission1;
delete mission2;
return 0;
}