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Description
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Original ray-tracing
Source: Embree Ray-Tracing or RadeonRays or “Different Loop Count approach”
Check: Display Resolution -
Dynamic Viewpoint
Source: the current implementation
Enhancement: add complex scenes and light effects
- LF without shift/interpolate
- LF with shift only
- LF with shift and interpolate
- User interaction
- Focus change
- Add an object
- Source: Pre-render different scene: (original scene) vs (original scene + object)
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Object movement
Source: (original scene + object at position A) to (original scene + object at position N) -
VR display
Source: add a scrolling bar for “distance” modification.
Check: get the accurate "distance" information form server ?
- stereo view with disparity change
- lens correction
- Cardboard
Find suitable correction function for cardboard.
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