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app.js
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142 lines (126 loc) · 4.91 KB
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/* Variables/Modules for creating HTTP server on port (3000) and listening */
const express = require("express")
const path = require("path")
const app = express()
const port = process.env.PORT || 3000;
const http = require('http').Server(app)
const io = require("socket.io")(http)
let rooms = {}
let gameMap = {}
let userMap = undefined;
/* Directory page files */
const homePage = __dirname+ '/public/index.html'
const gamePage = __dirname+ '/public/game.html'
app.use(express.static(path.join(__dirname, 'public')))
/* GET handlers --> take in the client's request (req) and respond (res) with a file or message*/
/* Home page --> Give client homepage */
app.get('/', (req, res) => {
res.sendFile(homePage)
})
app.get('/words', (req, res) => {
res.sendFile(__dirname + '/public/assets/scripts/words.js')
})
// When a user connects, logs them as a connection. io.on acts as a handler.
// The socket arrow function is representative of a connected web socket to the user.
io.on('connection', (socket) => {
console.log('A new user has connected.')
socket.emit('message', 'Welcome to Codenames!')
// And for disconnects, do the same thing.
socket.on("disconnect", () => {
io.emit('message', 'A user has left the server.')
})
socket.on('joinRoom', ({user, id, pass}) => {
console.log(`User ${user} wants to join room ${id} with password ${pass}`)
let roomToJoin = rooms[id];
if((user === '') || (id === '')) {
socket.emit('error-message', 'Please enter a username and room ID.')
}
else if(roomToJoin === undefined) {
socket.emit('error-message', 'Room not found.')
}
else if(roomToJoin.pass !== pass) {
socket.emit('error-message', 'Password incorrect.')
}
else if(roomToJoin.sockets.find(userName => user == userName) !== undefined) {
socket.emit('error-message', 'Username taken.')
}
else {
socket.join(id);
socket.to(id).emit('message', 'A user has joined the server.')
console.log(id);
console.log(`User ${user} has joined room ${id} with password ${pass}`)
roomToJoin.sockets.push(user)
console.log(roomToJoin.sockets)
console.log(roomToJoin);
console.log("gameMap: ", gameMap[id])
socket.emit('joinGame', id, gameMap[id])
socket.emit('updateUsers', rooms[id].sockets)
socket.to(id).emit('updateUsers', rooms[id].sockets)
socket.emit('createUserMap', socket.id, user)
}
})
socket.on('createRoom', ({user, id, pass}) => {
if((user === '') || (id === '')) {
socket.emit('error-message', 'You have left something empty.')
}
else if(rooms[id] !== undefined) {
socket.emit('error-message', 'This room already exists.')
}
else {
let newRoom = {
id,
pass,
sockets: [],
}
rooms[newRoom.id] = newRoom;
console.log(`Client ${user} wants to create ${id} with password ${pass}`)
socket.join(id)
newRoom.sockets.push(user);
socket.emit('putInGame', id)
socket.emit('updateUsers', rooms[id].sockets)
socket.emit('createUserMap', socket.id, user)
}
})
socket.on('game', (currentGame, roomID) => {
gameMap[roomID] = currentGame;
//socket.emit('addData', currentGame)
socket.broadcast.to(roomID).emit('addData', currentGame)
})
socket.on('gamePieceClick', (gamePieceID, gameRoom, userID) => {
socket.emit('clickGamePiece', gamePieceID, userID)
socket.to(gameRoom).emit('clickGamePiece', gamePieceID, userID)
})
socket.on('userMap', (roomID, userIDs) => {
console.log('USERID: ', userIDs)
console.log('ROOMID: ', roomID)
if(userMap !== undefined) {
let newUserMap = { ...userMap, ...userIDs }
userMap = newUserMap
}
else {
userMap = userIDs
}
console.log('userMap: ', userMap)
socket.emit('updateUserMap', userMap)
socket.to(roomID).emit('updateUserMap', userMap)
})
socket.on('userJoinTeam', (team, userID, roomID) => {
socket.emit('userJoinTeam', team, userID)
socket.to(roomID).emit('userJoinTeam', team, userID)
})
socket.on('userChangeRole', (user, role, roomID) => {
console.log(user, role, roomID)
socket.emit('userRoleChange', user, role)
socket.to(roomID).emit('userRoleChange', user, role)
})
socket.on('endTurn', roomID => {
socket.to(roomID).emit('endTurn')
})
socket.on('new-game', function() {
socket.emit('new-game')
})
})
/* http.listen() -> tells server to listen at a port (3000) */
http.listen(port, function() {
console.log("Server is listening on port: ", port)
})