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The player is currently able to collide with entities, causing the player to be pushed around (since entity physics objects are kinematic.)
Instead, collisions should remain unresolved and simply slow down the player as long as there is a collision.
The player is currently able to collide with entities, causing the player to be pushed around (since entity physics objects are kinematic.)
Instead, collisions should remain unresolved and simply slow down the player as long as there is a collision.