readme | roadmap | design | api | reference
Why?
Still a lot of models is not triangles.
Polygon editing, such as bevel, eeee, is more naturally done in Polygon than triangle.
How? Migration.
directed edges/boundary loop become internal implementation. hide it. (@done, 2025/05)
exposed WholeEdge/HalfEdge, use WholeEdge/HalfEdge api to manipulated polyogn.
WholeEdge mark as polygon edge or internal edge.
fit triangles to polygon. (support general triangulation at later date?)