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Compile.cs
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33 lines (28 loc) · 745 Bytes
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namespace DS_Game_Maker
{
public partial class Compile
{
public bool HasDoneIt;
public bool Success;
public Compile()
{
InitializeComponent();
}
public void CustomPerformStep(string Stage)
{
System.Threading.Thread.Sleep(100);
// ProgressLabel.Text = Stage
MainProgressBar.PerformStep();
// ProgressLabel.Invalidate()
MainProgressBar.Invalidate();
System.Threading.Thread.Sleep(100);
}
private void Compile_Shown(object sender, EventArgs e)
{
DSGMlib.CompileWrapper();
Success = DSGMlib.CompileGame();
Close();
}
}
}