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Copy pathrocket.py
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44 lines (39 loc) · 1.75 KB
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import pygame
class Rocket:
"""Класс для управления кораблём"""
def __init__(self, screen, settings):
self.screen = screen
self.screen_rect = self.screen.get_rect()
self.settings = settings
self.image = pygame.image.load('image/pixil-frame-0.png')
self.rect = self.image.get_rect()
self.rect.center = self.screen_rect.center
self.x = float(self.rect.x)
self.y = float(self.rect.y)
self.move_RIGHT = False
self.move_LEFT = False
self.move_UP = False
self.move_DOWN = False
self.image_right = pygame.transform.rotate(self.image, -90)
self.image_left = pygame.transform.rotate(self.image, 90)
self.image_up = pygame.transform.rotate(self.image, 0)
self.image_down = pygame.transform.rotate(self.image, 180)
def update_rocket(self):
"""Обновляет позицию корабля"""
if self.move_RIGHT and self.rect.right < self.screen_rect.right:
self.image = self.image_right
self.x += self.settings.rocket_speed
if self.move_LEFT and self.rect.left > self.screen_rect.left:
self.image = self.image_left
self.x -= self.settings.rocket_speed
if self.move_UP and self.rect.top > self.screen_rect.top:
self.image = self.image_up
self.y -= self.settings.rocket_speed
if self.move_DOWN and self.rect.bottom < self.screen_rect.bottom:
self.image = self.image_down
self.y += self.settings.rocket_speed
self.rect.x = self.x
self.rect.y = self.y
def draw_rocket(self):
"""Отрисовывает корабль"""
self.screen.blit(self.image, self.rect)