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Compile.Designer.cs
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83 lines (78 loc) · 2.83 KB
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using System;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
namespace DS_Game_Maker
{
[Microsoft.VisualBasic.CompilerServices.DesignerGenerated()]
public partial class Compile : Form
{
// Form overrides dispose to clean up the component list.
[DebuggerNonUserCode()]
protected override void Dispose(bool disposing)
{
try
{
if (disposing && components is not null)
{
components.Dispose();
}
}
finally
{
base.Dispose(disposing);
}
}
// Required by the Windows Form Designer
private System.ComponentModel.IContainer components;
// NOTE: The following procedure is required by the Windows Form Designer
// It can be modified using the Windows Form Designer.
// Do not modify it using the code editor.
[DebuggerStepThrough()]
private void InitializeComponent()
{
var resources = new System.ComponentModel.ComponentResourceManager(typeof(Compile));
ProgressLabel = new Label();
MainProgressBar = new ProgressBar();
SuspendLayout();
//
// ProgressLabel
//
ProgressLabel.AutoSize = true;
ProgressLabel.Location = new Point(11, 9);
ProgressLabel.Name = "ProgressLabel";
ProgressLabel.Size = new Size(0, 13);
ProgressLabel.TabIndex = 0;
//
// MainProgressBar
//
MainProgressBar.Anchor = AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
MainProgressBar.Location = new Point(12, 9);
MainProgressBar.Name = "MainProgressBar";
MainProgressBar.Size = new Size(280, 17);
MainProgressBar.Step = 25;
MainProgressBar.TabIndex = 1;
//
// Compile
//
AutoScaleDimensions = new SizeF(6.0f, 13.0f);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(304, 36);
Controls.Add(MainProgressBar);
Controls.Add(ProgressLabel);
Font = new Font("Tahoma", 8.25f, FontStyle.Regular, GraphicsUnit.Point, 0);
FormBorderStyle = FormBorderStyle.FixedSingle;
Icon = (Icon)resources.GetObject("$this.Icon");
MaximizeBox = false;
MinimizeBox = false;
Name = "Compile";
StartPosition = FormStartPosition.CenterParent;
Text = "Creating Game...";
Shown += new EventHandler(Compile_Shown);
ResumeLayout(false);
PerformLayout();
}
internal Label ProgressLabel;
internal ProgressBar MainProgressBar;
}
}