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readme | roadmap | design | api | reference

Why?

Still a lot of models is not triangles.

Polygon editing, such as bevel, eeee, is more naturally done in Polygon than triangle.

How? Migration.

directed edges/boundary loop become internal implementation. hide it. (@done, 2025/05)

exposed WholeEdge/HalfEdge, use WholeEdge/HalfEdge api to manipulated polyogn.

WholeEdge mark as polygon edge or internal edge.

fit triangles to polygon. (support general triangulation at later date?)