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sts2.csproj
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57 lines (53 loc) · 2.63 KB
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<Project Sdk="Godot.NET.Sdk/4.5.1">
<PropertyGroup>
<AssemblyName>sts2</AssemblyName>
<EnableDynamicLoading>True</EnableDynamicLoading>
<Nullable>enable</Nullable>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>13.0</LangVersion>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<!-- Do NOT auto-glob. We pick exactly what compiles below. This is what
keeps DownfallCode/, HexaghostCode/, AutomatonCode/, etc. OUT. -->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<EnableDefaultNoneItems>false</EnableDefaultNoneItems>
<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
</PropertyGroup>
<!-- Compile ONLY the real game framework. No mod *Code/ folders. -->
<ItemGroup>
<Compile Include="src/**/*.cs" />
<Compile Include="addons/**/*.cs" />
</ItemGroup>
<!-- Game framework dependencies. src/Core references these; if a CS0246
'type not found' appears, the missing package/reference goes here. -->
<ItemGroup>
<PackageReference Include="SharpGen.Runtime" Version="2.2.0-beta" />
<PackageReference Include="Sentry" Version="5.0.0" />
<PackageReference Include="SmartFormat" Version="3.3.0" />
<PackageReference Include="System.IO.Hashing" Version="9.0.0" />
<PackageReference Include="Vortice.DXGI" Version="3.6.2" />
<PackageReference Include="JetBrains.Annotations" Version="2023.3.0" />
<PackageReference Include="MonoMod.Backports" Version="1.1.2" />
</ItemGroup>
<ItemGroup>
<Compile Include="--y__InlineArray2.cs" />
<Compile Include="--y__InlineArray3.cs" />
<Compile Include="--y__InlineArray4.cs" />
<Compile Include="--y__InlineArray5.cs" />
<Compile Include="--z__ReadOnlyArray.cs" />
<Compile Include="--z__ReadOnlyList.cs" />
<Compile Include="--z__ReadOnlySingleElementList.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Steamworks.NET">
<HintPath>D:\SteamLibrary\steamapps\common\Slay the Spire 2\data_sts2_windows_x86_64\Steamworks.NET.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>D:\SteamLibrary\steamapps\common\Slay the Spire 2\data_sts2_windows_x86_64\0Harmony.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup>
<ImportDirectoryBuildProps>false</ImportDirectoryBuildProps>
<ImportDirectoryBuildTargets>false</ImportDirectoryBuildTargets>
</PropertyGroup>
</Project>